I know, my best friend and I were watching like hawks, waiting for the traditional 1 year to elapse for a US console release. Normally it’s 1 year after Japan’s release then it comes out in the US on Playstation. Then 6 months too a year later it comes out on PC. It’s wonderful it’ll come out on PC at the same time as the consoles. That way my best friend and I can play on PCs in the same room, get better FPS, and larger screens since we won’t need to split screen for local coop.
I’m privvy to some of the details from this on the EA side of things, and everything in this video is accurate, from what I know.
It was quite a bit of work for EA to strip FIFA out of everything, though. All the UX elements, of course, but they also wanted to be sure to strip FIFA from database names and entries, servers, and a whole host of other places. EA wanted to be 100% confident that there was no mention of FIFA anywhere, just to be completely in the clear from any trademark disputes.
Hearing my connection in EA talk about it reminded me of Y2K patching, lol. Going through the codebase and databases meticulously to check and double check everything.
I’ve been a fan of thatgamecompany since playing the free Flash version of Flow online and reading Jenova Chen’s thesis on how to implement the flow state into gaming.
It made slightly more sense back in the days, when each update also used to bring significant changes to the game engine, graphics, etc etc. But these days those changes are so incremental they’re barely noticeable, so simple yearly updates and a full refresh maybe every 4/5 years would be fine, but they figured out people don’t mind paying an AAA price tag every single year so why stop.
A chunk of their target audience aren’t really gamers so much as FIFA players. They don’t buy a lot of games, so they don’t mind splurging on the newest and most up to date installment of their favourite soccer sim once per year.
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