I love it. I do wish they had opened up mods and community servers before launch but the core game plays and looks so good. Most of the missing modes were never core to the game, hopefully they add some of them back after reworking them later (DZ?). It runs even better than GO did on Linux too.
Anything can be suboptimal hardware, the Steam Deck is no different from any other computer and does not even have to be a handheld.
And I do not play or own a Steam Deck or alike, if that concerns you. Accept other peoples hardware and ways to play, it’s a whole lot easier than whatever you’re doing.
The thing could be a budget gaming PC for some people. Most people are not going to be competing super hard; they just want to play the game and have fun. Who else would be taking up the bronze and silver brackets?
Steam Deck is not limited to handheld, you can hook it up to a desk setup with USB -C. Also, I used to play CSGO handheld. I’m in the low silvers even on PC and it doesn’t make a big difference to me skill wise. You can be really precise with trackpad + gyroscope.
Anyone else remember when “competitive shooter” also implied it could be run on a fucking potato with decent speeds? Or that competitive games aren’t still meant to be played for fun by the vast majority of people who are gonna be playing?
It’s not targeted exclusively towards professionals, is it?
Words have meaning. If they want to convince people removing the ToS was an honest mistake (almost unbelievable bad timing, but whatever), they shouldn’t make a non-apology beginning with “genuinely disappointed” and saying they’ve been “framed”.
Because they get to never say in whom they’re disappointed, and I choose to interpret it as “disappointed in all of you people for being meanies and assuming the worst”.
The question about Starfield being multiplayer (it’s not, BTW) just made me wonder if other players in the BG3 session see your character’s pronouns (I haven’t played online yet).
Wouldn’t be that cool if the other players keep misgendering my gnome.
Haha I figured it was on purpose linking this news to the current Nexus drama over the removal of a mod that removes the pronoun option at character creation.
To strive to equal or excel, especially through imitation.
To compete with successfully; approach or attain equality with.
To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.
Yes, and I usually agree with you and think the whole WINE Is Not an Emulator acronym is a bit too much because a windows Emulator is the easiest way to explain Wine… That being said emulators have a technical definition, and Wine does not fit it because it doesn’t emulate hardware nor does it translate binaries. Linux is perfectly capable of understanding windows binaries and vice-versa, because they both run on the same platform the binaries are the same, which is to say a specific sequence of bits that instructs the processor to do something is the same for both Windows and Linux binaries. The reason you can’t run windows binaries on Linux (again, or vice-versa) is because they make calls to external libraries that are not available, be it the windows API or the Linux Kernel API. So if you write a library that implements the windows API using Linux APIs you suddenly are able to run windows binaries on Linux, and that’s all that wine does.
Of course they are valuable. But corporations will always prioritize that which generates value for themselves.
What good are those massive improvements to gaming cards when GPU costs spiral into the multiple thousands of dollars and become completely unavailable to 98% of gamers? 'Cause institutional buyers have no qualms dropping $20k per card, and that will inflate the market to an insane degree. Jensen knows this and will happily kick individual consumers right into the firepit.
Huh? They don’t have a monopoly in any space, and have significant competitors. And I don’t really see how they are slowing down innovation. I think it’s fair to say that Nvidia are investing significanly in R&D, and is driving innovation more than anyone else in the industry for the moment.
this is a wake-up call to this industry and any other industry enjoying a glut of "free" (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.
this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.
chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.
Ok so firstly it’s not free, people pay for it, and secondly you act like there’s an alternative. You use the products that are available, if there isn’t a free product available or the free product that is available isn’t very good you don’t have a choice.
For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.
Even that transcript was a bit too long, so here’s a < 150 word summary by ChatGPT:
Unity Technologies, known for its Unity game engine, has been facing severe backlash for its recent decisions. Unity adjusted its fee structure, now charging game developers per install with retroactive terms of service changes. This move is expected to negatively impact numerous game projects. In addition, Unity removed their transparency GitHub repo and reversed previous community-centric commitments, leading to widespread industry anger. The CEO’s past decisions to maximize revenue raise eyebrows. Unity rejected a $20 billion acquisition offer from AppLovin in favor of a $4.4 billion merger with Iron Source, a mobile game development monetization company. Tomar Bar Ziv, CEO of Iron Source and a Unity board member, has notably sold around $20 million in Unity stock following the merger. Recent aggressive pricing models seem to mirror those adopted by Twitter and Reddit. Unity’s shift seems aimed at promoting Iron Source’s Level Play service and could significantly harm developers, especially in the mobile sector. Companies like Azur, Voodoo, and Century Games have retaliated by disabling Unity and Iron Source ad monetization. Unity’s recent closure of two offices due to threats from its own employee underscores the depth of its internal and external crises.
They’ve been all in for about half a decade. If you don’t work in mobile, or play a lot of mobile games, you might not have noticed - but basically the most played games on planet earth are made in Unity, and are on mobile.
It’s sad to say this, but their actions this past week have kind of shown us that the folk at Unity don’t even seem to care about other platforms anymore; to the point that they did not even consider them on a basic level while working on their new pricing policies.
They should just either rebrand to a mobile first company, or at least split their products such that those making pc/console games can argue for their own price points and features.
Ridiculous to lump indie devs and mobile companies like hyper casual devs (who can have 5 million+ installs a game, thanks to their low CPIs and marketing optimizations) into the same category.
They finally give you something that controls how people refer to you in their games, and dipshits wanna remove it? This is as close as you’re going to get to having characters refer to you as a choice you’ve taken other than Codsworth and Vasco having like 1000 generic names recorded to use.
I mean, I sorta get it. Identity politics are political and often divisive, and some people don't want it in their escapism.
It's not a perfect analogy, but if a role-playing game had a mandatory character-selection choice to choose if my character was pro-choice or pro-life, I could see myself mildly resenting it.
Not really a good example. A more apt example is if these people were getting angry that the character creator allowed a player to create a woman, or a person of colour. The game offering you a choice of pronouns is not asking you for a political opinion, it's literally just an option to create a type of character that these people don't think should exist.
And that's the crux of it, they aren't angry about pronouns, they're angry about trans and non-binary people becoming normalised.
I dunno, being a man, woman, or black person isn't political. Trans, non-binary, etc is, and normalizing it is political, regardless of if it's right or wrong. I think that you're correct and that it seems like something done as ammunition in the Culture War; normalizing identity politics rather than a design decision done out of a necessity to improve the quality of the game apart from that.
My earlier analogy was about having a pro-life/pro-choice option forced on you, but I guess to make it more accurate it would be more like the game just telling you that you're pro-life as part of your character settings? Because it's not just putting the politics in the game, it's taking a strong side. Again, rightly or wrongly, I can see why some people would resent that in their escapism.
I dunno, being a man, woman, or black person isn't political.
I agree, they should not be, but people still try and make them political.
Trans, non-binary, etc is
No. Absolutely not. Trans people and non-binary people are types of people who exist. Exactly the same as men, women, people of colour, and so forth. They are no more or less political than those other types of people. People still make them political, but that's exactly the same thing as with other groups.
My earlier analogy was about having a pro-life/pro-choice option forced on you, but I guess to make it more accurate it would be more like the game just telling you that you're pro-life as part of your character settings? Because it's not just putting the politics in the game, it's taking a strong side. Again, rightly or wrongly, I can see why some people would reset that in their escapism.
You are mistaken. There is no political opinion here. None is being asked for, and none is being assigned. The character creator having additional options is just allowing players to make trans or non-binary characters. This isn't asking you for a political opinion, it's simply adding options to create more types of characters.
Which is why the bigots are upset. Because they don't think those types of characters should be allowed to be made.
Your previous comments implied that there was a difference in type between the inclusion of women or people of colour, and the inclusion of trans of non-binary people.
There is a difference in magnitude of the controversy. But not a difference in type. Something can be more or less controversial, but it's still the same type of controversy.
Yeah, it seems we agree. My stance was only ever that I can understand why some people would've wanted to remove political controversy from their escapism if it made them uncomfortable and added nothing to the gameplay itself.
If everything is political then it’s impossible to make a game that isn’t political. This is no more valid than someone complaining that including an option for skin tone is political.
I guess my existence is “political” then, I guess I can’t exist in a space without having something “forced” on people.
We were male/female, now were women/men/other, that’s it. It’s a personal matter that we go through and we want to simply exist. That’s only “political” when your dealing with people who actively want to harm our rights. I cannot stress enough that these people shouldn’t be treated with respect as if they’re not trying to destroy people for a simple personal choice.
Aside from you being transphobic, you should realize that the people complaining about pronouns are also the people who complain about the "replaced white people" and "female leaders" in the game. So I guess black people and women are also political, by your logic?
being a man, woman, or black person isn't political
Being a woman isn't political... until I do it? Kinda seems like there's no actually valid (sound? I forget the terminology) argument for how our existence is a problem, nor for how supporting or acknowledging our existence is a problem.
I don't actually quite understand what you're on about but it kinda seems like you're arguing that allowing people to play characters that don't match your preferences exactly is some kind of forced political thing and that's kinda horsecrap, y'know?
Anyway I'm gonna go exist at that bigot up there now. Byeee ö/
I dunno, being a man, woman, or black person isn't political. Trans, non-binary, etc is, and normalizing it is political, regardless of if it's right or wrong.
Women and black people getting the right to vote and be treated equally has always been "political" you fucking jackass.
I wouldn’t. I mean, I hate Nazis but I don’t mind a game where I can choose to play as one (so long as the context makes sense like it’s a multiplayer WW2 game or Diso Elysium). It’s a fuckin’ choice. If you don’t like one of the options: Choose a different one.
Terrible analogy. It's just turning the binary male / female into non binary body types & pronouns to be more inclusive for those who fall outside the norm on the spectrum of things.
They definitely use your pronouns a lot. It’s all they refer to you as, aside from cute nicknames like “Dusty,” or “rook” or “renegade.” Probably doesn’t stand out if you chose your normal pronouns, since they’d just be say he/him or she/her or they/them.
We can’t be far from text-to-speech tweaking a ton of voice acting. Might have to pronounce or IPA your custom name, to get an AI voice to nail it… but maybe it’s better-off being wrong. There’s disarming verisimilitude in schmaltzy NPCs confidently fumbling your character’s name. Or if some characters heard it, but haven’t seen it, and you catch some mutter ‘so that’s how it’s spelled.’
I am just picturing the orc noble who uses words incorrectly/mispronounces shit. Forgot what those are called, but they have similar characters in most of their games. In Starfield, they even called him “Dumbrosky.” Dumb Bro ski.
The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.
In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.
Nobody at Unity expected him to change. It was the entire point that this shit heel got to helm the company. The three founders are billionaires now, that’s why. Two years ago one of the founders, Joachim Ante, sold $40million in stock. They dgaf anymore they just keep selling.
NMS at least has planets without buildings or signs of life, but they're certain types of planets (eg. lifeless/airless) There are definitely some that have far fewer ships going around too.
NMS is more expansive in some ways, but also fairly shallow in terms of some of the core mechanics. There's a lot of things to do like having a settlement or building a fleet and sending the fleet on missions, but again, it's a bit shallow. At the beginning you're largely focused on resource collecting to build a base, and unlock upgrades. Over time you can automate a lot of this and focus on other things. However, if you don't like the resource collecting to unlock things, you're probably not going to enjoy it.
I think the space flight and combat in NMS feels better. For whatever reason, in Starfield space flight and combat feels very slow to me. It doesn't help that the UI in the starship does this weird laggy update. The seamlessness of flying into a planet can be fun in space combat and the ships will follow you.
NMS has way more copy-paste assets. Starfield at least has grand cities and some unique set pieces or a few different options ,but every crashed freighter in NMS is identical. The buildings in NMS have a tiny bit of variance but they're all like 1-2 room buildings. All space stations and space ports are identical (just the core race changes). There are pirate space stations, but they're the same basic one but darker and they've moved the vendors inward a bit into tents instead of stalls. A little bit of this is baked into the story of NMS to some extent, but that doesn't exactly help it.
My only quibble with this response is that in my mind ground combat is unbelievably orders of magnitude better in Starfield (you actually have access to different guns and enemy types!), and while I can understand preferring the speed of NMS space combat, I ultimately find the mechanics of it pretty shallow and enjoy the system shuffelling of Starfield, I feel like an ideal system would combine them both.
Great points! Yeah there's definitely a lot more variety and skill involved in Starfield. Most of the NMS ground combat is in the open and is easy to cheese, but it is satisfying to hop in your ship and start shooting things (though now they have it trigger incoming aircraft).
I enjoyed the planetary exploration in No Man’s Sky. Some planets have an outpost, but most don’t. In No Man’s Sky there are several alien races and artifacts they left behind you can learn their language from.
There are a huge number of planets, and some have strange reality altering properties. They have different weather and conditions. There is a ginormous amount of alien life that you can catalogue and interact with and even tame. The planets themselves show a huge variety of differences. There is even underground and underwater environments with unique life suited to those environments.
The base building is fun. You can do a lot and you can even travel to galactic hubs and worlds that other players have worked on.
Even travelling through space is more fun. You are able to fly to planets and land on them seamlessly. You can own several different space ships and even giant freighters that can contain your ships and frigates you can send to other star systems.
I do enjoy the zen of NMS (nothing like piloting alone on the surface of a planet with the sound of the rain falling on the cockpit), but even after all those years and cool upgrades, it still feels so empty… If you enjoy tabletop RPGs and have an opportunity to play one with like-minded friends, I recommend you try Traveller. It’s all those things you mentioned, in a way, way bigger and denser scope. :) Also with actual civilizations, empires, politics, commerce, wars, fleets, etc.
Lol tell this to people who are upset that every planet doesn't have a thriving colony in it. The "empty planets" are frustrating to them.
Not that you or they are wrong, it just highlights that matters of opinion on things like this are a spectrum, and sometimes you end up on the far end. I like that I can land on a planet and have something besides just rocks, but also that's it's procedurally generated so that it isn't the same every time. It's false replayability, sure, but if I like playing the game, it doesn't matter to me that the layouts are the same.
I thought this way back when i first played it. But I’ve been spending the lasts days playing and it got so much better.
The environments are no longer the same everywhere, sure you will find matching planets but they don’t all look like asteroids with hair anymore. Minerals dont stick out of the ground anymore. And underground caves exists.
The multiplayer aspect got better too (or so i hear, didn’t get to try it yet).
The stories are more engaging with specific npc’s interacting with you.
Never thought space combat sucked? It’s not to the level of Elite Dangerous, but it’s somewhat entertaining, and accomplishes what need to be done imo.
It’s an MMORPG so of course you have grinding, and for my current playthrough it isn’t boring yet. I’ve got a minecraft vibe, where you upgrade gear and ammass items for future uses.
love that you can get pets now and use them for more than simply have around, I got some kind of panther yesterday, was able to mount some guns to it and now it helps me in combat (kinda tedious to use idk if i fully figured it out yet, but sometimes the companion won’t attack).
All that and i only started playing, there’s the whole frigate thing, and also settlements to protect. I’m told you can have some kind of fleet to send on missions, and i’m certain there’s other huge content i’m missing that i dont know of yet.
I played it like 3 months ago before the Echoes update, so this isn’t based on the launch version or anything.
The environments are no longer the same everywhere, sure you will find matching planets but they don’t all look like asteroids with hair anymore. Minerals dont stick out of the ground anymore. And underground caves exists.
I mean yeah, but they don’t look any better or more varied than Starfield’s planets, that’s for sure. It’s neat that they added caves but the caves are also pretty boring. There’s not much in them beyond some more resources. You don’t have the expansiveness or endlessness of minecraft caves nor the buried mines and mob spawners and lava and more interesting underground stuff.
Never thought space combat sucked? It’s not to the level of Elite Dangerous, but it’s somewhat entertaining, and accomplishes what need to be done imo.
It’s serviceable, but I wouldn’t describe it as fun, as in I don’t actively enjoy the space combat. I find Starfield’s juggling of systems and targeting on top of standard dog fighting maneuvering at least a little more engaging, but a serviceable system that’s not that much fun kind of describes most of No Man’s Sky to me.
It’s an MMORPG so of course you have grinding, and for my current playthrough it isn’t boring yet. I’ve got a minecraft vibe, where you upgrade gear and ammass items for future uses.
I find it’s crafting to be far less satisfying than Minecraft’s or say Subnautica’s, and a lot more grindy, but that could just be me.
Again, I know they have all these different systems, but it really feels like each system is just barely enough of a system to entertain you for a couple hours, but doesn’t have the depth / polish / interweaving complexity to truly hold you.
I played it not that long ago. The comment above is still pretty much spot on. There’s base building now I guess. There’s still nothing to keep it interesting.
I literally played it like 3 months ago, before the most echoes update, but from the looks of the update notes I think my description still likely stands.
Really? You can’t fathom how someone would consider NMS a better game? Both games are barely comparable other than using space as a backdrop. Judging by the reaction online, it seems like many people were lead to believe that Starfield would be a space sim and came up wanting when it was more of a sci-fi Fallout, with mostly optional engagement with the space elements. For those people, I can see merit in recommending they check out No Man’s Sky, which has a shallow, bit widely-spread space simulation to engage with.
I don’t think it’s useful to try and argue which game is better, but I would much rather play No Man’s Sky any day of the week. Bethesda RPGs have long lost their luster for me since the Oblivion days, and now just stand as a testament of disappointing writing, stagnant technology and under-baked systems. Starfield does not show any meaningful signs of breaking the norm.
Really? You can’t fathom how someone would consider NMS a better game?
Correct.
Both games are barely comparable other than using space as a backdrop.
People who say X things aren’t comparable usually seem to grossly misunderstand how comparisons work. They’re very similar games and even if they weren’t they would still be comparable, the end result of the comparison is just that they would be different.
I don’t think it’s useful to try and argue which game is better, but I would much rather play No Man’s Sky any day of the week.
That’s fine but I still can’t fathom why. The only part of it that’s better than Starfield is flying to and from space.
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