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MarcomachtKuchen, do games w World of Goo 2 - Official Trailer 2

JEMAKO

dinckelman, do games w World of Goo 2 - Official Trailer 2

Super excited about this game, but looks like Epic already got their hands on the exclusivity deals. Just going to pretend it comes out a year later

MarcomachtKuchen,

It’s no exclusive deal. You can download it straight from their website.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s exclusivity from one place instead of to another, which is pretty wild. Not the first time they’ve done it either, because they had that deal with Ubisoft.

mako,

You will be able to buy a DRM free Version for Win / Mac and Linux on WorldOfGoo2.com

Sunny, do games w No Rest for the Wicked - The Crucible Update Trailer
@Sunny@slrpnk.net avatar

Man this game looks like it packs a punch! Can’t wait to get my hands on it!

Itsamelemmy,

Its currently on sale. Recent reviews haven’t been as good as initial ones though. People are mentioning it has wait mechanics like mobile games where it takes like an hour of real time to do something. I’m still interested in it, but will probably wait for it to get out of early access.

Sunny,
@Sunny@slrpnk.net avatar

Yeah same here, been following it for a bit. Just waiting for it to mature a bit :)

domi,
@domi@lemmy.secnd.me avatar

I bought the game on release purely to support the studio and I would definitely recommend waiting.

It’s an excellent game being made but you can really tell that they didn’t quite know where to go with this game. They pulled together mechanics from various genres that don’t fit together that well.

The waiting mechanics are a non-issue since you are usually playing “the real game” while side stuff is happening in your town.

Graphics, art and music are all fantastic, as expected from a game by Moon studios, but performance is an issue. Greatly improved since launch but still not where it should be.

They are listening to feedback though and I’m sure they can get everything in proper order in a year or so.

hal_5700X, do games w Earth Defense Force 6 - Launch Trailer

On PC you need Epic Games Online Services to play online with friends. So heads up.

Alpha71, do games w Fallout London - Official Launch Trailer Premiere

It’s being hosted on GOG.

HeavyRaptor, do games w Fallout London - Official Launch Trailer Premiere

I own fo4 on steam but I already have a wabbajack setup with that install. Could I torrent a gog version and install it on top of that?

we_avoid_temptation,

They’re just using Gog as a CDN essentially. They have instructions to grab the downloaded files and zip them into a normal mod format so you can install them however you want.

emill1984, do muzyka w Kris x Matys x Milkwish - CNTRL Dreams (Sunrise Festival 2024 Anthem)
!deleted130 avatar

@bobiko jak myslisz, zostanie w pamieci tak jak Symfo? ;) czy za 2 lata nikt nie bedzie pamietal?

peopleproblems, do games w Fallout London - Official Launch Trailer Premiere

Dammit. I don’t have time to play until Monday night

catloaf, do games w Fallout London - Official Launch Trailer Premiere

Didn’t Todd Howard just say that Fallout will always be in the US? Did the US annex England in the Fallout universe?

antaymonkey,

This is a fan-made mod.

catloaf,

Oh. Usually that would be part of the headline.

vorpuni,
@vorpuni@jlai.lu avatar

This is the team’s YouTube channel. Not a headline.

bionicjoey,

This is an unofficial mod

DoctorButts, (edited ) do games w Fallout London - Official Launch Trailer Premiere

On a scale of Skyrim to Starfield, what's the expectation for this title?

edit: durr hurr hurr pedantic joke lol, no but seriously, how good do we expect Fallout London to be?

Assman,
@Assman@sh.itjust.works avatar

Fallout

rustydrd,
@rustydrd@sh.itjust.works avatar

On a scale of Fallout 2 to Fallout 76, what’s the expectation for this title?

catloaf,

Fallout 4

rustydrd,
@rustydrd@sh.itjust.works avatar

Numerically or in terms of quality?

Edit: I guess I should’ve seen this coming.

unconfirmedsourcesDOTgov,

Yes. Frankly I’m unsure it makes a difference which scale you use.

CaptainEffort,

Apparently very, it’s taking heavy inspiration from NV as opposed to 3 and 4. It even brought back the failed skill dialogue options.

lowleveldata, do games w Fallout London - Official Launch Trailer Premiere

What’s the chance of this turns out to be actually good?

Dasnap,
@Dasnap@lemmy.world avatar

They’ve just gotta avoid filling it with thinly-veiled fetish content.

Renacles,

We don’t have the best track record for that in Fallout tbh

lemmy_get_my_coat, do games w Fallout London - Official Launch Trailer Premiere

Holy shit they did it

ThePyroPython, (edited ) do games w Fallout London - Official Launch Trailer Premiere

Unless this one has John Bercow as the robotic speaker of the house, I’m not interested.

This is the one with John Bercow, I’m sold!

echodot,

He’s just bored at this point. I would love to know whose idea that was.

intensely_human, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them

The sounds are also worse. Halo 1 had bass, sounded badass.

Halo 1 sounded like using automatics and shotguns and off-road gas guzzlers to battle armor-clad plasma-wielding aliens.

Halo 2 sounded like whoopie cushions going off and alumunum cans being crushed. It was just less of a visceral feel. pttt pttt!

setsneedtofeed, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@setsneedtofeed@lemmy.world avatar

This is a really interesting video. My first question would be why this issue wasn’t caught early by the devs. The Id Tech 4 engine at the time was considered absolutely cutting edge stuff, and (as the video identifies) even it had to be constrained to interior environments. Halo 2 was using an iteration off of Halo:CE’s engine, so unlike Doom the engine wasn’t specifically built to do those shadow tricks. Who thought that they could rework an existing engine to do shadows like this, get it to work better than Id Tech 4 at doing outdoor spaces, and then get it optimized enough that not high end computers but X-Boxes could run it? And do all of that on top of actually just making the game itself inside of a market driven timeline?

Laid out like that, it looks like a crazy idea. I wonder if the art style was developer or management pushed, and who allowed it to get far enough that models were made with it in mind.

altima_neo,
@altima_neo@lemmy.zip avatar

I think The Chronicles of Riddick on Xbox was running on idTech doing all them effects on the OG xbox. It looked fantastic.

www.youtube.com/watch?v=Xu5BH4j0K1A

ProdigalFrog, (edited )

Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That’s great, though it doesn’t really address the questions. I suspect only higher up people in the Halo 2 development could answer them.

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