What’s click bait about it? The whole thing is about the words you were presented with. Click bait is tricking you with something other than it said it was going to be
Well I can’t fit a whole paragraph into a title. “This” is multiple things. It you want to know what “this” is, you’ll have to watch it. If you don’t care, then simply don’t click it
You are missing part of that definition the full definition is as follows
something (such as a headline) designed to make readers want to click on a hyperlink especially when the link leads to content of dubious value or interest
A clickbait does not have to have information that contains dubious value or interest, it just frequently does.
You could make it seem less click baity by removing the question part of the title, have the title be a statement instead of something that forces the reader to have to try to answer the question.
Please note that I’m referring exclusivley to what the title of this post is, the actual video linked seems to have a good title because it’s very clear going into it when it’s going to be about. The linked videos title is kind of clickbait but I think since it ends with rumors and speculations and it’s very clearly showing an opinionated background that is fine.
That being said, I liked the video, thank you for it.
Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.
For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.
Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.
Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
I just played through it for the first time recently, as my first foray into this genre, and I did feel like the game sorely needed a dodge move, which of course every new entry in this genre now has.
The steam page literally says that it requires a 3rd party account for online play (just not required for offline play). so I’m not sure if that’s what you’re referencing.
Ah, there’s the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that’s not gonna affect me. I’ve only ever played these games solo besides a very rare duo game.
Well, I mention that type of psuedo console device within the video. But I think it’s going to be a third option.
But yes, if Valve came out with their own full fledged console, the Xbox would have a big problem. And it’s the operating system they fear the most. If SteamOS picks up traction beyond just the SteamDeck, Windows is in trouble
Neat. I played the dev’s last game (Heat signature) and thought it was way too complicated, but this looks a lot more up my alley. Being able to rewind your turn is really nice, too.
Yeah, I distinctly remember rage-quitting Heat Signature. There’s an indie fascination with putting deeper, more complicated consequences on failure that just does NOT work out when players are still trying to understand how the game even works.
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Aktywne