Yeah, Vanillaware is one of the few remaining Japanese third-party devs to hold out on the PC market. The Japanese PC market is growing rapidly though, so hopefully we’ll see it later.
Then again, we were saying the same thing two years ago with 13 Sentinels.
Holy crap! After hearing how anal Nintendo got about their character designs cause of branding after Super Paper Mario, I was positive they’d never remake this. I’m super excited!!
Basically the upper management was getting mad that Paper Mario was taking on too much of its own identity compared to the broader Mario brand. It’s why Origami King is mostly just Toads all over the place.
When the newest Paper Mario game came out, the developers said in some interviews that the reason the games style completely changed in Sticker Star and beyond is that Nintendo got super protective over how their characters are depicted. They weren’t allowed to make their own variations of established Mario-world inhabitants (like a professor Goomba or a pirate Bomb-omb or a purple Kamek named Kammy), they either had to use the characters as they were (such as just “Toad”, or just “Kamek”) or use their own completely original designs. It’s also why none of the recurring characters from past games showed up since Super Paper Mario.
SPM had THE BEST story out of any Mario game ever because of the characters, from my perspective it were the changes to combat and world design that people hated, even though I think it works for the game itself.
The sad part of the story is that, thousands of people were scammed on the kickstarter site on hundreds of projects, thousands are still throwing their money at them and the site is still standing.
The assisted reload was also in the first game (notably for the recoilless rifle also featured here) and requires a great deal of coordination. A great co-op mechanic with high rewards when playing it right.
I’d be happy if F-Zero GX was ported to the switch. I grew up playing F-Zero on snes and really enjoyed 64, but I never owned a gamecube cause I gor into playstations… anyway I’ve heard good things about GX and wanna play it, but I’m not buying a gamecube just for that
A remaster with some QoL improvements would be much appreciated. I mean. A straight poet would be great, upgraded graphics would be amazing, but some tweaks would be really nice. Some of it just hasn’t aged well, especially the grinding needed for some stuff like unlocking parts. I’ll gladly take a port, but a little extra would be nice.
This almost fell under the radar today in the wake of the Paper Mario TTYD hype. Given that Super Mario RPG is the predecessor to Paper Mario in a number of ways, it’s an interesting time to be a fan of this type of game.
I am surprised this is coming out so close to TTYD, but more surprised they announced TTYD this far out. I might have considered grabbing RPG, but now I’m just going to wait for TTYD.
I think F-Zero 99 is way for Nintendo to gauge the temperature. If the this game ends up getting a big player base and it stays consistent, then they will likely see that proper F-Zero game should be developed.
I remember a while back hearing Nintendo higher ups stating that they weren’t sure the popularity was there for a new game. This is there way to checking.
I thought the same thing but it sucks because I really want a new F-Zero but I can’t see myself playing this a lot. It’s fun for a little bit but just too chaotic for me.
I think that is highly wishful thinking. I’m sure Nintendo has been going through the whole back catalog to find ways to make a battle royale of a game. Once someone saw the risk/reward that F-zero had with boosting depleting your life energy, it becomes a big an instant click. Plus, the racing environment allows all 99 players to interact in a way that none of the other games allowed (the other games were merely sending garbage to the other player.). F-Zero 99 is a good concept for the developers of the 99 games to try and apply. It wasn’t designed as a test to see if the community actually cared about the franchise.
Miyamoto has said that the reason we haven’t seen F-Zero again is that the developers haven’t found a way to differentiate the series in a way that will attract players. Although I feel like any of us could come up with a way (HD, Online play, randomized equipment drops,), Nintendo is convinced that these are not strong enough to justify the development cost.
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Aktywne