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Viking_Hippie, do games w Dragon Age: The Veilguard | High-Level Combat Gameplay

Honestly looks a lot better than I thought

cautiously optimistic

This looks more akin to Final Fantasy

https://lemmy.world/pictrs/image/6afa65d0-87b8-4726-92ed-06b166d984c5.jpeg

technomad, do games w The Plucky Squire Hands-On - Unreal Engine Delivers a Brilliant 2D/3D Genre Hybrid

Cool concept. Hope this game does well, I’ll be excited to give it a go!

braindefragger, (edited ) do games w Predictions for the next Xbox in 2026

Dndnnxndn

ZephyrXero,

Well, I mention that type of psuedo console device within the video. But I think it’s going to be a third option.

But yes, if Valve came out with their own full fledged console, the Xbox would have a big problem. And it’s the operating system they fear the most. If SteamOS picks up traction beyond just the SteamDeck, Windows is in trouble

bungle_in_the_jungle, do games w The Plucky Squire Hands-On - Unreal Engine Delivers a Brilliant 2D/3D Genre Hybrid

Super excited for this one!

Corigan, do games w Path of Exile 2 - Gameplay Overview | gamescom 2024

Looks amazing.

Any news if it will be playable in the steam deck?

Edit: Overcame my laziness and sharing the fruits of my websearch lol for others.

Yes it’s optimized for steam deck

False, do games w Dragon Age: The Veilguard | High-Level Combat Gameplay

Looks like mass effect 2

silverchase, do games w Path of Exile 2 - Gameplay Overview | gamescom 2024
@silverchase@sh.itjust.works avatar

Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.

For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.

Ultraviolet,

I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.

silverchase,
@silverchase@sh.itjust.works avatar

I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.

Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.

Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.

aStonedSanta,

For now. I don’t trust Grinding Gears not to succumb to their player base demanding speed.

Ultraviolet,

Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.

aStonedSanta,

Yeah. I agree. I’d love it to be dark souls level difficulty and pacing tbh.

Deestan, do games w Tactical Breach Wizards is out today!

Been playing it a few hours. So far the tactical part feels very similar to Fights in Tight Spaces but more forgiving. Puzzly, lots of interactions with environment.

The writing is really well done and the humor and tone are wonderful in the way only brits can do it.

There is something about an out-of-work elite strike team having to rely on public transport and using the lead wizard’s mom’s apartment for HQ while they are still taking everything seriously.

simple, do games w Tactical Breach Wizards is out today!

Neat. I played the dev’s last game (Heat signature) and thought it was way too complicated, but this looks a lot more up my alley. Being able to rewind your turn is really nice, too.

Katana314,

Yeah, I distinctly remember rage-quitting Heat Signature. There’s an indie fascination with putting deeper, more complicated consequences on failure that just does NOT work out when players are still trying to understand how the game even works.

RandomStickman, do games w Tactical Breach Wizards is out today!
@RandomStickman@fedia.io avatar

I really liked the trailer and the world. Would love to give it a try

Ashtear, do games w Tactical Breach Wizards is out today!

Although the demo showed me this was more of a puzzle game than a strategy game (not big on that), the writing was so great and I love the aesthetic and the world concept. Should be a lot of fun.

Dremor, do games w Tactical Breach Wizards is out today!
@Dremor@lemmy.world avatar

The demo was a lot of fun, I’m looking forward to play to it once I’ve finished my latest acquisitions.

LyD, do gaming w Mars Attracts. A theme park sim set in the Mars Attacks universe.

I was hoping for a Martian dating sim from the name.

nokturne213, do trains w Inside America’s First High Speed Rail

I would love a train from Albuquerque to Denver. Currently for that trip you have to go through Chicago.

espentan,

Holy cow, now that’s what I call a detour.

Ephera, do games w Avowed's Possible Endings Reach Into Double Digits | gamescom 2024 Interview & Gameplay

Man, we’ve heard statements like this so many times and it’s practically never true.

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