Oh man, these all look great. I knew there were images floating around from a new Jet Set Radio game, but the rest were a complete surprise. Obviously too early to tell how the games will turn out, but it's good to see Sega doing something new with their old IPs instead of just doing re-releases.
The Crazy Taxi license plate was a nice touch. I saw that and knew it was going to be Crazy Taxi (which I loved). SoR, CT and JGR were games I loved playing and can’t wait to play new versions of.
Oh hell yeah! The first one was a freaking work of art. It was a fantastic interpretation on psychosis. I really look forward to seeing where they go with the sequel.
Man, I so wanted to love this game! Instead I just liked it. The graphics, the world, music, even the story are so well made and interesting to look at and explore. I loved the mining town at the beginning or the town with the ghost house! The only thing holding this game back is the somewhat stale level design between the interesting places you explore. They feel like flat 2d Zelda dungeons with a handful of frustrating design decisions to make them harder and take longer to finish. Still, I will probably get the DLC to show support for the devs and the interesting world they created!
Edit: Jesus fucking christ! I watched the trailer after commenting and didn’t see they made a Harvest Moon/Stardewvalley style DLC! Day one purchase!
Knowing Rockstar put off development of this game for as long as they did just so they could milk GTAO for every last penny makes me hesitant at best.
I have never been let down by a GTA campaign, but they know where the money is, I’m hesitant to believe they will give this one the attention it deserves after seeing the profits from GTAO. Or maybe I’m just pessimistic
I just wonder if they can actually figure out a way to make GTA online actually fun. Because It really isn’t a good game mode.
All of the online modes that are actually fun are all modded servers. The mental servers are awful you spawn in and get blown up instantly, how’s that fun?
GTAOnline has suffered from feature pile-on. I think there’s an official software development term for it, but I can’t remember it. It’s fun, aside from the astronomical grind and push for shark cards (but there are ways around that wink wink) Even considering that, getting into it as a new player is wild.
That’s probably the wrong term. Scope creep is when you’re working on a project and you keep adding new requirements to the design before you finish the existing ones. Your scope creeps further and further into the future. GTAO is a project that is available, and increasing scope hasn’t seemed to delay new content.
That said, I don’t know what the “correct” term would be either.
I usually think of scope creep as adding more and more work items, like this: you’re building a bridge between two buildings. During design, you find out one of the buildings has terrible foundations that should really just be replaced. Scope creep would be deciding to replace the building foundations as part of the bridge project.
It’s possible I’m not using the term correctly either though. Maybe what I’ve described instead is design creep, or something.
GTA5’s campaign was fairly good, but it sucks they abandoned the planned additions and shoved the assets into GTAO only. I do not care to play GTAO, but I would have liked more things to do in single player. Knowing that this is likely going to have single player solely as a pipeline into GTAO though, yeah I’m sceptical too.
I think GTAO (and RDR2-O) is pretty much unplayable with all the obvious cheaters in each session. Rockstar doesnt even care if someone runs around with a K:D of > 1000:1, ruining the game for everyone else …
Yep. I hate to say this, but they should maybe but MTX into the singleplayer game. I really don’t like the idea of it, but if it’s between that and nothing, I guess it’s better than nothing. One time purchase DLC is clearly not appealing enough to them. That said, I could totally see it ruining singleplayer so maybe that’s not the best idea…
My expectation is that it will be very good, but will have no single player DLC whatsoever in lieu of GTAO2 or whatever they call it. And no, I’ve never forgiven them for doing that with V. At least this time I won’t be expecting it.
What if it doesn’t need DLC? When the concept of DLC first came out, everyone complained that devs were just releasing unfinished games and that you were obligated to buy DLC to enjoy a full experience. Now people only buy games because they’re expecting DLC?
Because Rockstar did some good DLC for GTA IV and Red Dead Redemption. I agree that DLC isn’t a good thing if it’s carved out of the base game, but Rockstar had a good track record of making good DLC for already feature-complete games.
I explicitly said that I have never been let down by a GTA campaign. What I was saying was that RDR2 is a different series that plays by different rules. For that reason I don’t feel like it’s necessarily fair to use RDR2 as an example of how they will treat GTA with the respect the series deserves.
It’s 10 fucking years. GTA 3, Vice City, and San Andreas were all less than a couple years apart. They need to reuse that strategy of working in parallel and reusing the game engine for a few sequels before moving to the next generation.
I’m confident they would’ve released more games if GTA Online wasn’t such a money printer for them. For those of us that liked the single player though and didn’t touch online, it’s been a while!
The earlier GTA games where quicker to develop because the computers did not have the CPU power or RAM to support large cities, many different NPC models, detailed cars, objects or enviroments. This means levels, assests and the engines where much quicker to develop.
if you double width+height of your map, you have to fill 4x the area with meaningfull content, belivable cities, scripted events, nature, streets, shops, maybe NPS who have a daily routine to walk from one place to another.
Plus, you have to create a large amount of different(!) buildings to place around your map, because you dont want to recognize the same house, shop, park or Parking lot multiple times in the same street. On top of that is car physics, traffic simulation, cop chase behavior and now apparently NPCs interact with each other.
None of this has been done before, and getting this right and bugfree is not trivial - see cyberpunk.
It’s Bonnie and Clyde. Bonnie and Clyde were crappy criminals but they were quite famous for their media presence. I think this one will have the protagonists be social media star criminals, and it will come back and bite them. Also, one dies, iirc.
I have a strange feeling about the story for this game. Here’s my prediction:
Lucia breaks out of prison with the help of Jason and an outside character. Lucia and Jason then go on the run turning into a Bonny and Clyde story. Doing heists and robbing people to make some cash to get away from the cops. But then, they rob the wrong person or they were forced to rob the person by the other character and are forced into the drug trade. Maybe the other character was a narco that either Lucia or Jason knew. The FIB or DEA catch wind of this and since Lucia and Jason prove to be very good criminals, they then rope them into taking down the drug trade by robbing and pulling heists.
This goes on until they both eventually find a way out or plan to pull “one last heist” that’ll free them from both the narcos and the FIB or DEA. But then, whoopsie, turns out either Lucia or Jason had some ulterior motive for tagging along with one another. While Lucia or Jason was in prison, they struck a deal with either the narcos or FIB to either escape the country or wipe their record. The catch? They had to bring the other person in, kill them, or just generally betray them.
Then the final act would be one of three options. Lucia kills Jason, Jason kills Lucia, or they both fight the narcos and FIB together Bonnie and Clyde style. Either way, bullets are gonna be flying.
The end game would be only Lucia or Jason are left alive and free of both the narcos and FIB. But, Maybe they became a crime Lord in the drug trade thanks to the other person dying or the FIB unknowingly.
Based on how Rockstar makes their stories, I predict one of the two is gonna bite the bullet by the end.
Best part of GTA V for me was the social satire and Trevor being a total sociopath. The story isn’t anything special, the final mission hits the wrong story beats (it should have ended with the big shootout of government bureaucracy pileup), and the gameplay has some design mistakes (like business income being completely useless, and money in general being a non-issue after the first big heist). It had bugs that prevented story progress without workarounds that were never fixed. It got a lot of praise at the time for having crazy draw distances in an open world game while working on an XBox 360. That’s no longer a big deal.
I don’t think it deserved all the five-star reviews it got back then.
Conversely, if the social satire is on point and the character building is solid, then I’ll be happy.
I think the “escape from prison” part won’t happen, because we see Lucia with an ankle monitor in the promo pic. Implying she’s on parole or something. The rest sounds plausible though.
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