I hope the “flashlight that goes out all the time because the batteries are trash” gameplay got reworked for the better. I like the first game, but really didn’t like the combat.
They needed to limit it somewhat because light is your most powerful weapon. Later in the game you’re even being given multiple ways of generating light.
I feel like if the takeaway was “always waiting for it to recharge”, you’re missing the point of the combat structure.
Launching the base game with as few maps as we got and then only releasing one new map and another remastered map that vanguard had one year prior really soured my relationship with the game and made me quit it.
They’ll pull similar shit with MWIII which is why I won’t buy any Call of Duty game anymore. Let’s hope XDefiant turns out good.
Haven’t seen this video yet, but I’ll upvote anyways because this channel is fantastic. Really cool stuff if you like computer engineering/architecture and retro game consoles.
Same here, though I do wonder how they will keep us interested, as they have deliberately not shown any combat. Not even stardew valley went as far as removing combat from the gameplay loop.
I think it’s brave if them to experiment with games about literally anything but combat, and I think it’s about time. Games have evolved so much they could give us so many varieties of things to do, and almost all of them just go the same route of shooting and hitting things.
Oh I totally agree, I am very fatigued of violence driven games, and have high hopes for Palia. I’m just a little apprehensive that if they just try to copy the non combat parts of zelda and mix it up with animal crossing, it’s not going to be enough.
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