Why even bring up Bethesda? Obsidian made one game for them for a development cycle of 18 months. It’s weird to use their new game as an opportunity to claim Bethesda couldn’t make a game like this.
Eh, I thought I was being funny, my attempt failed. I was poking fun at Bethesda because they’ve put games that were either bland or watered down like Skyrim, Fallout 4, Starfield for example. Avowed feels fresh and interesting to me, I’m excited about visiting the Living Lands and experiencing that story.
Don’t get me wrong they have made some real watered down-ass rpgs (i have never been more hyped than i was for fallout 4 and was massively let down lololol) but it just seemed like a weird place to bring it up.
Perfect Dark revolutionized the multi-player experience, and had an equally awesome campaign. The 360 game was good, but nothing amazing. Really hoping this turns out to be amazing. I have faith that it will!
Goldeneye (1997), Perfect Dark (2000)
Perfect Dark was a great game, but the multiplayer was a copy/paste of the game whose engine it was built in, no?
Right, but… It totally revolutionized a thing that already existed by applying incremental improvements?
Oh, cooperative campaign would be very substantial, wouldn’t it? And you could play as her sister.
Perfect Dark introduced bots and a host of other customizable options that Golden Eye did not have. Golden Eye created the framework, and Perfect Dark improved on it in every possible way.
Now let’s see how they screw up the multiplayer. The world could use more FPS games closer to the original Perfect Dark than what we typically get out of the genre now.
I can’t even think of a mobile game in the ballpark of what this is doing, but its closest competitors are Dwarf Fortress and RimWorld, which aren’t exactly known for being lookers either.
Not according to the voice over or description in the video. It’s also why they quote a Dwarf Fortress developer in the opening seconds, talking about how impressive the simulation is. Dwarf Fortress in that it’s simulating this entire city for you to mess with, but the different take being that you seem to only control one person in it.
I didn’t see any base-building in that trailer. The DF dev may have just been saying it’s an impressive simulation, not that it’s the same genre of game
That was the comparison they’re establishing, not that it’s a colony management game, yes. But neither is this game indicating it’s anything like the Sims; Dwarf Fortress and RimWorld would have more in common with that.
IMO, the ex-DLC developers Deck Nine (who are doing this) do a far better job with LiS True Colors evoking the feelings and moods of LiS1 than the actual devs did with LiS2 or Tell Me Why.
that’s good to hear. all of the existing ones are already in my backlog for if things at work ever go as planned ever again. I own #2 and can play the rest via family share… ‘family’
I had a good time with Before the Storm and True Colors. The Expanse was less exciting (despite it being based on one of my favorite properties ever), mostly because the episodes were too short. That doesn’t look like it’ll be an issue here since it sounds like it’s a one-time release again like True Colors.
I didn’t like them as much as the first LiS but I see that game as lightning in a bottle in a lot of ways, especially for someone like me that used to live in that part of Oregon.
I’m really surprised it’s coming out this year with all the development woes. I’m very hesitant to what this game will bring at this point but hoping for the best.
I’m going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn’t fall on its face.
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