The fact that they got the twerk animation to be so realistic gives me confidence that they’re raising the bar and putting in the work on this game. Also every rule 34 modder is gonna take full advantage of this
Looks like GTA V with mods. I don’t get everyone being so excited about the graphics.
Maybe this are console players who haven’t seen GTA V on PC but graphics wise it doesn’t seem like a huge upgrade.
Sure I’m excited for the story and new possibilities like being able to enter more buildings and maybe more activities like in rdr2 but graphics wise it kinda looks “normal”.
The animation system is on a whole other level, the hair simulation is leaps and bounds above anything you can mod into V, it’s obviously using a modern PBR rendered and a ton of other things that makes both just night and day.
Go watch V’s trailer (which for the time was incredible for an open world game) side by side with this and open your eyes.
You finished the gta 5 campaign in 10h? You just speedran it once?
If not, nice hyperbole…
(rdr2 campaign was also more than 10h, to name a recentish Rockstar game) . Many other big AAA titles aside from cod also have campaigns that last longer than 10h.
I think the point is - it’s disappointing to see GTA 5 2.0. I expected something more, something different, less generic, not just another coastal city or a GTA 5 clone. It seems like they just merged the engine update with GTA 5. Watching the trailer bored me, like being forced to watch a mediocre action comedy movie. I don’t know how the majority of the game will feel, but this trailer is just so generic. If this were a movie, no one would care. Maybe that’s the point, but still, my hype is somewhat gone. I at least expected a different scenario than this GTA 5 DLC story or at least set it somewhere other than a coastal city.
I bet GTA VI will feel like all the others and not be too innovative because why? Their player base is just degenerates. The game design is to fuck each other and the NPCs up while giving you the feeling that you can do anything without taking responsibility.
I’m not that gamer though. I like complicated thinking while smashing and grabbing. GTA doesn’t have that so I made up my own scenarios (RP before it was a thing with my friends in person typically while drinking) and played my own game when San Andreas was out. IV and V were just nice updates to the same game SA was.
The stories were bland at best. The missions are bland too. Makes sense how RP got popular because the game itself is just tropes and cliches and stuff we already see IRL. They just capitalized on it. Rockstar isn’t some amazing company they just show you what you already see but in a video game. It’s not creative, it’s just observant and opining.
RDR2 was a great story but that’s where that game ends. It’s another sandboxed GTA in old west times. Nothing special.
You can’t choose your destiny. You just sit in a sandbox trapped and stimulated by simple dopamine triggers without puzzles to work the mind and skill. Kind of like real life.
Overall it’s not a bad series. For what it is it is fun. To act out and be irresponsible in a vidya game is for sure fun. Maybe it’s even a work of art? I would agree. But it’s not something that is really innovative at this juncture. It’s not profitable.
I can tell from these 6 words the only game with a semblance of sandbox elements you can think of is Minecraft.
Since GTA 3.
GTA is both a narrative series and a sandbox game series but is primarily a sandbox series. In every GTA game you can just do whatever you want once you get past the first 1 or 2 boxed-in missions. I think GTA V is the one that takes the longest to get you going.
since Grand Theft Auto. The story missions were always designed to tutorialize the sandbox. They just started getting a lot of attention for being better stories than you usually get from AAA action games, especially in the ‘00s.
It’s the same “innovativeness” as Starfield; it’s not pushing the boundaries of game design or anything but it’s a tried and tested strategy that clearly lots of people enjoy and it makes them a lot of money.
It’s not profitable? How? Rockstar is estimated to earn $8 billion from GTA VI… that seems lucrative to me?
Echoing bermuda@beehaw.org. “Degenerates”? You mean a games series that pushed the boundaries when it was new, truly pushed what open world meant, and that it could be done with large, crowded cities technically as well. Sure if you play them nowadays the might not brush any strokes and feel flat but the GTA series has been defining a game for generations where “everybody” in that generation had played and been fond of. 1-2-3, San Andreas, and vice city and the ilks. There wasnt really any competitors to that when they were released.
I’m going to guess you are right that it won’t be too innovative. Story wise they have never been innovative, nor pretended to be. They have pushed the boundaries of open world in both engineering and social commentary/satire.
But calling several generations of gamers who grew up with this “degenerates”. Hard to take you seriously and your attitude can eff right off
Agreed. 3, SA, and VC were so successful that when similar original games came out, most people just called them “GTA clones.” Just like with Doom back in the 90s, where any FPS was a Doom clone.
Also are we just going to ignore the whole thing with GTAV where you had three characters with intertwined stories that you could switch between (mostly) at will? Multiple protagonists has been done, but not really like that, not in such a living breathing manner that they managed to pull off. Rockstar also manages to fill the world with many interesting characters for the story to play with, they manage to take really simple gameplay and make it engaging all the way through.
They also added the heists which were a pretty good way of adding more meaning to the old school mission structure they continue to use and while ultimately I don’t think it had they impact they wanted it did add some flavor and interest to the gameplay. I’m an absolute fiend for heist films and that was a lot of fun for me.
These games are characterized by superficial simplicity underlaid with surprising complexity to craft a smooth experience. LA Noire is a prime example of that kind of design where it becomes very obvious how much the game has to run like well oiled gearworks to function at all and have the cases work as narrative. (developed by Team Bondi, but with the help of a lot of the R* studios including North)
Also they manage to do all this without a second of it feeling like a cynical product, it’s clear the people doing this love the topic of pop culture crime, films, stories, legends and want to take the player along for a fun ride. I don’t know at this point, with everything that happened with GTAO, which mostly feels like a cynical product, if that’s the R* making GTAVI, I sure hope it is though.
I tend to agree with what you’re saying about the shallowness of the story and missions. GTA5 is beautiful in terms of landscape and visual design, but there’s not much substance there. I like to play once in a while just to kind of wander around and enjoy the scenery, but it isn’t very engaging to me beyond that. To each their own I suppose.
I think the story of San Andreas was pretty nice. It’s very much scarface (in fact all the GTA’s were like this).
The online missions of GTA V were terrible IMO. They’re pretty degenerate yes. But the Singleplayer was nice. I also love the social commentary on US society. I really miss the roleplaying that people used to do in GTA:SA MP (third-party multiplayer mod) but of course rockstar had to go and kill it so they could sell their shark cards.
Rockstar has done nothing but actual in-game footage for trailers since like GTA3. So, yeah, that shit is fucking insane. Doesn’t even look like a PS5 could run it.
They must have magicians working for them or something. I guess that’s the advantage of using a completely tailor made engine created with unlimited funding, rather than using Unreal or something.
I believe only the local Co-op was removed though? And the optimizations made for XSS were beneficial to all other platforms as well as they stated, and the game runs now much better on PC and PS5
The optimizations would have been done eventually anyways and Xbox had policies that they had to bend just to have the game on their systems.
People can say the game is coming, but that doesn’t mean it’s happening, it’s already been an issue and will be a continuing issue going forward. The console just isn’t that powerful.
If the game does release, it won’t be the same game as the X, not a chance.
I doubt they would do the optimizations at the same degree, because they wouldn't need to. It was working fine on the PS5 already, it was already a success on PC. Why bother much?
They have done plenty of other optimizations already. So why would you think that? Of your logic was remotely true not any optimizations would have been done since it’s a waste.
Clearly they aren’t that type of company (every company does continuing optimizations FFS LMFAO), so don’t make shit up to try and make a point.
Not disappointed in the trailer or the game or anything, but I would’ve loved to see a GTA set in a city outside the US. For example in a London-like city or Tokyo or Rome or Paris.
But yeah this new GTA looks sick. They did a great job in capturing the new fucked up Florida vibe.
I’ve always dreamed about this one, London 69 updated in their recent style. I think they talked about this before and the problem is the cops in London didn’t carry guns then so it made it difficult to be a GTA game in the typical sense.
GTA Chinatown Wars was great when it released for Nintendo DS and the PSP. It was actually a really well done update to the GTA 2 style of gameplay that a lot of people missed because it was a portable game. It was available on iOS and Android, too, but not sure if it’s still there.
i dunno if they find enough whacky criminal characters. Seems to be the other countries are still too normal or things are too fucked up for the series to work there.
All 2022 Rome had only 16 homicides… And street are too small and traffic is too bad for a grand theft auto… Rome is good for spy stories, thriller or stealth games. GTA wouldn’t really work
In London not even police has guns… Having someone hanging around with a gun is too unrealistic, more than Harry potter
For Rome, grand theft auto in the 70s is absolutely doable. Full of gangs, terrorists, molotovs.
Grand theft auto Rome 2023 would be about some fat guy bribing politicians to get the work for his company of collect garbage and never do it. The lucrative non-fancy side of crime
The Florida vibe is definitely oozing from this trailer. I can almost smell it, and quite frankly I’m disgusted. Bravo. I would’ve preferred the next GTA being somewhere else, but maybe this it exactly where it belongs.
I always assumed GTA to be a broad parody on modern America. From the beginning it was a new York esque mob-gang warfare, and then moved out to add in more usa adjacent scenery. It’s more about keeping with the theme, let IPs like watchdogs take the initial risks.
I’d like it just set in any new city outside of these 3. It’s always been a rotation of Liberty, Vice and San Andreas, even back to GTA 1 (which was the 3 cities in one)
Vice City was my favourite, the soundtrack alone was amazing. I have literally skipped V after IV was too big, and never finished rdr2, depsite rdr being one of my favourite ever games. Hoping for a tighter, tastier VI, not just “more”
same here, it already looks full of crowded places and tons of cool stuff jammed into this huge city, but most of them were animated cinematic Instagram looking stuff so I guess we have to wait 4 years to see.
Does it improve towards the end? I was playing it and got about half way but stopped. The world is beautiful but the quests are boring af. It’s a movie with repetitive actions from time to time.
It gets a little better in its last 3rd, but only story wise. It is a remarkably bland experience compared to the first game. If riding around on a horse and chest-high wall cover-based shooting wasn’t fun for you after the first hour, there’s nothing for you later on either.
I imagine everything you see in the trailer is in-engine footage, even if it’s not being controlled by the player. This has always been the case with GTA trailers since GTA3.
I don’t mind the way the actual trailer was done, but I’d definitely have preferred to see actual gameplay given they gave a release window. It telegraphs a rushed release, because if it was feature-complete they’d show gameplay
Or… It’s just the first trailer for a game they’ve been hounded for years at this point? They don’t need to put in effort to sell GTA6 at this point, they basically could just release GTAV with some QOL fixes and features (looking at you load times, still) and they’d have buyers lined up. GTA6 at this point in time is already a fully fueled hype train, until they announce a massive delay, so they can trickle feed out trailers with minimal effort up until that point. Obviously this is my opinion and such, but I would be honestly a little surprised if they were rushing it, given how 5 performed at launch.
Of course, a delay is preferable to a rushed launch. Cyberpunk showed we can have both, though. I’m just pushing back on this new idea that in-engine footage is a substitute for gameplay. While we’re deducing stuff based on the lack of gameplay, the game not being feature complete would mean that whatever is possible in-engine is irrelevant anyway. The whole later step of scaling and optimising to the platforms they’re releasing on hasn’t happened yet
The launch window being so critical is the same reason why they should just say “coming soon”, or announce an announcement or something for a trailer like this, in my opinion. That way the first public release about the game doesn’t immediately set the tone that starts heaping pressure on the dev team. Keep in mind that tone was already set by leaks.
With the plethora of great games getting released every month on PC, it’s very hard to feel any excitment for a game that will probably release in 2027 on PC. It doesn’t help that GTA Online left a sour taste, and even the single player story was only great for the first few hours then you just start doing heists for the fbi for the rest of the game. Considering we’re only getting a cinematic trailer after all this wait, I’m expecting already multiple delays or cyberpunk-level of disaster at launch
Yeah that’s my question. Like many others, I grew up with the single player only GTA experience. I have so many core gaming memories just fucking about in GTA 3/vice city etc. I just really hope we get a decent single player experience.
The shark card whale bonanza killed any excitement I had for the franchise. I know they are gonna just milk the shit out of it, and it will probably cut into the quality of the game/experience. On the plus side, smaller games like Last Train Home kick ass and are a ton of fun, and I’m looking forward to another indie game coming out next year.
I suspect given the success of GTA online their priorities have shifted and they’ll want this on as many platforms as possible on release. They’re a GTA online company now, units sold are a secondary concern.
Bioware really loves giving zero information for years and the pretending their trailers are of any value at all.
Mass Effect hasn’t had content since 2017 and we have like two minutes worth of “show nothing, hit nostalgia button” trailers since then. DA looks to be in a similar spot.
Is it an EA problem? A Bioware problem? Who knows lol just can’t wait to finally see the franchise I love most shit the bed on launch. Again.
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