I haven’t played the story mode part of the demo yet. It’s split into three sections: exploration, combat and story. I just tried the exploration part. I’m not even sure if the main character is supposed to be Slade.
I have no idea what that trailer was about, so that tracks with FromSoft, and I love them for it, and I will be playing this. Probably after another base game playthrough
Why would you preorder while you don’t know whether it even runs on day 1? Especially with From, where the main game had serious technical flaws initially, too?
Honestly? I just let the hype train roll me into the steam store. Not gonna pretend it was a smart decision, certainly not gonna advise anyone else do it.
What were the serious technical flaws at launch? I remember some performance issues but nothing super serious.
Fair enough, tbh. A little bit of hype is always nice.
I struggled a fair bit. Performance hit me hard with really bad stutter in particular during some early boss fights, I also had weird CTDs after the first patch, and of course it has the good ol partially-hardcoded key bindings were trying to use alternative input schemes such as cursors, ESDF or truly alternative input devices is a no-go. Though these days I find it difficult to criticize any specific game for that, I hate how ubiquitous this problem has become. Like CP2077 still has it after so many years, Avatar Frontiers of Pandora has it, etc etc.
Oh, and one big one I just recalled: The online would disconnect, but without telling me. This wasn’t always bad, but the game would not realize it’s no longer online, so sometimes it “stalled” trying to check something online. Never found out what caused that, it was gone after some patch. Long story short I waited a fairly long time, then played it after a bunch of patches when it was mostly - sadly not entirely - fine. And loved it. :)
It’ll almost certainly not run very well, but I still played 100hr of the base game despite its poor performance. I preordered too because I know regardless of technical state it will be worth playing.
Had the game day 1 (Xbox). I understand and appreciate it was a different experience for PC users but I experienced no major technical flaws specifically those that worsened my experience.
That said, never pre-order personally but I will be buying day 1 regardless of media.
Classic Atlus, repackage new content in the base game and sell as new. I knew better but I still had a fun time on switch.
But man the performance updates alone getting it on the other consoles/pc is pretty tempting. Just wish they wouldn’t double dip or at least offer dlc for us early adopters
I’ve held off on Persona 3 as well for that reason and SMTV confirms what they’re going to do by doing another full release and no dlc upgrade or update to the original.
I reallllly hope we don’t have to finish the story to jump into the DLC. After an almost 200 hour first playthrough I thought “oh man I want to do this again!” I got a quarter way through NG+ and put the game down and didn’t get around to finishing it.
I loved Elden ring as a concept, I think it was an extremely interesting twist on the formula. However for replayability I feel like it suffered heavily. The vast open world takes a long time to get through (mainly if you’re really trying to beeline directly from point A to B.) And if you need specific items or materials I feel like having to replay the various tombs /mini dungeons would be more chore like than fun.
I only came to this realization after playing demon souls and bloodborne for the first time recently. There’s very little filler a person would need to go through when replaying those older fromsoft titles. I’m so torn though because I really liked exploring in Elden Ring.
I totally agree about Bloodborne (and Dark Souls) being much more ‘closed in.’ I feel like Elden Ring’s map should be 40% smaller as most of these open areas are completely pointless. There are typically zero items other than the environmental materials or random animals outside of central areas like buildings/towns/boss areas. Why even create all this extra space if there’s no need to go there (which you only find out after wasting your time looking around)?
I think my favorite map layout has been the original Dark Souls. There are numerous paths leading out from the Firelink Shrine meaning you can still explore without all the pointless fluff.
I’m gonna guess here, but I bet the DLC will be after an endgame boss in an optional area. Quickest way to access it (and potentially get demolished) is to do the PVP storyline. Vague I know but I don’t want to spoil too much for anyone going blind
Ohhhh after seeing the trailer I bet you any money you’re right. I guess the one nice thing is that area also is good for farming exp. So if you are needing to access it quick it might not be so bad…
The PC version is a much older release. GameSpy was a thing when it came out, I don’t think it’s a good benchmark for how this upcoming rerelease is going to be.
GameSpy is patched out of the game now, and I'm pretty sure you can play over LAN regardless. Plus the games are available on GOG. If you don't want to put up with microtransaction nonsense in these games, there's for sure a route to avoid it.
In the past games since Dark Souls, the DLCs have consistently been some of the highest quality parts of the games. If they can do that for Elden Ring, that’s good cause for getting hyped.
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