Hmm, I’m less skeptical of this game. I won’t get it on launch though because these games benefit from plenty of time for post launch patches. This will be on I play when Ubisoft puts it on sale for like 25% or 50% off.
They seem to explore a different style for each Dragon Age game. I loved the shit out of DA:O and am still sad that no sequel captured the atmosphere of DA:O. But I still enjoyed every DA game. DA:I in particular was a lot of fun, even though it was not Origins. So I am hopeful that I’ll enjoy Veilguard as well.
I just wish I could play DA:O again. But I don’t have a Windows PC anymore.
I mean sure, maybe the game turns out fantastic, but after a trailer that was apparently done by the Forspoken team with some consulting by Marvel and Fortnite people, I have exactly 0 hope for this.
The cutscenes hurt my eyes with the frame rate but the gameplay looks alright.
Honestly not fan of the the way some 3d animations animate with 2s/3s to create fake stop motion videos. It’s even worse when they try to make it look like a cartoon/anime and completely forget to add any smear frames that make the these animations look a lot smoother than they actually are. For me these look like characters constantly warping around instead of moving which hurst my eyes, luckily it seems to only affect the characters and not the movement camera.
The gameplay looks alright but very unoriginal, there’s seems to be this basic combat with dodging, light and heavy strikes and then these fly using streams of wind/magic/energy and energy hook-shot to get you exactly where developers want you to go. Maybe the theme, story and visuals will be enough to make this shine above the competition.
Looks about as shitty as I expected, considering the dumpsterfire that BioWare has been for at least the past decade. I am just glad that, for now, we still have Larian Studios making good, classic CRPGs. Here’s hoping they never get bought up by EA or other large soulless corporations.
The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.
Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.
I don’t need much. Shadows of Doubt’s objective is “solve this murder”, and for this game, maybe it’s “amass a ton of money so that you can X”. Just something to propel me forward to come up with a way to achieve it, because I won’t be a baker for the sake of being a baker, probably.
Looks like more doom which is all right in my book. Now If they can keep out the always online and live service bullshit out of this one and focus on single player it might turn out to be yet another good doom game. Not sure about the dragon and mecha though, I would rather not have any vehicles, mounts and anything like that in Doom games.
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