I’m honestly baffled as to why people have had any faith in Bethesda Game Studios for years. Even if you liked Fallout 3 or 4, what they did with 76 should’ve obliterated any remaining trust.
Haven’t seen this video yet, but I’ll upvote anyways because this channel is fantastic. Really cool stuff if you like computer engineering/architecture and retro game consoles.
Alright, I’ve never even played this game, but all of this gushing over Merrill made me look up some clips of her… I think I’m onboard the Merrill fan train as well, now.
Tying game logic to the framerate doesn’t really have anything to do with single- vs multi-threading. You can properly calculate the time since the last update in a single-threaded engine.
From my understanding, tearing can occur even if the game logic and render command submission happen on a single thread, since it’s a consequence of the OS compositor sending buffers to the monitor in the middle of rendering.
PoE 2, lets goo
https://discuss.tchncs.de/pictrs/image/9ef22e66-491a-40a1-bc3a-dd1d335469b2.jpeg
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Why do video game devs tie game mechanics to framerate? angielski
I recently tried to play Wolfenstein New Order, I realized that unlocking the framerate makes the game break. why? (sorry for bad english)