The blade is a great weapon in Dishonored. I wouldn’t be surprised if the blade in Blade were done correctly, as the developers had clearly studied the blade before.
I would not be so sure this is the Dishonored team. The studio may have the same name, but the investigative news reports about Redfall’s development suggests that most of the studio’s senior talent left during that game’s development.
Developers who chose to spend their career making immersive sims are unlikely to stick around at a studio that decided to randomly start making a multiplayer shooter.
Redfall was made by Arkane Austin, a different Arkane development team. Dishonored and Death Loop were made by Arkane Lyon, the same team doing Blade.
Now, you may be right that some of the devs behind Dishonored and Death Loop aren’t there anymore, but it would be for other reasons and nothing to do with Redfall. So in that light, I’m still hopeful Blade will live up to the hype.
Back4blood doesn’t suck, but it did really take a while for the game to be tuned at the harder difficulties. It’s a solid upgrade over l4d2 in every way, but doesn’t benefit from nostalgia goggles. I wish it had l4d vs mode and mod support, but I still put in a hundred hours or so (haven’t checked dlc) which is pretty reasonable value.
The problem with back4blood is that it’s good: not great.
Yes the issue with these L4D clones is that they have to improve upon the L4D formula, or have an interesting take on it. Vermintide and Payday succeeded on their own merits even though the core gameplay loop is very close (and it took each of them two games to get there).
I have tried both Back 4 Blood and the Anacrusis (in early access), and was pretty much over them after a couple of rounds.
The build system for different archetypes is relatively satisfying and interesting to grind through, it hugely changes how you play a match and I think it’s a really good addition to the formula. It’s a decent time with the lads, which is all it needed to be.
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Aktywne