I love every single game these guys make, but World of Goo is definitely in my top 10 games of all time.
I can’t even believe they’re making a sequel. It’s the dream comes true.
Going to replay the original in 100th time.
Little Inferno was a great concept, and I thoroughly enjoyed it from start to finish. At that time I had never even heard of a game like it! Of course the genre has definitely expanded since then, but I honestly think Little Inferno was more novel than World of Goo (although I absolutely loved WoG too!)
Oh hell yeah! The first one was a freaking work of art. It was a fantastic interpretation on psychosis. I really look forward to seeing where they go with the sequel.
Back4blood doesn’t suck, but it did really take a while for the game to be tuned at the harder difficulties. It’s a solid upgrade over l4d2 in every way, but doesn’t benefit from nostalgia goggles. I wish it had l4d vs mode and mod support, but I still put in a hundred hours or so (haven’t checked dlc) which is pretty reasonable value.
The problem with back4blood is that it’s good: not great.
Yes the issue with these L4D clones is that they have to improve upon the L4D formula, or have an interesting take on it. Vermintide and Payday succeeded on their own merits even though the core gameplay loop is very close (and it took each of them two games to get there).
I have tried both Back 4 Blood and the Anacrusis (in early access), and was pretty much over them after a couple of rounds.
The build system for different archetypes is relatively satisfying and interesting to grind through, it hugely changes how you play a match and I think it’s a really good addition to the formula. It’s a decent time with the lads, which is all it needed to be.
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