The title seems off. What does it mean to be kept alive for N64 games if you still need assets to play those games in this form, and assets are basically illegal to share the same way roms are?
They announced the release date in their previous development diary, assuming no unexpected delays it’s planed to come out in 2025. Follow Rebelzize, the project lead, on whatever socials you use if you want more frequent updates. He sometimes streams his work on the project on Twitch as well!
I myself come from a background in network security which maybe colors my thinking, but there is a sort of quirk/feature that nobody ever argues for less security, only more. Basically this means you are always at the intersection of usability and and security. It is, however, usually clear what “usability” means in a given context.
So the question that lingers in my mind is this: how do you find the sweet spot for roads? The video says, and I agree, that people putting their convenience above the safety of others is an asshole. But how do you avoid the reducto ad absurdum that is mentioned AND THEN TOSSED OUT WITHOUT COMMENT where further decreasing speed always increases safety by some margin?
Where is the Pareto optimal point and how do you find it? If everyone goes 5kph, one guy a year is going to die. Are we really just trying to find maximum throughput per person per unit space? Is it maximal throughout with minimal infrastructure? What is the actual problem (generally) to solve here? There’s discussion AROUND the topic (about 2/3 through the video) but it’s all special case. Would be easier if there was a theme besides “hey go slower asshole”.
I don’t think he tossed it out completely without comment. He simply pointed to the graph and said (or at least implied) “yeah you can keep decreasing it if you drop speed further, but this is the point at which it seems the return on investment starts significantly decreasing”.
I get the impression from your comment that this is the first NJB video you’ve come across. It might seem strange in that context. But this is one piece in a large history of discussing what makes good road safety, urban infrastructure, and city planning. For example, one thing that he didn’t really discuss in this video but has mentioned many times before is how the most effective way to slow down drivers is actually not just lowering the speed limit, but changing the design of the road to make drivers feel unsafe driving at higher speeds. Things like objects near the side of the road, narrowing the road, making it less straight, making corners at intersections sharp right angles rather than smooth curves, etc. And this video doesn’t talk at all about the importance of infrastructure that encourages cycling outside of merely lower speed cars.
The “goal” is…complicated. Because there are a whole bunch of different factors that reinforce each other in a virtuous way. Safety, happiness, health, economics. Good urban design is good for all of them and more. Even just lowering the speed limit increases the safety for cyclists, which increases the rate of cycling, which is good for health, environment, government budget, and small businesses’ bottom lines.
I know it’s too little too late for most. But last season made the game fair. Even before it was less pay to win than Siege for example. Now it’s only cosmetics like CS2. For new players it’s a solid hero shooter, it’s really fun and the community is not toxic, though I admit it’s crap at competitive. For that, your time would be better spent at CS2.
Saw RCE play this and while the combat wasn’t shown, it’s like Anno had a baby with Mount and Blade. Am tempted to pick it up for sure, I miss playing both
Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.
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