SoTN is available on ps4 in a collection called Castlevania Requiem (with Rondo of Blood). It often goes on sale for 5 bucks or so. Though I understand the frustration of gamers without a ps4 or ps5.
I put the Saturn SotN (English translation) on my hacked switch via the Saturn emulator used for Cotton, since I’d never played that version. I don’t usually replay games start to finish, but I must have done so with SotN around 7 times by now. Meanwhile, I don’t think I’ve ever beaten any of the other 6 Igavanias.
Super fun games to randomize, by the way. Generates whole new maps, item uses, weapons, souls, and enemy stats. I particularly love that it randomizes the dialogue as well.
That’s awesome! I love SotN rando and Bloodstained RotN, too. I never thought to look for randomizers for the DS games. Dawn of Sorrow is such a classic!
Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.
Oh shit yeah! I hope it’s good, I heard this expansion was 100% made by Gearbox, and not by Hopoo, so I’m a bit worried it won’t have the same great feel of prior content.
I know that Gearbox worked directly with Hopoo on the prior expansion, but still… it’s Gearbox.
I started Dawn of Sorrow on the Deck seems to be running perfectly. They replaced the magic seal touch screen garbage with a key combo, quick time event action instead which is an improvement. You are able to see both subscreens at once, the map and the status screen, depending on the view layout that you pick.
They replaced the magic seal touch screen garbage with a key combo
Why nowadays everyone hates DS gimmicks?
Is it the iPhone’s fault? At that moment the DS gameplay was the shit.
Heck I would even say Metroid Prime Hunters Online was (and still is thanks to Wimmfi) one of the most fast paced shooters thanks to the touchscreen (easily the most fast paced one of the handhelds).
The DS is my favorite handheld since I got my hands on one, and I’ll defend it until my grave.
I wouldn’t put Blasphemous in the same category as Gris or Monument Valley, but it might technically be in the same category as Neva. However, jn my opinion, that game sucks. I’d recommend Hollow Knight above it.
I’ve tried Hollow Knight 3x now and given up on it. I just can’t get into it for some reason. Loved Ori and the Will of the Wisps. HK goes in the bucket with Outer Wilds, universally loved games that didn’t click for me.
It’s a different genre but take a look at No Redt for the Wicked by the same studio that did Ori and the Blind Forest and Ori and the Will O the Wisps. It’s an isometric souls-like game, so very different but absolutely well done. It was their passion project after the Ori games.
Yesss! I so wish I had picked that up during their launch sale when it was cheaper. I’ve been holding off cause of the comments while in Early Access but it looked phenomenal at launch. Seems like it just needs a bit of polish. It’s on my list for the next sale.
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