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Copernican, do games w [Ahoy] What genre is DOOM?

Doom was a top down 2d shooter that just happened to be rendered in first person 3d.

naticus, do games w [Ahoy] What genre is DOOM?

Parkour

otp,

A parkour game without jumping?

naticus,

When the only choices are parkour or menus? Yes.

aeronmelon,

Doom & Captain Toad Treasure Tracker are in the same genre.

Fluffy_Ruffs, do games w [Ahoy] What genre is DOOM?

Ahoy always delivers.

Deestan, do games w [Ahoy] What genre is DOOM?

It’s so funny to be reminded of that period in the 90s where any first person game was described as a “DOOM clone”, because DOOM itself was the first FPS that hugely took off.

nokturne213,

Exactly, DOOM is DOOM. I remember hearing Wolfenstein calls a DOOM Clone too.

Carighan, do gaming w Unreal Engine 5.4: Game Changer!
@Carighan@lemmy.world avatar

💖 Check out Microsoft Azure AI

No thank you, I won’t.

StrayCat, do musiczka w Acid Arab - Live on SONAR (Barcelona 2016) [etno house]
@StrayCat@szmer.info avatar

A 24 maja grają w Jazbarze Muchowiec w Kato ;)

harcesz,

Podobno to granie to różnie im wychodzi, ale może być sens ryzykować.

dream_weasel, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version

Watched it, liked it, mostly agreed with it.

I myself come from a background in network security which maybe colors my thinking, but there is a sort of quirk/feature that nobody ever argues for less security, only more. Basically this means you are always at the intersection of usability and and security. It is, however, usually clear what “usability” means in a given context.

So the question that lingers in my mind is this: how do you find the sweet spot for roads? The video says, and I agree, that people putting their convenience above the safety of others is an asshole. But how do you avoid the reducto ad absurdum that is mentioned AND THEN TOSSED OUT WITHOUT COMMENT where further decreasing speed always increases safety by some margin?

Where is the Pareto optimal point and how do you find it? If everyone goes 5kph, one guy a year is going to die. Are we really just trying to find maximum throughput per person per unit space? Is it maximal throughout with minimal infrastructure? What is the actual problem (generally) to solve here? There’s discussion AROUND the topic (about 2/3 through the video) but it’s all special case. Would be easier if there was a theme besides “hey go slower asshole”.

Zagorath,
@Zagorath@aussie.zone avatar

I don’t think he tossed it out completely without comment. He simply pointed to the graph and said (or at least implied) “yeah you can keep decreasing it if you drop speed further, but this is the point at which it seems the return on investment starts significantly decreasing”.

I get the impression from your comment that this is the first NJB video you’ve come across. It might seem strange in that context. But this is one piece in a large history of discussing what makes good road safety, urban infrastructure, and city planning. For example, one thing that he didn’t really discuss in this video but has mentioned many times before is how the most effective way to slow down drivers is actually not just lowering the speed limit, but changing the design of the road to make drivers feel unsafe driving at higher speeds. Things like objects near the side of the road, narrowing the road, making it less straight, making corners at intersections sharp right angles rather than smooth curves, etc. And this video doesn’t talk at all about the importance of infrastructure that encourages cycling outside of merely lower speed cars.

The “goal” is…complicated. Because there are a whole bunch of different factors that reinforce each other in a virtuous way. Safety, happiness, health, economics. Good urban design is good for all of them and more. Even just lowering the speed limit increases the safety for cyclists, which increases the rate of cycling, which is good for health, environment, government budget, and small businesses’ bottom lines.

biddy, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version

Towards the end of the video he addresses the point that the optimum speed of cars is around 60(or I thought it was 70).

This argument doesn’t apply here because that figure is for a car traveling at a constant speed on a straight, flat road with no wind. E.g. a freeway/motorway. In a city, a significant amount of the energy is used to speed up and slow down at intersections.

Remember the kinetic energy formula, Ek=1/2 mv^2 . That tells you that accelerating a car to twice the speed takes 4 times the energy, or in other words it takes 4 times as much fuel to get to 60 as it does to get to 30.

This extra energy to get up to speed is going to far outweigh any benefit from less rolling resistance at 60 compared to 30.

Zagorath,
@Zagorath@aussie.zone avatar

Ek=1/2 mv^2

fwiw, Lemmy actually supports both subscript and superscript, though the syntax is a little weird if you’re used to Reddit. ~text~ is subscript, ^text^ is superscript. (Unfortunately support on mobile clients—even Jerboa, made by the official Lemmy devs—is rather lacking.)

Ek=1/2mv^2^

But yeah, that’s a really good point. I wonder how long you’d have to be travelling at 60 km/h to make that extra acceleration worth it in terms of fuel efficiency.

As a separate question: people would probably often be willing to sacrifice their fuel efficiency if it meant substantially shorter travel times. I wonder how much this would actually work. On highways it’s definitely going to be a huge factor, but on the sorts of inner-city stroads that are usually posted at 60 km/h, I suspect you’ll probably arrive at most of the same red lights accelerating up to 40 km/h as someone getting all the way up to 60 would. Would be an interesting experiment to conduct.

p5yk0t1km1r4ge, do games w Our Next Chapter On Road To Release | SKYBLIVION Development Diary 5
@p5yk0t1km1r4ge@lemmy.world avatar

Had no idea this was still a thing. It’s been years since I heard about it. When is thus supposed to come out?

Keegen,

They announced the release date in their previous development diary, assuming no unexpected delays it’s planed to come out in 2025. Follow Rebelzize, the project lead, on whatever socials you use if you want more frequent updates. He sometimes streams his work on the project on Twitch as well!

p5yk0t1km1r4ge,
@p5yk0t1km1r4ge@lemmy.world avatar

Thank you!

Latuga17, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version

I’ll need to watch this one!

Zagorath, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version
@Zagorath@aussie.zone avatar

Note: this is copy/pasted from my comment on the Nebula version. Time codes might be slightly off.

The stock clip used at 3:20 involving a driver unabashedly on their phone is brilliant.

The 5:45 clip of a dude in a bigfoot costume cycling through Tokyo was unexpected.

6:00 the self-shout-out had me laugh out loud.

The idea of lowering local street speed limits not actually making your trip take much longer is so true. Brisbane-based cycling safety advocate Chris Cox has a video where he gives a demonstration. He drives the same route twice, once sticking to 30 km/h on the local streets, and once trying his best to get up to the speed limit of 50 km/h on those streets. (Driving to the predominantly 60 km/h speed limit on arterial roads.) The video on the whole is actually incredibly similar to this one, down to the safety/speed curve, the FOV comparisons, and the dismissal of the ridiculous arguments against 30 km/h. Because yeah, Jason’s words in the conclusion to this video are so right: the data is really, really, really clear here; at some point we have to realise that anybody fighting against lower speed limits within cities is either wilfully ignorant or they’re a selfish arsehole who values their convenience more than other people’s safety. But here’s a timestamped link to the bit of Chris’s video where he starts his experiment. It took a whopping 9 extra seconds. 9 seconds, on a 10 minute journey.

applepie, do games w Our Next Chapter On Road To Release | SKYBLIVION Development Diary 5

Wtf this is Stoll being worked on lol

Keegen, do games w Our Next Chapter On Road To Release | SKYBLIVION Development Diary 5

I’m very happy to see them re-implement the attribute system with classes and birthsigns while combining it with the Skyrim’s perk customization. Taking the best parts of both games! It’s also amazing to see the classic lockpicking minigame from Oblivion re-implemented! I always liked that system much more than the spin-the-circle one Bethesda has been using in every game since Skyrim.

gaylord_fartmaster,

Even earlier than that, it was brought over from Fallout 3.

Geek_King, do games w EARTH DEFENSE FORCE 6 - Release Date Trailer

Oh man! It’s releases on all platforms at once, even PC!!! Normally PC comes out like a year later. That’s fantastic!

Rakonat,

Game came out in japan year and a half ago.

Geek_King,

I know, my best friend and I were watching like hawks, waiting for the traditional 1 year to elapse for a US console release. Normally it’s 1 year after Japan’s release then it comes out in the US on Playstation. Then 6 months too a year later it comes out on PC. It’s wonderful it’ll come out on PC at the same time as the consoles. That way my best friend and I can play on PCs in the same room, get better FPS, and larger screens since we won’t need to split screen for local coop.

Nosavingthrow, do games w EARTH DEFENSE FORCE 6 - Release Date Trailer

EDF! EDF! EDF!

Rakonat,

TO SAVE OUR MOTHER EARTH FROM ANY ALIEN ATTACK!

naevaTheRat,
@naevaTheRat@lemmy.dbzer0.com avatar

From vicious giant insects who have once again come back

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