The latest entry (Reverie under the moonlight) was a pretty sweet metroidvania, a bit on the short side, but with engaging gameplay and full of charm. I’m happy to see the developer giving the IP another go.
I still have to play their latest game, Minoria. But I like Momodora’s pixel art a lot more.
It’s a Rougelite Citybuilder with a demo that lets you play the actual game (only limits your max level and what biomes you can play in). That’s all it took to get me in.
What the hell. Just a couple of months ago Valve was saying a new Steam Deck was unlikely for the foreseeable future, and I bought one based on that information.
They said a faster one was unlikely. This isn’t faster, so, they were the best kind of correct, unfortunately. Are you able to return yours, by chance?
I’m most excited about them reworking all of the dungeons and forts! One of the biggest issues I have with Oblivion (aside from the enemy level scaling) is how bland and boring most of it’s dungeons are. It makes exploring the world feel bad when I know 90% of the caves I enter will be the same and have no worthwhile loot in them.
My biggest issue with oblivion had always been the control scheme of the game. It was designed specifically for console gaming. They then lazily ported to PC version WITH NO CONTROLLER SUPPORT.
Either way, all the problems people usually have with Oblivion would be fixed if done right in skyblivion.
I don’t seem to run into a lot of Hollow Knight fans around here yet so I popped over to the HK community on that other website. Confirm: this video is one of the top trending on YouTube today lol. I figured, mossbag is…shall we say a very well-known figure in the community, if you’re not in the know.
I absolutely still rely on the wiki for HK shit I can’t remember like boss HP scaling and where tf was that last item I need for that one upgrade god dammit?? Glad to see them move to somewhere independent. Will donate.
My only complaint (other than I’ve always hated when they recycle maps from previous games) is that you need Internet connectivity to play these. That completely defeats the whole point of the Switch.
You don’t need internet connectivity to play these, unless you mean downloading them initially. I’m sure they’ll make an updated physical with these maps in it at some point too.
I definitely could not access them without Internet. This was after they had been downloaded and played. The error even said as much. Maybe they’ve changed that since? Hopefully…
Wait, what? Got a screenshot? Cos, let’s face it, the switch has terrible wifi, and I’m frequently not on network and can play offline fine and have never had any pop up like that.
I’m pretty sure I have the initial free booster tracks and I was able to play them solo offline just like any other course. It has been awhile though, I could be wrong.
I also follow this game remotely, but didn’t play for at least two years. The multitude of systems is so confusing, I wouldn’t even know where to start.
Just start by shooting enemies in the face. When you feel ready just have a look at one of the system and learn to use it to improve your ability to shoot enemies in the face. Repeat until you understand all the systems.
That’s what I’ve been doing for the past 10 years and it’s been working rather well!
I mean I played the game for 383 hours (amazingly). But I stopped following until they introduced the… I don’t even know how to call it, the update with the hoverboard and the planet. I started doing a little bit of hunting for the big guys on that one plain, but never quite figured out how to do it properly.
So now the question would be, what should I check out? Is there maybe a guide with overview with all the different game “activities”?
The in-game codex will likely give you an idea of the features available to you. Alternatively, you might want to have a look at your profile and view the weapons and warframes that interest you that you have yet to unlock/master. From there you may have a look at the wiki to view how to obtain them. Some such warframes, such as Hildrin, will require you to interact with some extra systems, such as unlocking the ability to equip an archwing weapon in regular missions.
I’m too old for Warframe. I still can’t figure it out. Had 1100 hours in Destiny 2 but Warframe seems to take a sadistic pleasure in making things confusing.
I’ve played both, and they’re fundamentally different kinds of games. Warframe is all about movement, mixing shooting with melee, and collecting mods and frame parts to boost your utility and lethality. D2 is more of a standard FPS with class-specific magic abilities.
D2 has a decent intro level to get you up to speed with how to play, but you don’t really grasp what Warframe is about for maybe 20-50 hours, and you don’t grasp the meta until maybe 100-500. There’s a lot going on. Joining a clan is an absolute necessity, because that unlocks pretty much the rest of the game for you.
I had a fun time with it, and it’s probably one of the best F2P models out there, but I don’t have any plans to ever pick it up again.
I made it as far as joining a clan and getting access to the dojo and blueprints. I’ve got an archwing and a surfboard (or whatever it’s called in free roam).
I’ve been stuck on the mission where you have to offer some kind of medallion to a statue and it transports you to some asteroid. You deplete the boss’s shield a few times to kill it, but I always get wiped.
I guess my main complaint is that it all feels the same. Missions on different planets have the same strategy and same enemies with the exception of those elder tree/virus/God things Father/Mother/Sister/Brother/etc.
Seems like I play long enough to figure pieces out again and then lose interest in the grind.
Yep, that’s pretty much it. The grind + unique movement system is the game, and maybe the appeal isn’t for everyone. I had a clan mate who came from D2, got maybe 800 hours into Warframe, but ultimately would always go back to D2.
The grindy pieces can be fun, especially with the amount of meta builds to make things easier (like Eidolon fights), but a bad team comp can make a mission harder (via a vis the medallion thing you’re talking about).
I had a hard time in the beginning, and I put the game down several times, too. I agree that it can be very confusing. And yet, it still called me, and I wound up putting in 1000 more hours; having a very active guild helped with that, too.
But if it’s not for you, that’s totally fine. It’s visually very pretty, and the fact that you can earn premium currency with some sweat equity is unheard of in F2P games, but you are right that how combat works is pretty much the same for every mission. What makes things different is the frames and mods.
Thanks so much for taking the time to explain some of the nuances. Despite it’s flaws, I’ve still been impressed by the depth to Warframe considering its humble free-to-play status.
It’s been years since I last played, but back then you could tell the devs genuinely loved their game and were passionate to build it up. I hope the same is true today, and considering the game is still actively developed, I’d imagine it is.
The teaser trailer is worthless. Looks like a bunch of pre-made animations, but unless that spaceship approaching is actually part of the gameplay, it does not show any actual gameplay. It could be anything between “Rock Raiders” and “Dwarf Fortress” in space, maybe with some “Doom” in it. Does anyone know what this game is actually about?
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
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