This trailer is really bringing out the bigots, especially in the YouTube comments. It sucks that the gaming community, literally based on having fun, can be so toxic
It’s a woman main character in the trailer. Some loud, annoying gamers have a problem with that. Also that she isn’t super conventionally sexy, and is a representation of an average woman. And some people are calling her trans and not in a pro LGBT way.
Someone here made a comment about sweet baby inc, which is a company that works with game studios to help encourage diversity, which is apparently the end of the world for the people who call everything new “woke” unironically
Yeah the bigots didn’t ask me why I called them bigots. But I asked you. If they did ask, I’d tell them it’s because of how they make fun of women and trans people for existing. But you didn’t really care about that, you just wanted to start something. Not worth my time tho, goodbye.
A lot of little things in the trailer really felt like it was a pre-animated demo. Things like using thermal vision to see arriving soldiers, the attentive scan mode in the streets, smooth civilian NPC actions (When you think about it, not many game studios make a calm, populous city street actually coded believably).
Maybe that’s too many years going back to the Killzone 2 trailer making me feel paranoid. Just not sure this game has truly exited development hell.
Crystal Dynamics have a really strong track record with the exception of Avengers but I’d put the blame on the publishers for pushing a game on them that isn’t their specialty
This makes me a lot more worried about the upcoming Mass Effect too. I can fully see the marketing department being like “this is our Guardians Of The Galaxy!” and giving it the same treatment.
I’ll just keep my excitement at bay until Micrisoft proves they didn’t fuck it up by something like requiring a constant online connection for the single player campaign like Black Ops 6.
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
That looked far better than I expected. It had a lot of Horizon Forbidden West vibes to the gameplay, but the graphics definitely felt like being in the Star Wars universe.
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