I’m glad they’re making a new game. I don’t expect them to keep adding new content to DRG for years after people have bought the game, they need to keep making content to pay the bills.
This doesn’t look bad, but I feel like bringing back Goldeneye style shooters is a bad idea. Like, I get it’s nostalgia and all but there’s a reason why that game is stuck and forgotten on N64, it just didn’t age well at all. It might’ve been good for it’s time and platform of choice, but I’d say that in retrospect it’s easily one of the weakest shooters from the 90s, especially in comparison to games like Quake, Unreal and Half-Life.
Why must everything be compared? If I pull out my N64 and Goldeneye and have a round of single player or multiplayer with mates, fun is still to be had. No one is sitting there thinking, this is shit compared to Quake. These games have their place in the hearts of many because of its gameplay and I for one welcome a new game that honours this era for what it was.
The solution is not for you to show contempt or lack of empathy to these people, it’s for them and you to demand better treatment from the owners and executives.
The system is fucked and it is skewed wildly against anyone who is not at the top.
By your own admission you are punching down or sideways at best. Punch up. You see what you want to see, you aren’t the only person in the world who’s a card carrying union member here nor are you the only person who cares about workers in any non-tech industry here. Class infighting is about the dumbest thing ever.
Me hurt from lack of other people caring about bad things happening to me. Me hate people who care about other people having bad things happen to them.
I don’t think you realize that video game developers and other related jobs are pretty badly compensated for the job they’re doing. Those devs are among the most skilled ones and could probably earn 5 or 10x what they’re getting now by going to work at some FAANG or big banks. They’re working here because they love video games and want to create something fun, so it sucks when you just get fired like that.
Also, it’s not because you’ve had it worse that their situation is okay, it’s fairly easy to always find a worse situation and just dismiss any issue.
I’m so, so, SO, excited for this. The first Talos Principle is my favourite puzzle game ever. The puzzles were intricate but always fair, the story was surprisingly deep for a puzzle game, and the locations and soundtrack were beautiful and relaxing. I recommend it to everyone who has even the slightest interest in puzzle games.
If the sequel delivers an experience that’s on par with the previous entry, we’re in for a treat.
I wonder what the story will be, though. The first one had a very satisfying ending, and I hope the sequel will build upon it in interesting ways.
What I wouldn’t give to have even a tenth of the free time it would take to figure out which fucking frame you have to do this or that. I don’t follow or know anything about speed running or whatever but I just watched this whole video, and this is serious skill. How the hell are people figuring these things out?
Yeah, Vanillaware is one of the few remaining Japanese third-party devs to hold out on the PC market. The Japanese PC market is growing rapidly though, so hopefully we’ll see it later.
Then again, we were saying the same thing two years ago with 13 Sentinels.
Those hazy days of running around in circles with auto aiming trying to kill the tiger in the snow caves. Then later when the game got it’s 3Dfx patch to run in glorious hardware mode.
That looks like the point. They brought in using health to boost and spinning from F-Zero X, so just surviving to the finish line takes some skill and discipline.
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