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Annoyed_Crabby, w 295K Minecraft fans criticise lack of new content in Stop the Mob Vote petition

Nice, mob vote is stupid and easily manipulated and also divide the fandom like british divide and conquer their colony.

Just ask the fans how they feel about Phantom.

Tibert, w DF Weekly: Is AMD's FSR 3 frame generation actually useful for consoles?

Yes and no.

Fsr frame gen was just released. Dlss frame gen wasn’t perfect either at release (even now it still has ui issues).

Fsr frame gen for me looks pretty impressive for a rushed release. I’ll need to see how it evolves and if amd can solve the antilag+ latency with frame gen and enhance smoothness.

I also want to see how amd can enhance fsr upscaling image quality, as currently the worse image quality compared to dlss frame gen is because of fsr beeing less good than dlss upscaling.

Here is the hardware unboxed analysis of fsr 3 : youtu.be/jnUCYHvorrk?si=RXUZMBJXLelM-h2O

For consoles, well it’s another reason for devs to create unoptimised games, while giving the 60 fps console players could “finally” experience, and want with the curent gen.

However on another side it’s also a way to get better smoothness (well see), at at negligible (for console players) image quality loss. Most console players play on a TV, pretty far from it. So quality won’t affect them much.

Edgelord_Of_Tomorrow,

Guarantee you the FSR-DLSS gap will be filled shortly after AMD has competitive AI coprocessors on their cards. People say a lot about all the training DLSS does on NVIDIAs cloud blah blah but the real reason it’s better is because it runs on hardware that is otherwise idle and so can just do more without eating into latency or performance. It’s the same reason XeSS on Intel GPUs is better than FSR.

What would really be impressive is if AMD can get FSR to leverage the AI cores on all three cards. If the goal of being “open” is trying to nullify NVIDIAs advantage then that would go a long way to killing DLSS as a point of distinction.

dingleberry, w Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It

BG3 on Mac has enough players? It’s a 🐔 and 🥚 problem.

Aurenkin, (edited ) w Disney CEO Deputies are pushing for Iger to transform Disney into a Gaming Giant (Perhaps via EA Acquisition). Currently non-committal. Rumor

Or, you know, you could have kept lucasarts around. Pretty sure they were still a thing and pretty well respected at the time of the acquisition.

EDIT: Shortsighted corpo scum don’t even understand the value of the thing they spent unimaginable amounts of money on, smh.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

IIRC, Lucasarts had a massive legacy reputation as a publisher, but toward the end of its life, the public perception of Lucasarts had soured after the cancellation of Star Wars Battlefront 3. According to the developer Free Radical, Lucasarts cancelled the game, didn't pay the developer for creating a "99% finished" game, the developer went bankrupt, and then all the assets fell into Lucasarts's hands since it was their IP. These assets were then repurposed to create Renegade Squadron for the PSP.

https://www.gamespot.com/articles/battlefront-3-was-99-percent-done-when-canceled/1100-6400833/

Aurenkin,

Damn that’s really shitty and such a shame that lucasarts would do that.

Granixo, w Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@Granixo@feddit.cl avatar

Ha! Got’em!

Rooki, w Assassin's Creed Mirage is Now One of the Lowest-Rated Games in the Series
@Rooki@lemmy.world avatar

hmm why tho? /j

If they just rerelease it with just new design yeah it will drop in ratings

Sanctus, w 295K Minecraft fans criticise lack of new content in Stop the Mob Vote petition
@Sanctus@lemmy.world avatar

They could add they Aether. I’m not going to lie though, the beauty of minecraft is not the content. Its the emergent systems from redstone and the like. Unless I am mistaken and Notch intended for people to make functioning RAM and computers inside minecraft.

Endorkend, w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game
@Endorkend@kbin.social avatar

All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don't even address some of the larger issues with the game.

I don't want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It's issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.

It's crazy to me there's so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy ...) and saying the game is nigh on perfect.

Seasoned_Greetings,

When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.

I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.

CitizenKong,

Yeah, people tend to forget how shitty Skyrim was at launch. It was completely unplayable on PS3 for literal months.

Pxtl,
@Pxtl@lemmy.ca avatar

I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.

CommanderCloon,

Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim

caseyweederman,

Yeah because Windows is definitely a flawless product

Fraylor,

Might be a shot in the dark here, but a game engine seems like it would be different than an operating system.

caseyweederman,

Oh
so sorry
You get the “technically correct but missed the point” award

ChronosWing,

You’re the one who brought up Windows where it had no place. They said MS money not MS OS developers.

caseyweederman,

And the MS OS developers are backed by…?

ChronosWing,

Once again nothing to do with Bethesda. You just want to shit on MS because “MS bad!”.

Fraylor,

I forgot Lemmy is a continuous Linux circlejerk, my bad.

DarkMetatron,

The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.

okamiueru,

Why does this piss you off? Do you make a habit of getting angry at very predictable things? They’ve always done this.

Kolanaki,
!deleted6508 avatar

“This is the way it’s always been done” is also the same rhetoric bigots use to justify racism. Just because Bethesda has always sucked ass doesn’t mean anyone likes it or wants them to continue to suck ass.

okamiueru, (edited )

What the fuck are you on about? I’m not defending Bethesda. I’m saying that if a company makes games with the exact same kind of flaws every time - getting upset when they do it again suggests the issue might be with the inability to make basic inference.

It’s like if you don’t like chocolate, buy a bar of chocolate, and going “Gah! This one has chocolate too!”.

They didn’t rewrite the creation engine. It’s going to have the same feeling and issues as other games made with that engine. It wouldn’t have to be this way if they had done a good job. But, they don’t seem to have to do that for a lot of people to enjoy their games. But being surprised by it? Nah, that’s on you (figuratively)

Kolanaki,
!deleted6508 avatar

Nobody is saying they were surprised by it; they’re saying they are disappointed in it.

okamiueru,

Being disappointed requires unmet expectation. “Surprised”. Why don’t you pick a word you prefer that conveys unmet expectations? I think you know perfectly well what I mean. And if you don’t, then, well, I’m not here to argue.

ILikeBoobies,

Larian needs a good reputation to sell

Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically

samus12345,
@samus12345@lemmy.world avatar

Larian also just gives a fuck about putting out a quality game.

Jakeroxs,

Can confirm, Divinity 1 and 2 and both fantastic and got free massive content updates

Squizzy,

I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.

Cethin,

I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.

thorbot,

Please explain the larger issues with the game. I have like 50 hours into it and the only things I’ve noticed were 1 glitched quest (Madam Devine won’t progress, which was fixed with 1 command) and some companion bonuses not applying. Also my chameleon-wearing companion’s head would remain invisible sometimes! But largely the game has played well. It’s great to bitch and moan but what actual bugs are you talking about, because personally I haven’t seen them!

abraxas,

I’ve noticed exactly 2 issues so far myself.

  1. Rarely, outposts can become unbuildable. You have to save and reload
  2. The bounty system is slightly more jank than I’m used to. Sometimes I’ll get a 15000 bounty for a stealth kill while unseen - those 15000 bounties never go away from witness death. Other times a 650 bounty that immediately goes away from “last witness died”. I had to save-scum a pirate ship because it happened with some specific folks, and I solved it by chucking a grenade into the bridge. I commented elsewhere, grenades are super-stealth and you usually get away with throwing a grenade in full view in a crowded room if you can hide before it blows up.

I’d like to see #2 fixed/improved, but honestly don’t mind either very much.

PoopMonster,

I had to use a cheat and kill a achievements because into the unknown was bugged. Where the temple should have spawned there was a mining rig and the scanner never distorted. It’s a pretty common issue reported over and over again on their discord (which is a freaking horrible way to deal with support BTW). And then on the final quest one of the mini bosses clipped through an elevator and I had to wait like 10 mins while he decided to teleport behind me.

bhamlin, w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

Season 2 is more interesting as a “they had a second season? I’m going to need more popcorn.”

HidingCat, w Counter-Strike 2 has a lower rating than any other Valve game, ever

Did they forget that failed CCG that Valve was trying? Pretty sure that went into Mostly Negative for a bit too.

monk,

Lol Artefact. I did forget about that

HidingCat,

Yea, I forgot the name too, that's why I didn't name it. xD

Pregnenolone, w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.

I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.

prograhammingdev, (edited ) w [Halk Hogan] Cyberpunk 2077 HD Reworked Project 2.0 - Release Preview

Awesome. I’ve used the original version for a while and it makes a big difference. Some of the textures in Cyberpunk are bizarrely low resolution by default.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Some of the textures in Cyberpunk are bizarringly low resolution by default.

Yea I’d sometimes notice this with some ground clutter, some graffiti or furniture, like they were blurred by mistake.

Psythik, w AMD responds to public demand: Radeon RX 6000 owners can now enjoy Fluid Motion Frames too

Does it work on Nvidia cards yet?

n3m37h,

FSR3 Built into games will, this is a driver level function

Psythik,

I realize that; I want to know if it works yet.

Kolanaki, w Star Trek: Infinite | Your First Day
!deleted6508 avatar

I already mod the hell out of Stellaris to have all the cool Star Trek races (at least, the portraits and styles and ships to create them with the already robust civ creation system) and treat it like a Star Trek 4X, so I don’t know if I want to really get this or not.

bionicjoey,

As far as I’m concerned, it’s just going to be a Stellaris mod with more targeted flavour and a preset starting position, like CK or various other PDX games. I see this as an absolute win. It’s not like it will invalidate Stellaris, it’s building upon it.

atlasraven31,

Do you think space fans that already own Stellaris will also buy ST:I ?

bionicjoey,

I mean… I’m gonna. And I just started watching ST this year.

Broken_Monitor, w Rocket League Removing Player-to-Player Trading in December

I guess I don’t care because I never traded in this game, but this seems like a major step backwards after 7 years. For many people I used to play with trading was a major part of their gameplay loop, I used to give my loot boxes to my friends routinely because I was too lazy to do it. I will hazard a guess that this is purposefully pissing off remaining fans and a sequel will be announced soon.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, I was never that into trading.
I made a car that looked nice to me and I kept that with the stuff I already had unlocked.
Sometimes I’d unlock something new and try it out.
I never really got too involved in the cosmetics, but had some friends who played this like it was day trading or something.

I remember some new car decals being almost the opposite team color which I thought was a terrible design choice.

It’s been a while, but soon after Epic bought them out it started lagging and rubber banding like shit for me, which got old quick.
I must have had hundreds of crates when I stopped playing.

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