Unfortunately the games player count is not looking to great which is a shame IMO its a great concept we’ll executed. They messed up monetisation on release but took everything back and the game is a full package now
It’s good to hear that they finally fixed it. It seems that it has become a common tactic, do aggressive monetisation, to see how much people are willing to put up with, and then reduce it to that level. So many games seem to be doing that.
Yeah the game as it is now is fantastic. It’s still mostly a painting simulator IMO so I never expected the playerbase to stick around as so little of the time any one player spends in the game is spent on actual playing. s😂
For me at least, the first part was an absolute work of art. Apart from the crazy, not always entirely comprehensible story, it was simply beautiful. I’ll never forget the moment when I climbed through the vast landscapes for the first time and suddenly heard this phenomenal soundtrack. The amount of multiplayer influence was also just right; you got the impression that someone had been here before, but you never met anyone. Wonderful.
Didn’t expect a second part to be released, what a pleasant surprise!
Waiting for the reviews on this one. The hard stance against fast travel turns me off. I only have so many hours in the day and slogging for 30 minutes to an hour between locations does not sound fun.
I love the combat from the first one though. Jumping on the bosses just felt bad ass.
I have avoided the trailers for spoilers reasons but the first game has a fast travel component it’s just not standards. There is teleport stone at the main city which you can go back to and you can place(?) A couple in other places. Generally when you have to travel for main quests between places it’s as part of the main quest.
I do respect your stance though obviously if a game is directed in a way that you don’t vibe with there’s no reason to force yourself to play it
Everything I’ve seen so far of this game just looks so…OK. The graphics are pretty, but that’s the least important part in an RPG for me. I really want this game to be good, I loved Pillars of Eternity and while this isn’t a sequel, it’s still set in the same world. I agree with the common opinion that the combat looks pretty weak, none of the attacks had any impact. I hope they surprise me, but so far this gives me a “pick up on sale for 20$ or less” feeling.
After looking at a YouTube review that really went in as to what changed, I can honestly say it’s nothing relevant from our perspective… they compared the fps rates, which were exactly the same, and compared the resolutions it plays at which is also the same. They compared graphics and only seemed to find very slight differences in some foliage and shadows.
So this absolutely seems like a cash grab. I think you get some added modes or content, which is nice, but how or why would you call it a remake?
The only thing for me which is a notable improvement is the loading times. But when I’m playing through such a long game, what’s another 50-60 seconds? Nice to have, sure, but not making me hand over cash to upgrade.
I’m not sure how this game would cause any such IP issues if it were to even release tomorrow. It’s not like the game itself is using anything from Steamboat Willy other than the art style, which Disney doesn’t own.
If the sheer scope and imagination of No Man’s Sky is any indication, this game is going to be every bit as ground-breaking and something truly special. I cannot wait. I just can’t. :)
Keep in mind that took years of development after NMS released. Don’t expect that this game will be perfect, or even good, on release day. If it is, the reviewers will say as much and we can all be pleasantly surprised and pick it up. But don’t hype yourself up for a game that has almost no information available yet, and is probably still early in development.
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