Its currently on sale. Recent reviews haven’t been as good as initial ones though. People are mentioning it has wait mechanics like mobile games where it takes like an hour of real time to do something. I’m still interested in it, but will probably wait for it to get out of early access.
I bought the game on release purely to support the studio and I would definitely recommend waiting.
It’s an excellent game being made but you can really tell that they didn’t quite know where to go with this game. They pulled together mechanics from various genres that don’t fit together that well.
The waiting mechanics are a non-issue since you are usually playing “the real game” while side stuff is happening in your town.
Graphics, art and music are all fantastic, as expected from a game by Moon studios, but performance is an issue. Greatly improved since launch but still not where it should be.
They are listening to feedback though and I’m sure they can get everything in proper order in a year or so.
Good for them. I remember the last one being pirated so much that they were in danger of bankruptcy so I hope everyone that pirated the first one will do the right thing and buy the second one with cash or gift cards or some other meaningful method of transfer of equity to the developers.
It’s exclusivity from one place instead of to another, which is pretty wild. Not the first time they’ve done it either, because they had that deal with Ubisoft.
They’re just using Gog as a CDN essentially. They have instructions to grab the downloaded files and zip them into a normal mod format so you can install them however you want.
The video details how all of Halo 2’s assets were made with stencil shadows in mind after the bungie devs saw it in Doom 3. However, the OG Xbox ended up not having the processing power to do those critical, deep shadows, so they returned to the flat lighting of the first Halo, which resulted in a much less stylized game. The video creator shows how the game was meant to be experienced by showing all of the different character models in one of the few places in the game that retained a small section of dynamic shadows, which really drives his point home of how much better it would’ve looked overall.
Halo 4 only looks good if the only thing you care about is how quickly your GPU can fry an egg. The art style is ugly, none of the levels are lit in a way that makes any sense, and the new designs look dumb.
There is nothing good about Halo 4, including the graphics.
Halo 4 had great graphics to run on a damn Xbox 360. But yeah, they lost in the design department, imo I felt too much felt like plastic/artificial instead.
Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare
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Aktywne