I agree. My copy came yesterday and the PS5 is really holding this game back. The PC version can’t come soon enough. It also stinks that the first PC version will almost certainly end up being on Epic before steam.
It also stinks that the first PC version will almost certainly end up being on Epic before steam.
Square is super inconsistent with this stuff, that it’s pretty hard to tell what’s going to be an Epic Exclusive and what’s not. I do hope there’s not going to be a second exclusivity period, before it’s coming to Steam though.
It sure sounds like the money spent on those deals makes less and less sense, so I'll bet we see less of them going forward. Already the exclusivity period for this game is down to only about 3 months.
remake or original crisis core doesn’t really matter, they’re the same thing. I forgot about Intergrade, it’s a DLC after final fantasy 7 remake but it really is more like filler than anything useful.
Playing the game now. It’s a lot of fun, some good changes but some negative changes from Remake. The open world portions are just gorgeous. The ubisoft towers and icons are kinda lame but it’s not just a scourge on the map so to speak. The sidequests have been pretty fun, and the soundtrack is awesome.
Storywise, it follows largely the same beats as the original with some changeups to the formula (I haven’t beaten it yet so I expect some wild changes @ the end like last time.). Gameplay is pretty neat but I preferred FF16’s DMC style combat.
All in all I wouldn’t buy it at $70, but at $50 it is well worth it
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function. These people are so shamelessly pro-corporation. video actually made me irate.
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function.
Because that was actually true, he wasn’t wrong. From what I understand the game used features that are specific to new GPUs but mentioned the potential to have it fallback to something that can work on 10XX GPUs. Hence the update.
In terms of optimization, the game is really well optimized for the graphics it has, and runs well on new hardware.
Fallbacks are incredibly common. There are fall backs for Ray Tracing, for example. All of these are optimization.
Lacking this level of optimization from the start was a sham. And Alex helped let them.get away with it.
Thankfully the game flopped, Im sure in no small part to its inaccesibility on a larger range of hardware, so the devs lowered the functional requirements.
Digital Foundry puts tech demo featuresets over a reasonably designed game, every single time. Nvidia relies on these narratives to push wasteful hardware.
John and Richard are the only hosts I care about these days. Alex and Oliver have become insufferable .
I still don’t know if I’d call lower settings to be optimisations. I see optimisations to be ways of making the current solution to work faster and more efficient. Swapping out a process for a “lower” one because some hardware can’t support the original is not optimisation in my books, and pedantically doesn’t follow the definition either.
as long as developers buy into the CUDA environment, that will never happen.
the sole reason why nvidia caps vram capacities is to prevent developers from having a budget option and having to buy 4090s or workstation quadro cards for vram.
I don’t own P3 Reloaded, but is this sort of like the additional content that usually comes in Persona 4 Golden and Persona 5 Royal? Shouldn’t this have been included in the P3 Reloaded release?
Episode Aigis (or The Answer in the west) was an expansion/epilogue to the base game. (In)Famous for its focus on combat and sparse story content.
The original release was pretty long (about 30 hours, I think) so I guess they thought it would be too much work to add it to base remake? Or they just wanted money, I dunno. It’s Atlus. They have a… special approach to game development.
But have fun! Kotone/FemC is great, I played her as my new game+ when I first played P3P, and it honestly made NG+ less of a chore because of how different her personality is compared to Makoto/MC. And her social links are great too (except…you know…)
The “dual protag” experience of Persona 2 and 3 is honestly so underappreciated imo. But Altus won’t do it anymore. I’m not bitter about this at all :clown emoji:
Yes the Ken romance is optional, you can max it without romancing him. But I think most of the playebase is usually disturbed at the fact that dating the 10 year old orphan is an option at all. I’ve spoke with a few Japanese fans about it, and while they’re more mild about the criticism, apparently it was still a bit “wtf” to some of them too.
But in the later games YOU get to be the adolescent dating an adult, so…uh…yay? I joke to my friends that Kenji from Persona 3 directed Persona 4 and 5.
Persona 5 and Royal is a bad example as both of those games are good and different enough to justify paying twice. The correct example is SMT V and VV.
I disagree. I love both of them, but I gotta say P5 is only fun once. It is way too dialogue heavy for a 80h game to replay and literally every side activity is boring on a repeated playthrough, hence I’d never have gotten to the actual Royal story content if I had played all of P5 initially. Yes, I could skip through most of it, but at that point I’m only playing a worse SMT with way too many interruptions and would potentially skip some changed stuff. SMT V on the other hand I see myself replaying anyways, should there be enough new stuff I’ll go for VV. It’s just pure gameplay goodness.
I played through P5 & P5R and enjoyed both times. I’d probably go back to play it again some days because I feel like there is still more to see. I have played through SMT V once and I felt like I have already got everything. Couldn’t even bother finishing all 3 endings because the branching point is so late and so lazy. SMT V has some fun game play but it feels incomplete overall.
I feel like you're technically right, but it's funny, I don't like SMT because I play Persona for that dialogue, so I'd replay a Persona game once every few years and pick all different S-Links, but I feel like desiring pure gameplay goodness and thinking about Persona at all is sort of antithetical to what makes Persona different from other games.
in that Persona feels more like it has dungeons and battling strictly to provide contrast and variety from the dialogue and not because it's worth it in its own right.
I no longer play this game and in fact I think it became significantly worse over time and in particularly with the conceptually good but utterly mishandled switch to OW2, but damn that’s a well-done trailer. Big props to the team who did that.
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