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birdcannon, do games w Intergalactic: The Heretic Prophet Announcement Trailer

When the game pitch is a cinematic trailer, then a whole bunch of name drops Directed By X, Starring Y, Soundtrack by Z, and not a single mention of what the heck the player is even gonna do in the game, when will AAA studios drop the pretenses and do what they actually wanna do and just make movies

QuantumSparkles,

I normally agree with you but Naughty Dog has a good enough track record that I’m not worried. But yes in principle I do absolutely hate the trend

mohab,

I was gonna say "Yeah, they have a good track record making playable movies." But that's not fair to Jak and Crash.

Still, they haven't made anything with interesting gameplay since like 2004.

CaptDust,

I recently played uncharted 4, can confirm there is a lot of interesting gameplay mixed with the mastercrafted, often interactive, cut scenes. It was an excellent experience by any measure and the game is nearing 10 years old.

I swear people are confusing naughty dog with another dev or something, their worst game is still more fun than 90% of other studio’s best.

mohab,

It's all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It's just "fine" because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.

You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn't necessarily take all factors into account.

Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don't necessarily care for them that much in games.

Again, it's all relative.

CaptDust,

If narrative driven games aren’t your cup of tea there’s nothing wrong saying that, but writing off the extensive gameplay provided in naughty dog games is silly. I think your take would be better directed at something like Metal Gear Solid, that actually locks you in for hour long non-interactive cut scenes.

mohab,

You may wanna re-read my comment—I did not bring up cut scenes, or claim Naughty Dog games don't have enough gameplay sections.

My point was Naughty Dog's gameplay sections are uninspired, non innovative, and passable at best because they're more interested in telling a story than innovative gameplay.

Whether I like narrative-driven games or not is of no relevance.

icecreamtaco, do games w Okami sequel - Project Teaser Trailer
@icecreamtaco@lemmy.world avatar
Whirling_Cloudburst, do games w The Witcher IV — Cinematic Reveal Trailer | The Game Awards 2024

Was that an electric Aard variation? I think there are some modified signs going on that look pretty cool.

Viking_Hippie, (edited )

They tried a hydrogen one first, but it just wasn’t practical…

illi, (edited )

Pretty sure she will not be limited to signs. Signs are the most basic magic, Ciri will most likely have actual spells in her arsenal.

Earflap,

Badass

recursive_recursion, (edited ) do games w Okami sequel - Project Teaser Trailer
@recursive_recursion@lemmy.ca avatar

This is the wildest lucid edible dream I’ve had so far

Edit:
OH SHIT IT’S REAL! OKAMI 2🎉🎉🎉🎉🎉

Voroxpete, do games w Onimusha Way of the Sword - Announcement Trailer

Fucking shot out of my chair when I saw this. A series that truly deserves to be brought back.

BreadstickNinja, do games w The Witcher IV — Cinematic Reveal Trailer | The Game Awards 2024

I sure hope CDPR is up to the task. Witcher 3 is one of the greatest games ever made, but I’ve been burned by Blizzard into knowing that a great trailer doesn’t portend a great game.

_cryptagion,

I need to actually start on 3. I’ve had it for several years, just never got around to playing it.

BreadstickNinja,

I booted it up recently, and it holds up really well. It hits a perfect balance of narrative and action while largely avoiding repetitive fetch quests and the like. And both of the DLC are excellent - Hearts of Stone has the best plot line in the game while Blood and Wine has the most beautiful locations.

_cryptagion,

I’ve actually got both of those. Not sure when I bought them, but they’re on my account.

Blackmist,

They came with the GOTY edition which was pretty much the standard version being sold after a while.

HoS is my favourite of them even though it adds some truly tedious enemies to the map, but BaW is huge and adds like another 50% to the base game.

oce,
@oce@jlai.lu avatar

I played the second late and then the third. I think it simplified too much some parts of the gameplay to please the mass, but the atmosphere and writing are still really good.

Sanctus, do games w Borderlands 4 - Official First Look | The Game Awards 2024
@Sanctus@lemmy.world avatar

I just wanted to raid vaults for alien tech and be rich. Kinda hoped they would lean more into the vault hunting aspect but they dropped it entirely.

Baggie, do games w The Last of Us Part II Remastered PC Announcement Trailer

Ah good, a whole new group of people get to experience this good but also wildly uncomfortable game.

Wahots,

Why uncomfortable?

Baggie,

The entire game is largely about deeply flawed people continuously making incredibly bad decisions that are violently consequential. It’s not necessarily bad writing, and I completely get the theme that’s trying to be gone for here, but by god it’s a frustrating mess of a situation that only gets worse. I want to like the game a lot more than I do, because technically and gameplay wise it’s incredible, but I don’t know if I ever want to go through that storyline ever again. It fills me with a deep uneasiness just thinking about it.

Mobile,

It’s a a classic story of vengeance that shows the idea that violence begets violence. Also a story that one can ultimately learn how to forgive.

I’m not saying you should like it. The story portrays a good amount of humanity. Most of the story showing the ugly side.

Baggie, (edited )

Yes, but as a theme goes it’s like putting too much salt in some food, at least for my taste. Don’t get me wrong, I do like a good flawed cast of characters, the theme in general is good, but the execution just didn’t land for me.

I think if I could empathize with the characters a bit better it might have landed a bit better? As an interactive medium I think the character you control and yourself needs to have some level of shared goals, or at least the ability to understand their actions. I didn’t feel that for 90% of the game, it was like watching a soap opera where the characters don’t act like people. I can forgive that of the main two in concept, who are powered by bloodlust, but frankly they don’t act enough like maladjusted revenge golems to make it believable to me that they’d continuously make these terrible decisions.

Something else was that the theme got a bit muddled towards the end in terms of revenge. The theme is that revenge bad, violence begets violence, violence corrupts you etc, but after Abby does her thing she gets such a glow up over the course of her campaign, both as a character and in her situation, that the theme feels mixed. Hell, for most of the time you could kind of forget that it’s Ellie doing all of this because there’s the internal politics and fighting completely unrelated to what’s going on. Very little of Abby’s issues actually revolve around the revenge issue. Without the theme being clear on this stuff it becomes muddy exactly what the point is, and it feels like violence for violence sake. Like someone was out to prove that humanity is garbage, instead of being a warning against doing garbage things.

I also can’t help but feel it pulls the assassins Creed 2 problem with forgiveness being learned. I think it’s a good theme in concept, but after spending an entire game mercing a bunch of people both tangentially related or unrelated, it’s a little hollow. Even then though, I could see it working, but the fight at the very end kind of ruins it for me. If she lets Abby get on the boat immediately, that works better because she made the conscious decision to forgive. If she actually kills Abby, funnily enough I think that also works. Seriously, for where the game has been the entire time I think her doing it, but the audience knowing it was wrong would actually go a long way towards making the game as a whole feel more cohesive. Hell you could have done a player choice at that point, and even that could have worked.

It’s something I’m still kind of thinking over to this day because it’s such a unique problem to encounter in a game like this. Again, I do want to like the game, it does a lot right, it’s a good game. But yeah, bit of a yuck thinking about it.

SacralPlexus,

What a great breakdown on your thoughts, thank you for sharing. I’ll admit it’s not a perfect game but I think it worked for me much better than for you. When the game switched to Abby I had this sense that the writers were going to try and make me feel something besides hate/contempt for her and my immediate reaction was “Good fucking luck.”

But it really worked and as the narrative unfolded with Abby I found her to be a very sympathetic character and by the ending I was more worried about her than Ellie.

When I realized this I felt super conflicted because - who didn’t care about Ellie going into Part 2? And I think that message about having empathy for people you hate was such a powerful theme to make a whole game about that I was willing to let a lot of the smaller narrative mistakes go.

Have a good day.

Baggie,

All good mate, I like being able to go through this stuff from time to time because it helps me refine my own thoughts about stuff.

I definitely feel the same way about Abby, though I think it does get off to a rocky start by kind of cliffhangering the end of Ellie’s story. Still it did totally work in the long run.

I did have empathy for Ellie going into the game definitely. I think the game using that as a starting point and was incrementally raising her actions so the audience would naturally come to the conclusions she does at the end of the game regarding violence and vengeance. How effective this is might be dependant on the point the audience comes to these conclusions. I think it might just be the exposure to these kinds of stories I’ve seen, but I kind of got what the game was going for pretty early, and it felt like it just kept kind of bludgeoning me with the moral the longer it went on, like it wanted to bathe in the horrible mess Ellie was making. That was partially why I was hoping for it to be a subversion at the end I think? Kind of have it be a tragedy of character, kill Abby, and the forgiveness that she couldn’t give to another also means she deserves no forgiveness herself. As it stands it’s kind of there, but feels like it stumbles at the end, at least for how it hit for me.

I don’t think the narrative made too many mistakes honestly. The world building in general is great, the characters are believable, maybe just didn’t resonate with me personally.

I might actually replay it at some point to see how I digest it. I feel like I might be sort of out of step with this series anyway, I know people love the first game but I can’t get over the idea that the fireflies were just going to crack open Ellie immediately, like characters we know besides, that seems like an extremely bad idea to jump immediately to that conclusion. That’s something crazy mad scientists do, not actual medical experts or researchers. I try to just assume that it’s logical somehow in the logic of the world, I think the rest of that game is actually great, but that one thing keeps nagging at my brain. Anyway, tangent over. Hope you have a good day as well!

Chozo, do games w Borderlands 4 - Official First Look | The Game Awards 2024
@Chozo@fedia.io avatar

I was actually really excited by the pre-rendered cut scene that wasn't cel-shaded. I thought they were going to ditch the cartoony aesthetic and try moving the franchise in a different direction. But then it switched to in-game footage, and it looks indistinguishable from footage of any previous BL game. Something about the art direction just looks like it's stuck in 2012, and not in a fun way.

FurtiveFugitive,

I still like the cel shade. It’s engrained in the franchise at this point. I was more confused the opening cinematic wasn’t cel shaded.

Chozo,
@Chozo@fedia.io avatar

Generally, I like cel shading. I think it's maybe the issue I have is more related to artistic choices; a lot of the designs are very chunky and low-detail. It still looks very distinctly, unmistakably like Borderlands, but it doesn't look like there's been any significant improvement since BL1. If you told me this was a DLC pack for the original 2009 game, I'd probably believe it.

The newer visuals in the cinematic had me thinking that maybe Gearbox is trying to do a soft reboot after how poorly the movie was received.

FurtiveFugitive,

I can see that. Maybe if I look at a side by side of 1 vs 4 I would see a difference but you’re right. It hasn’t changed enough to be noticable

Deceptichum, do games w Helldivers 2 - Omens of Tyranny Update Trailer

Sony fucked this game over so hard.

It was everywhere until they demanded the PS account linking and now no one talks about it since.

gaael,

Is it still geoblocked ?

poleslav,

Yeah, I was very heavily into the game, playing for at least a bit every day, once the whole fiasco started I immediately stopped playing it. Some of my buddies mentioned they got rid of the requirement after that and that I should play again but honestly I don’t have any desire to touch the game after that rug pull.

WolfLink,

It’s not just PlayStation, the game is fun but repetitive enough it gets old kinda quickly.

Murvel,

I don’t have a PS account, and I play just fine. What are you talking about?

Deceptichum,

arstechnica.com/…/sony-will-soon-demand-helldiver…

Because they went back. But they added it on months after release. People outside of regions that PlayStation is in could not make accounts and straight up lost access to the game. Huge controversy and outrage. So eventually they undid it, but it was too late the damage to the game was done.

Murvel,

No, because you never had to make a PS account, that’s what I’m telling you. It was never implemented.

There are many reasons a game might shrink in player numbers after release, but this ain’t it, chief.

icecreamtaco, do games w The Last of Us Part II Remastered PC Announcement Trailer
@icecreamtaco@lemmy.world avatar

Lmaooo

Poopfeast420, do games w The Last of Us Part II Remastered PC Announcement Trailer
@Poopfeast420@discuss.tchncs.de avatar

I’m waiting for the remaster, that combines both games into one.

Rooskie91, do games w The Witcher IV — Cinematic Reveal Trailer | The Game Awards 2024

Holy shit i didn’t even know this was a thing.

baronvonj, do games w Onimusha Way of the Sword - Announcement Trailer
@baronvonj@lemmy.world avatar

Aw yisss! I believe the first Onimusha was my first PS2 game.

ChocoboRocket,

Same here! Loved the main 3, absolutely hyped to see It make a comeback looking the way it does so far

QuantumSparkles,

Which one would you recommend most?

baronvonj,
@baronvonj@lemmy.world avatar

The first two for sure. The 3rd was fun but got a bit weird with Jean Reno featuring in it (it had some back and forth time jumps). If I tried Dawn of Dreams, I don’t much remember it.

EpicFailGuy, do games w Borderlands 4 - Official First Look | The Game Awards 2024
@EpicFailGuy@lemmy.world avatar

My body is ready

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