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hedgehog, w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

This article repeatedly says that the game is running in 1440p, but I thought that the PS5 didn’t support 1440p. TIL they added it.

Dragonmind, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077

kaitco,

Like, seriously? How bad does a game have to be to fail from such a major Publisher?

otter,

Yea I’d expect something like that from an indie developer that’s not familiar with the approval process

Why would they submit if they weren’t sure if was going to pass lol

GreenMario,

Ubisoft is a big company. I can see it as the devs saying “it’s not ready” and some exec, high on his if you believe hard enough it’s true bullshit and said either submit it or find another job.

Maybe they thought their checks cleared?

Or, it’s a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.

GhostMatter,

Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it’s for both platforms though…

VioletRing,

I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.

Son_of_dad,

I can’t even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control

GunnarRunnar,

More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.

MurrayL,

Or neither. Platform cert doesn’t directly correlate to how many bugs a game has, it’s a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.

Some of the tests do include things like ‘don’t crash during normal operation’, but the failures could be almost anything. (Source: am a developer)

hedgehog, w Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater

For something like cheating and streaming your exploits on Twitch, it makes sense for a suit like this. Bungie’s reputation would suffer even more due to his audience being much more likely to seek out cheating tools, to associate the game with cheating, and to spread both those pieces of information themselves.

In a case where the damages are real and not contrived, copyright feels a bit more legit.

$500k feels extreme, though, even in this case. Is this based off real sales, stock prices, or back of the napkin math? Maybe mark it down to his scale of income. So they have $100 million in annual ebitda (and excluding any funny business like stock buybacks) and he makes $50k before taxes but after living expenses. That $500k is worth 1/600th of their annual income and so should be 1/600th of his: $250. Multiply that by as much as 10 due to the severity of his actions (or divide by as much as 10) and you’ve got $2500 in damages. Much more reasonable.

Bit rough going the opposite way, but fair’s fair.

Maestro, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@Maestro@kbin.social avatar

Stupid question: why call it 2K24 instead of 2024? It's the same amount of characters...

pgetsos,
@pgetsos@kbin.social avatar

The company is called 2K. Also, it is their "brand" since forever e.g. 2K5 for the 2005 one

Kolanaki,
!deleted6508 avatar

It also distinguishes them from EA’s sports titles. Or at least, it did, when they both made games for the same sports.

dyma,
@dyma@lemmy.world avatar

also if you’ve ever asked a 2k player what game they play, they’ll often just say 2k without the year since it almost doesn’t matter

thanevim,

Someone in marketing thought that sounded cooler and would make more sales

halloween_spookster, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Incredibly, some of Steam’s early adopter accounts are still actively in use today, a full two decades after their creation.

There are dozens of us!

programmer_having_errors,

Probably thousands, if not more!

iesou, (edited )

At least

Edit: Mine turns 20 in 5 days

scottywh,

Apparently I’ve got 6 more days til mine turns 20, as well.

Green_Bay_Guy,

I’ve got about 8 hours, but I also live on the opposite side of the earth +12 hours, so we’ll see if it’s bound to UTC time 😂https://lemmy.ml/pictrs/image/39f2c801-03a2-4d5e-8b48-fec55f92f28e.png

dolle,

I finally managed to find my account age. 19 years and one month! Time flies.

I had a long hiatus, but I still play FPS games regularly. And I can still join a random HL2 deathmatch and pwn :).

Jocarnail, w ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.02

I really hope the nerf to sea spider is significant. I’m stuck on it soo bad that I stopped playing.

platypode,
@platypode@sh.itjust.works avatar

Have you tried dual Gatling guns? They stagger very reliably and the damage output is nuts

Ravenzfire,
@Ravenzfire@lemmy.ml avatar

The key for me was using the pile bunker. The charge attack chunks the spider. And then I went with reverse joint legs. You want to stay right under it as much as possible in the first phase and those legs help greatly with that. Fit high stagger shoulder weapons and whatever you want for the other arm. Then in the second phase the legs allow you to stay in the air much longer and you want to focus on stying above it. Just keep pounding it with that pile bunker. Took me 2 or 3 tries after I figured out that setup

platypode,
@platypode@sh.itjust.works avatar

Pile bunker is genuinely my favorite weapon in the game. That charge shot is a pain to land but there’s nothing better than staggering a chunky enemy and just gut punching them into oblivion.

dan1101, w The Escapist: The Problem of Voting With Your Wallets | Cold Take

TLDW?

xkforce,

Most “normal” gamers dont care about the same things gamers that are more invested in the hobby do. I.e by and large, the “average” gamer isn’t voting with their wallets against the enshittening of the industry.

dan1101,

That’s what I feel, there are so many consumers now that products that aren’t good or exploit their users can still have a healthy market.

Chetzemoka,

There are so many consumers MONOPOLIES now that products that aren’t good or exploit their users can still have a healthy market.

FTFY

explodicle,

Can’t one just download Tux Racer or something?

Justdaveisfine,

Poorly summarized: People have already voted with their wallets, which is why live service games and microtransactions are prevalent - They’re catering to a market that buys them.

drspod,

TLDW: 8 minutes of vacuous navel-gazing which could have been distilled to the following 4 sentences:

But who involves themselves that much with games? Critics, journalists and enthusiasts. But what percentage of the whole do these people make? If you’re watching this video right now I imagine you’d be considered an outlying statistic a few steps away from the average demographic the industry continues to target.

conciselyverbose,

The funny part is people who will blindly watch any random word vomit on YouTube are who some of these trash games are targeting.

leaky_shower_thought, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

this one reminds me of Farcry 4. The one with Pagan Min.

if you just stay and be a good boy, you get a free trip to where you really wanted to go.

It’s easy to not do this because maybe the welcoming committee is not around anybody’s standards.

Speculater, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@Speculater@lemmy.world avatar

The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.

Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.

kadu, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@kadu@lemmy.world avatar

I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”

Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

0110010001100010,
@0110010001100010@lemmy.world avatar

I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.

I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

Davel23,

I'm impressed your house has time to play games at all.

all-knight-party,
@all-knight-party@kbin.cafe avatar

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

kuoushi, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I managed to soft lock the new Pokemon Snap game in the tutorial where they had you take a picture of a Butterfree (I think is the right Pokemon). Somehow when I took a picture, it flapped its wings and turned enough that it was flat in the picture and couldn’t be selected when you were at the next phase of the tutorial selecting the shot to show the Professor Oak stand in. You couldn’t go back to take another picture, so I was effectively unable to continue the game from there. I was pretty proud of my bad picture taking skills.

Wizarded,

Lol I guess it never “snapped” out of it?

all-knight-party,
@all-knight-party@kbin.cafe avatar

Damn, Professor Oak fired your ass.

"No, you can't go back, this is fucking awful, give me that camera back."

Aztechnology, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

FF12 had some bullshit chest near the beginning of the game… If you opened it you lost the ability to 100% the game and get the Zodiac spear ( reportedly some ability to get one in a very tedious grunts fashion but it’s been ages)

Basically the straw that broke the camel’s back for me with ff… The games story and combat was already a let down after they dropped the turn based combat like all of them ff1-ff10

But yeah generally I dislike many soft lock mechanics or illogical things that punish you for just playing the game… Oftentimes these were put in games just to sell strategy guides.

turtlepower, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn’t progress and never played it again.

cobysev, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@cobysev@lemmy.world avatar

Undertale is an indie game that promotes and encourages kindness toward others. You can play the game however you want, and there are a multitude of endings depending on how nice/mean you are in your playthrough.

But if you’re not 100% kind to everyone you meet; if you take even one unkind action toward someone, you’re locked out of the perfect good ending. And it remembers your playthrough, so you can’t ever earn it by replaying the game. I dunno if that’s been patched; I haven’t played it since about 2015, but that was the rule when I started it.

And there was no indication starting out that you had this choice. Most people default to fighting bad guys in games. There wasn’t even a hint that you could play the game as a passive, kind person and never harm anyone, despite their aggressive and harmful actions toward you.

So most gamers got locked out of that perfect good ending. Which I guess is kind of the message of the game. Every small act, whether good or bad, can affect people around you permanently. But it’s still annoying as a completionist, knowing that I could never perfectly complete a game because of a rule I wasn’t informed of when I started.

bentsea,

The game remembered a lot of things but you very much could do a pacifist run by starting a new game. I read about the pacifist run after about an hour into the game, decided I wanted to try it, and restarted and was able to achieve the best ending.

ditherwither, (edited )

Yeah, you’re only locked out of pacifist if you previously did a genocide run

Edit: looking at the wiki, this isn’t true, there are minor differences in the soulless pacifist run tho

Ganbat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Hitchiker’s Guide to the Galaxy. If you don’t grab the newspaper at the beginning of the game, you get totally softlocked near the end.

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