games

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sugar_in_your_tea, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Nice. I didn’t make a Steam account until it supported Linux back in 2013 or so. So I guess I’ll be celebrating 10 years on Steam soon.

wahming, w The Sims 5 Looks Like It's Going To Be Free-To-Play | Kotaku

RIP another series

Catalog0904, w What are some good funny games/mods out there?

Sludge Life 1 and 2 would be good ones to check out. There is even a free teaser on Steam

Son_of_dad, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Considering the huge lineup of unfinished, broken games, this one must be REALLY broken to get rejected.

Bizarroland, w The Escapist: The Problem of Voting With Your Wallets | Cold Take
@Bizarroland@kbin.social avatar

Companies have ensured that those who do not fall in line will be ostracized.

That's the cost of voting against them with your wallet, access to the rest of humanity or going it alone.

Kichae, w Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists

Well, you see, the technical issue that's stopping them from selling it is called "canibalization of sales", which is technically an issue for their marketing department.

TheMauveAvenger, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

What a stupid fucking name. I realize they’re targeting 12 year olds but damn.

wombatula, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

There are a LOT of these, especially from the 8/16/32 bit era.

tvtropes.org/pmwiki/…/UnintentionallyUnwinnable

Kolanaki, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
!deleted6508 avatar

One more year and my Steam account can legally drink and smoke. I’m taking it to Vegas!

delitomatoes,

You can start drinking at 18

queue,
@queue@lemmy.blahaj.zone avatar

In America, probably not. It’s 21 for all states due to a federal law. If a state has it lower than 21, they get way less funding for Federal high ways, as the bill was aimed to lower drunk driving.

ADHDefy, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN
@ADHDefy@kbin.social avatar

Neat. Looking forward to it. /s

BnjmnBanks, w Nickelodeon All-Star Brawl 2 - Official Aang Spotlight
@BnjmnBanks@lemmy.world avatar

No idea 1 did well enough for a sequel. Good for them.

chemical_cutthroat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@chemical_cutthroat@lemmy.world avatar

I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.

Draconic_NEO, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.

Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

then there are also multi-ending games which might take longer than a regular story game since you have to replay them.

That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.

Draconic_NEO,

Yeah a lot of times the multi-ending ones don’t offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

queue, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@queue@lemmy.blahaj.zone avatar

King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.

simple, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.

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