Sm64ex-coop is amazing! I never got far in super mario 64, the camera gave me headaches. I did know it was a revolutionary game for it's time though.
With sm64ex-coop, you can enable free look with the camera, and if you set it up right it feels just like the camera in many modern games. There are hi-res texture packs (Render96) available that also look amazing. And finally, they added a bunch of mods and features, one major one being the ability to play multiplayer.
Oh yeah, and it's cross-platform, runs on a whole bunch of different devices. I highly recommend checking it out, it's sooo much better than anything you'll get from an emulator.
I suspect it was my age when I first played it but when I play it now I don’t feel the camera pain. I know that’s the biggest complaint but what exactly is the pain? is it hard to articulate exactly other than it feels like a lack of control?
I was another person who suffered from motion sickness trying to play the original Super Mario 64.
I wish I could tell you what it was - I have played everything under the sun, including VR (in which I was also motion sick), and the closest thing I could come up with is the low FOV combined with the automatic movement of the camera.
I think it’s similar for people who get car sick as a passenger, but not a driver.
Heck yeah, this sounds fantastic. Are you able to give me any pointers in a response or DM on how to move forward with getting it all set up? My wife never had a 64 so she never got to experience the game. Ideally, we’d play it together each of us on our Steam Decks. I’ve bought All Stars or whatever it’s called on the Switch but the prospect of us playing through the game together almost like a couch Co OP experience is extremely enticing. Obviously, you’re not responsible for me figuring everything out so if there’s a good forum or even video link discussing it, I’d be most appreciative.
It’s been a few years since I tried it out but I think following these instructions on an Ubuntu machine worked without any problems. From there you just copy the binary to your Deck and add it as a non-Steam game as normal (making sure to use the Linux runtime rather than Proton).
And then of course there’s the oblkgitory Ship of Harkinian for my Ocarina of Time fans, which is probably the most feature-complete PC port of an N64 game ever.
I’m not a huge fan of game reviews but I love Mandalore’s yearly Halloween reviews. Games like Ring, Mystery of the Droods, Anonymous Agony, and Limbo of the Lost go from trash tier to the funniest things ever with his commentary
After having watched an older video and some more recent ones, I definitely prefer his more recent, more structured ones. But maybe I just had bad luck with the old one being the Return of the King one.
Felt way too unstructured for my taste. But it was cool that he got Sean Astin for part the video. :D
I’m looking forward to what they do with this little gem. I bought it knowing I would at least get a run through the story, but it ended up being my favorite arpg in a while.
Yeah except most consumers no longer care about goodwill when buying new products so they’ve just figured out that it doesn’t matter what they do. So if a company has goodwill at this point, it might as well just be unspent money.
Honestly, it think thats a really good idea. Proprietary consoles are a relict and its great if they go away and get replaced by open platforms like the steamdeck and steam machines (not necessarily affiliated with valve though).
Fully agree. I would even outlaw the walled garden concept completely. I would necessitate interconnecting APIs for everything. So that I can call apples app store over their api from any machine for example.
If someone comes up with an example that overburdens a company, they need to allow others to make such tools for free.
Also, i would outlaw any fee on things that cant be explained logically. Like apple tax for example.
They’re much more likely to spend time on the easy wins than on anything that’ll take time and money to fight in court. Since these folks aren’t redistributing any of Nintendo’s copyrighted content, it’s not as simple of a takedown as an emulator that includes private keys.
Github isn’t taking Nintendo to court over one of their users projects. They just comply with the takedown request and remove it. The user/dev isn’t going to fight Nintendo to bring it back either.
I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)
Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).
Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.
Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake … (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.
The title seems off. What does it mean to be kept alive for N64 games if you still need assets to play those games in this form, and assets are basically illegal to share the same way roms are?
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Aktywne