In the “Diablo 4 Season 4 Campfire Chat Summary” video, Rax discusses the upcoming Public Test Realm (PTR) opening in early April for one week, where testers can generate level 100 characters with item level 860 gear to test new mechanics. Diablo 4’s Season 4 is being delayed to implement these changes, which include significant item reworks, such as legendaries having three affixes and rares having two. Legendary items will now drop from monsters level 95 and above, and forgotten souls can be obtained from various sources. The developers also plan to reduce the amount of loot dropped significantly, requiring better salvaging rewards and lower crafting costs. New crafting systems, including tempering and masterworking, will allow players to add affixes to their items and upgrade them. The Codex of Power, a long-awaited feature, will store the highest stat rolls for each legendary item, saving inventory space. The game’s crafting system and Hell Tide game mode are also receiving improvements, and the developers plan to address the issue of solo versus group play. A Diablo 4 player expresses their satisfaction with the game’s progress and the upcoming updates, acknowledging that some players have already written off the game but remaining optimistic about the changes and planning to participate in the PTR.
We’re rapidly approaching a time when 20 year old games will still look pretty good by today’s standards. Really shows how much graphics have slowed down - used to be that 5 year old games looked hopelessly outdated.
Yeah team balance felt way off, also the tankiness of characters really killed it for me. It taking like 3+ melees to finish off an opponent was infuriating
Unless they put the og bf1 maps into bf2 like that one pc mod does AND also implement splitscreen on the console versions, there will be no point in playing this. A pc version will only be worth playing if it can still load custom maps and only if the multi-player works ok with custom maps like the original which is a hard bar to reach considering even complicated custom maps with lots of hacks work well over lan.
I played the crap out of this as a kid and also as an adult. It’s one of the greatest games ever made. It has to at least be better than the original in every way or it’s blasphemy.
Should note that AFAIK there’s no confirmation that their project was in fact an actual Disco Elysium 2 (instead of a spiritual successor or something), and neither do we know whether a DE2 is not being worked on, just without people that made the first game.
Of course, it really does not bode well for any such game, but ever since Life is Strange 2/Tell Me Why vs True Colors where the former DLC-studio made a far better mainline game than the actual company making them managed, I am being more careful with considering a game “ded” just because the people involved with the game left.
🤷
To focus on the more important part: People got laid off. Which sucks. Hard.
The only numbers I dislike in games are the kind that fly off things when you attack them. That shit is visually annoying and I hate every game that uses it without an option to turn it off outside of old turn-based JRPGs. So I totally understand that.
They’re not meaningless, per se, but most of the time you also have a gauge indicating health and it’s far less distracting than a ton of numbers flying off obscuring the action.
Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
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