I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.
Let’s me do what I want to do the entire campaign instead of having to be stick with some stuff I don’t like just to play with the things I do like.
I’m terrible at these games so I can’t speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.
I was just wondering if we’re gonna get any news of the prequel during Gamescom. So glad to hear that it was not among the games 2K cancelled earlier this year. Hangar13 did great with the Mafia Remake so I am extremely hyped for this.
Edit: what is with the fucking bull shit ass thumbnail? 120+FPS! You know, since most of the graphics are missing it was easy!
Didn’t the guy that made the 60 fps patch have to fuck with the physics? I’m fairly certain that at the least weapons degrade faster. Is the douchebag that plastered that on their thumbnail aware of this, and will it be addressed within the emulator?
These aren’t actually Half-Life 3 leaks. I watched the video. He says everything in the video is about leaks and speculation will be marked as such. But there is nothing that points the files being Half-Life 3 related. He speculates that its about Half-Life 3 (without marking it as speculation).
So no, this is either misleading in order to get more clicks and viewer, or in best case just wishful thinking. There is absolutely nothing that makes this a Half-Life 3 leak, this is just another speculation that Valve would work on the game. You know in the past years, how often Tyler was wrong with his own speculation…
I just played through the first game earlier this year with a friend of mine. It’s fun but dated in a lot of ways, so it will be cool to play a modernized version of that, especially when it comes to designing for controllers from the outset. The ability mod system looks really cool and reminds me of that game Superfuse that isn’t going over well right now in early access.
I don't care for gamepads, but I agree on the dated part. Original TQ feels very sluggish, slow paced and limited in its movement nowadays. Kinda why I also couldn't get into the newer addons since their return. I wonder if TQ2 even addresses this in a meaningful way. The build variety I hope will be about as good, if not better, than what TQ had to offer - which was definitely one of its strong suits. I'm glad they're back though, and that they have the rights to their title back as well. TQ and probably Hellgate were probably the hack'n slay games I played most aside from the Diablo franchise, which now can go fuck itself.
I do like the graphics though. Gives a painted feel without looking cartoonish.
This is a really interesting video. My first question would be why this issue wasn’t caught early by the devs. The Id Tech 4 engine at the time was considered absolutely cutting edge stuff, and (as the video identifies) even it had to be constrained to interior environments. Halo 2 was using an iteration off of Halo:CE’s engine, so unlike Doom the engine wasn’t specifically built to do those shadow tricks. Who thought that they could rework an existing engine to do shadows like this, get it to work better than Id Tech 4 at doing outdoor spaces, and then get it optimized enough that not high end computers but X-Boxes could run it? And do all of that on top of actually just making the game itself inside of a market driven timeline?
Laid out like that, it looks like a crazy idea. I wonder if the art style was developer or management pushed, and who allowed it to get far enough that models were made with it in mind.
Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.
I really enjoy this game, I have been playing it for a while and it does scratch that SWAT4 itch. Some of my favorite missions are the Voll House, data center, school, and the streamer apartment. Missions like the vineyard, car dealership, and hotel are probably my least favorite. I dont like the layout of those maps, and I don’t enjoy the large army of suspects.
My biggest complaint used to be the crackhead “John Wick” AI, but they seem to have fixed that. So now it is the lack of non-lethal options. Or rather, the small number of situations where non-lethal methods are successful. It is entirely possible that this is realistic, and infact that is probably the case, but I like to play in a way that lethal weapons are the absolute last possible option necessary. I am playing a law enforcement game, not a military covert ops game afterall. On the other hand, when SWAT enters a situation, I suppose that all other non-lethal options are probably already exhausted by that point. SWAT is basically the “covert ops military branch” of regular police.
That and performance being very inconsistent. Sometimes even within one mission my framerate goes anywhere from 120 to 20 fps, and it doesn’t seem to be completely consistent. It has certainly gotten better over time, but it still needs work.
Supposedly the real-life SAS has had a very successful nonlethal career going many deployments without any shots fired. Their main way of operating is to flood a building with CS Gas and go in with masks - I don’t know if that makes for a good game though.
I’d also recommend a book I checked out from the library recently, Emergent Tokyo, which goes into a lot of the same subjects and has some great insights.
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