Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.
I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.
Just a reminder than Alan Wake and Control are in the same universe. There was a really good DLC for Control that takes place after the events of Alan Wake.
Very excited for this. Too bad I don’t have much time to play videogames like I used to when I was a kid! There are so many games to play, and they make them so long these days.
I hope the “flashlight that goes out all the time because the batteries are trash” gameplay got reworked for the better. I like the first game, but really didn’t like the combat.
They needed to limit it somewhat because light is your most powerful weapon. Later in the game you’re even being given multiple ways of generating light.
I feel like if the takeaway was “always waiting for it to recharge”, you’re missing the point of the combat structure.
Launching the base game with as few maps as we got and then only releasing one new map and another remastered map that vanguard had one year prior really soured my relationship with the game and made me quit it.
They’ll pull similar shit with MWIII which is why I won’t buy any Call of Duty game anymore. Let’s hope XDefiant turns out good.
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