There are infinitely more accessibility settings and devices on the market now than there’s ever been. Ever. I get that not everyone is able to play, but the industry is leaps above what it was before.
Like, game reviewers have even started pointing out accessibility features specifically - a major release without them is kinda newsworthy.
Sure, indie games might not be complying, but the amount of indie games with no key rebinding or GFX settings is a problem too - those might not be catering to all able-bodied folks either.
I’m happy to give indies a pass because they generally don’t have the resources to know what accessibility settings people need, and they often don’t go through the major reviewers. I think people should absolutely point out those issues, but I really expect new releases to be fully accessible.
Don’t forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn’t even change volume levels lol.
Yeah, I’m hearing impaired and need captions. I’ve never seen a major game without them for many years now, and recent games have gone above and beyond with things like captioning sounds (not just dialogue) and directional indicators.
I kinda hope someday they’ll remaster the original Assassin’s Creed. It’s the only non-spin off in the series that I haven’t played. I own a copy, but gave up on it because it has no captions and I couldn’t understand what anyone was saying.
I also love how difficulty settings are much more common now. I’m never gonna buy a Dark Souls game. Fuck those. I tried the first game and learned my lesson. Thankfully, most games these days don’t take such an elitist stance with difficulty. It’s really common that games these days will let you change difficulty on the fly. Some games have split puzzle vs combat difficulty. I’ve seen some games have specific settings just for reaction timing. And also love those settings that highlight interactive objects so I don’t waste so much time looking for subtle hints that something is interactive.
In a fit of nostalgia I bought Yugioh: Legacy of the Duelist: Link Evolution. I watched the original show as a kid and played the game at recess, but never went any further than that. The game was on sale for a couple bucks on steam.
I gotta say, this is a great amount of content for the price (again, I bought it for like 5 bucks). You can play through the show’s storyline (every season) with all of their dumb little decks, and after every duel, you unlock a “reverse duel” where you can do the same fight but from the antagonist’s perspective. If you complete all of the duels involving a particular character, you unlock their “challenge duel” where they use a themed meta deck with actual combos and interesting win conditions. Because this game has every season of the TV show, there’s at least a hundred different characters you can fight like this. Every time you win a duel you get some of your opponent’s cards and money to make your own custom deck. The online is dead though, which is fine, I’m just playing this to relive my childhood watching the show.
I’ve been kinda hooked, even though I haven’t been a Yugioh fan since 4th grade. I feel like a kid again. I just wish the Pokemon TCG or Magic: the Gathering had a modern game with a story mode like this.
This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
They rat-fucked Kojima towards the end of development of MGS5 and then raped the corpse of the FOX engine with that shitty MGS zombies game. When that didn’t work they decided to take a break from making video games and transitioned most of their development resources into making gambling house games for casinos. All their IPs went away for a while but I think they’re trying to get back into making games more recently.
Interesting. I guess one good thing about them not giving much of a crap about their IP is that we got the Netflix Castlevania series (although, Nocturne, so far, is kinda meh despite its Rondo / SotN era).
Not sure how a dev can change fast-paced gameplay without seriously altering the nature of the game, but remappable controls should be the norm, and flashing lights have been known to cause issues for so damn long that it’s baffling that they keep doing it.
Unreadable text is something I know a bit about though. I’ve done some accessibility work for web UIs in the past and I can offer some guidance. Text should have good contrast with the background, said background should be static or even one solid color, text should be large and comfortable to read, and use normal fonts rather than dumb or fancy shit.
UI elements and text should be made to be resizeable and customizable wherever possible. I don’t care if it becomes an ugly blocky mess so long as I can read it.
Personally I have excellent vision but I’m colorblind and sometimes I don’t even know what I’m missing lol.
Yeah, the number of games that list epilepsy warnings is way too high, devs should just not do it. I am not sensitive to flashing lights yet I still hate it.
So devs, if you feel like you need to put a warning, just fix the game to not do that.
I don’t get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?
a “total lack of direction” around the game, with one contributor stating many members of the leadership team were “asleep at the wheel but they never seemed to lose their jobs”. The same source noted an engine change and “not committing to doing anything adventurous with the game” were all part of Hyenas’ ultimate demise.
Video game makers don’t cater to most minority groups because they’re small. If video game makers really cared about gamers rather than than money, then loot boxes, micro transactions, launch day DLC, pay to win, annual fifa and madden releases, and multiplayer only games wouldn’t exist.
This is what makes the small Indy game makers that make games for the fun of it shine, and I bet they care about their players a lot more.
Denuvo doesn’t prevent games working on Steam Deck, but depending on how it’s implemented it can cause other problems like preventing a game from launching if it hasn’t been able to connect online in a while, or weird performance issues. It varies from game to game.
Good to know. I haven’t run into any issues, but I dunno if any games I’ve played had it. I had considered getting Mirage for Steam Deck, but I really don’t want to own it on ubisofts app.
This misconception with DRM making it unplayable on steam deck I think stems from 3rd party anti-cheat software flagging Linux players. Denuvo “works” fine on steam deck and Linux as a whole, same goes for anti-cheats. Developers always have the option to tune the anti-cheats to allow Linux players, but only some of them do.
SEGA spent the most money ever… on a game that was years late to an old sub-genre, while mimicking games that had already failed like Lawbreakers. Great job.
If you’re the only reviewer that doesn’t get one then you won’t have a review up for when people read them most, right on release day. So game companies can threaten to exclude you if you write something they don’t like.
Imo they should be an everyone or no one deal, probably even by law.
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