I wouldn’t put Blasphemous in the same category as Gris or Monument Valley, but it might technically be in the same category as Neva. However, jn my opinion, that game sucks. I’d recommend Hollow Knight above it.
I’ve tried Hollow Knight 3x now and given up on it. I just can’t get into it for some reason. Loved Ori and the Will of the Wisps. HK goes in the bucket with Outer Wilds, universally loved games that didn’t click for me.
It’s a different genre but take a look at No Redt for the Wicked by the same studio that did Ori and the Blind Forest and Ori and the Will O the Wisps. It’s an isometric souls-like game, so very different but absolutely well done. It was their passion project after the Ori games.
Yesss! I so wish I had picked that up during their launch sale when it was cheaper. I’ve been holding off cause of the comments while in Early Access but it looked phenomenal at launch. Seems like it just needs a bit of polish. It’s on my list for the next sale.
The year is 3256. The Switch 2 is delayed until next year. Mario Kart 8 is still selling like hot cakes. Phil Spencer XXIII promises games are coming to Xbox. Humanity has yet to create a better Tetris than Tetris DS.
Skyrim is ported to RealityV3. It is still buggy. Hackers have successfully run Doom on a hydrogen atom. Gamers are shitting and yelling that someone put a Martian as a playable character in Red Dead Redemption MCMVII.
Tetris Effect: Connected was it. The Switch version is janky as hell but the real version that makes a PS5 run hot is one of the most sublimely beautiful and enrapturing games ever. And it’s still just Tetris.
Yeah, especially since the game has a true ending that’s easy to give up on if you’re bad at finding conches. Can be intimidating, as I watch someone quietly quit at the final boss.
Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.
They should have swapped a couple of the conch rewards, so you get a flimsy hammer at 60 and the true ending at 48. Pushing your players into an extra 5 hours of searching just kills the game’s pacing
I ended up just getting them for my wife, the funny thing is it took me like 20 minutes to get 20 once you know all the harder ones (like oasis). But yeah, I agree. Optional bosses made sense at least.
Eh, I might buy it on sale since I already have the other Castlevania collections on Switch. They’re convenient to play and I liked the portable games quite a bit. Ecclesia is probably my favorite in the series!
But yeah, also, emulating on Steamdeck would probably be better, but more work to set up and hunt down ROMs.
Speaking of Ecclasia, why did the DS have such great entries in several series? Days of Ruin is also my favorite Advance Wars game, and I feel like both were later games, darker in tone than previous, with actually good use of the touchscreen.
Rival Schools is a strange omission given that Project Justice is in here, but otherwise, this collection is awesome! Capcom probably could have gotten greedy and charged more for the likes of MvC2 and Power Stone, but these collections are knocking it out of the park in value.
They could give backers free DLC codes - pretty sure that’s what the Hollow Knight devs did for their backers. Heck, I’m pretty sure everyone who backed the HK Kickstarter is getting the sequel for free too because Silksong was originally pitched as stretch goal DLC for the first game.
I think the Castle joker ( https://balatrogame.fandom.com/wiki/Castle_(Joker) seen in the trailer) resembles Schloss Neuschwanstein ( https://en.m.wikipedia.org/wiki/File:Adolf_Hitler_-_Schloss_Neuschwanstein.jpg ). Painted by Hitler, the whole discarding cards to gain more power takes a bit of a sinister turn.
Discarded cards can’t be played again until the next round. Essentially destroying them for that round.
Hitler is fairly well known for blaming Jews and working on their genocide.
It is a reach. But I saw the castle painting in The Gentlemen series, and thought it looked familiar.
Unless there is something else about the word castle, or that artwork that is relevant? Considering how on point so much else of the artwork and names are
Raytracing/pathtracing gets a bad rap imo. It’s a really cool effect that, while costly, improves the scene dramatically. Really wish more companies were pushing it, because now that Nvidia has moved on to “AI” I’m worried that it’ll die out a bit.
Most AAA companies are, but raytracing is super taxing on the hardware that they’re only viable for high-end computers. See: Cyberpunk, Alan Wake 2, Black Myth Wukong
Back then, I think he has someone telling him “no” and filling out the rest of the game with sensible stuff.
Now, he just throws ideas at the wall (see en.wikipedia.org/…/Curiosity:_What's_Inside_the_C… ) and sees what sticks. Since he went on his own, he hasn’t fully delivered a single game, and the ideas are wacky at best and horrible at worst.
And unlike Hello Games, when Molyneux overpromises, he doesn’t spend years implementing every promised feature.
BTW, the exaggeration goes all the way back to Fable, the launch of which was plagued by lies that Molyneux and his team told about the state of the game and the features it would have. That doesn’t mean it wasn’t a great game, just that it wasn’t what he promised.
I mean already Black And White wasn’t up to what he promised. And for Populous I don’t know, because I wasn’t following gaming news then, but needed to learn to read first =D
I’m curious why people assume PM is incapable of delivering on promises. Like, I know he has a history of overhyping games, but surely he must also have some games where he actually delivered an awesome and complete game, right? Like the first 2 Fable games were pretty amazing.
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