Watching this trailer gives me hopes that we can Sonic this thing! Unfortunatly I have a sinking feeling it’ll be another Lion King, where they completely ignore the community. Ich drücke uns die Daumen!
I think they’ll get away with it because they’re deliberately marketing it the way so many similar movies are managed: formulaically for kids, but with some actors and writing meant to give ‘the adults’ something to watch too. Unfortunately, ‘the adults’ are almost always assumed to have only a passing familiarity with the subject material, and I have a feeling they’re going to write the ‘for the adults in the room’ jokes with that assumption in mind.
It feels like it’s being written on an outdated manual, ignoring the fact that there’s a very sizable core audience of 20 and 30-somethings they could tap into. My guess is that everything they tried only tested well with children in focus groups, since apparently they were dead-set on a live-action format from the very beginning. I hate to be so cynical, but it’s possible they decided to go all-in on kids because they can hit the appeal without worrying as much on the production standards.
Rather than playing the game, I spend way more time looking at how lit the build is going to be in POB, and then even more wasting all my currency crafting gear to try and make it work.
Menus all the way… unless you’re doing Pillars of Arun, of course.
Gigantic was originally shut down 5 years prior, which was IMO a shame. The game was a really cool take on the genre which can be descined as a smooth blend between Smite and Overwatch....
As someone who tried getting into Overwatch 2 before Blizzard revealed it was all a sham 6 months before the “sequel” even dropped, this looks pretty interesting! I’ll probably give it a shot.
middle-aged IT generalist guy, United States. from left, lens cleaning cloth, REI 1L nalgene, handkerchief, coffee tumbler, ridge wallet, generic grid lined notebook, Leatherman Signal, Pilot G2 .07 pen, keys for work with included tiny flashlight, and phone case (Peak Design Mobile) to represent the phone (Pixel 7 Pro) used to...
I thought I recognized the lettering through the backside of the cloth! When I got my prescription updated I decided to buy a “nice” pair of Warby Parkers and a couple swapout/“fun” frames from Zenni. Maybe it’s a bit consumerist but I like having a couple options to accessorize with depending on the overall look I’m going for.
One thing to consider too is scheduled events. Imagine a couple towns get together and throw a fair along a route that connects them, and you get to see celebrations and games and vendors who might sell trinkets that are hard to track down otherwise. Perhaps the local monarch goes on a hunt with the massive party of servants and knights that might entail, with different practices for different cultures. A band of cultists clears an area for several days leading up to their yearly ritual. It’s migration season for a certain species of animal/monster. There are so many possibilities!
Even just vendors passing through can be made more interesting. Do they carry their wares via backpack or cart? Are they being attacked by bandits? Wild animals? Are they trying to smuggle goods or services somewhere?
It all has to be programmed of course, which is the main holdup on what makes it so hard to flesh out those parts of the world.
I do also see weight in the idea that, past a certain point, traveling is just boring, especially if the only thing of importance is the Main Story Quest. Travel is also often boring in real life too but we can tune it out, or find little ways to pass the time and entertain ourselves during the more mundane moments. We’re not frequently afforded that luxury in games. When you’re playing a game and dealing with the downtime going from point A to B, often there is literally nothing to do except hold down the movement keys and deal with the occasional path change/obstacle.
The point of games is to be engaging, and if there’s nothing to do while traveling but look at the scenery and surroundings it will eventually get boring. Even if the travel gets interrupted occasionally for an encounter, I think it’s arguable to say that the content is literally not travel anymore and in fact papering over a bad travel system (if the only thing interesting is the stuff you find that you have to stop and take care of). Adding more unique/transient stuff along routes is only half of the battle; work has to be put in to make traveling enjoyable in and of itself for players to want to do it instead of skip it.
But as always, the best solution to our problem is to simply add more trains.
Minecraft *Movie Edition* (youtu.be) angielski
Watching this trailer gives me hopes that we can Sonic this thing! Unfortunatly I have a sinking feeling it’ll be another Lion King, where they completely ignore the community. Ich drücke uns die Daumen!
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Gigantic was originally shut down 5 years prior, which was IMO a shame. The game was a really cool take on the genre which can be descined as a smooth blend between Smite and Overwatch....
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middle-aged IT generalist guy, United States. from left, lens cleaning cloth, REI 1L nalgene, handkerchief, coffee tumbler, ridge wallet, generic grid lined notebook, Leatherman Signal, Pilot G2 .07 pen, keys for work with included tiny flashlight, and phone case (Peak Design Mobile) to represent the phone (Pixel 7 Pro) used to...
Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director (www.rockpapershotgun.com) angielski
In an interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno defends his game's lack of unrestricted fast travel …