videogameschronicle.com

Goretantath, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Oh no…

Lyra_Lycan, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

As long as there’s no stupid pre-launcher aka ad platform. I can load CP77 with its exe directly, for now

_cryptagion,

You can skip the launcher by just using the launch argument to do so.

GluWu, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Yeah I’m just now playing it for the first time too. I’m really enjoying it and still have so much to do.

GluWu,

I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.

When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.

This would 100% be the game I would choose to completely forget so I could experience it again.

Drbreen, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

vivendi,

2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled

The more you buy the more you save™ – God-Emperor Jensen Huang

BuboScandiacus, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
@BuboScandiacus@mander.xyz avatar

Release date: 2077

ZeroHora, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
@ZeroHora@lemmy.ml avatar

Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly

Quetzalcutlass, (edited )

Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.

I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I wish there was more competition in the high-end game engine scene

Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.

Wahots,
@Wahots@pawb.social avatar

I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.

killerscene,

i guess we’ll see how the witcher 4 performs on it

SaharaMaleikuhm,

I’ve said it before: if CDPR can’t make UE5 run decently then it’s just impossible (unless you just don’t use 90% of its features for tour game).

otacon239, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

wirelesswire,

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s going to be in a new city.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

From the same website:

Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

videogameschronicle.com/…/cyberpunk-2077s-sequel-…

So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

acosmichippo,
@acosmichippo@lemmy.world avatar

other location could be the moon, i think they intended for that to be DLC in 2077.

Apeman42,
@Apeman42@lemmy.world avatar

They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.

_cryptagion,

It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.

ThePantser,

That’s just a DLC then.

Quetzalcutlass,

The Saints Row devs are cackling right now.

acosmichippo,
@acosmichippo@lemmy.world avatar

and the spider-man games.

LandedGentry, (edited )

deleted_by_author

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  • Quetzalcutlass,

    If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

    I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

    I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

    LandedGentry, (edited )

    deleted_by_author

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  • Quetzalcutlass,

    Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

    I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

    Ushmel,

    braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

    474D,

    Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

    SupraMario,

    It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

    SupraMario,

    Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

    nogooduser,

    I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

    SupraMario,

    That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

    nogooduser,

    I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

    The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

    MITM0,
    @MITM0@lemmy.world avatar

    They lied about almost everything

    vivendi,

    There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

    sp3ctr4l,

    That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

    Ushmel,

    i was a day 0 PC owner and it was 100% normal launch day fuckery.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

    So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

    Have a nice day 😊

    LandedGentry, (edited )

    deleted_by_author

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  • GunValkyrie,

    In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.

    As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.

    From your article:

    “Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”

    Your statement directly conflict with the article you shared.

    LucidNightmare,

    Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

    Now, the console releases on the other hand… yikes man. Yikes…

    iAmTheTot,

    Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I don’t know how you one-up the first game.

    Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

    Initiateofthevoid,

    “This is the live cannibalism option”

    “… the what?

    chomp

    MITM0,
    @MITM0@lemmy.world avatar

    Have you tried Deus Ex ?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.

    drzoidberg,
    @drzoidberg@lemmy.world avatar

    I don’t know how you one-up the first game.

    They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

    I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    DoucheBagMcSwag,

    Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…

    VirgilMastercard,

    I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

    2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

    There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

    Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

    VirgilMastercard,

    Very well put. I feel the same.

    otacon239,

    I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

    You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

    I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

    DoucheBagMcSwag,

    PC version with mods fixes that

    peoplebeproblems,

    I finished it once!

    But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

    wizardbeard,

    Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

    Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    peoplebeproblems,

    That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.

    tauren,

    Seriously, though. I don’t know how you one-up the first game.

    By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

    9point6, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    See you in 2033

    state_electrician,

    Woah, you’re an optimist.

    madcat, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    The first game was such a pandering trash that I won’t even bother with this.

    TachyonTele,

    In what way? I haven’t played it yet.

    BuboScandiacus,
    @BuboScandiacus@mander.xyz avatar

    Don’t listen to them

    The first game is amazing and it also runs very well now

    capuccino,
    @capuccino@lemmy.world avatar

    “very well now” xdd

    BuboScandiacus,
    @BuboScandiacus@mander.xyz avatar

    Ok, phantom liberty runs like crap

    Sepix,
    @Sepix@feddit.org avatar

    To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.

    TachyonTele,

    That’s not what pandering is.

    Regrettable_incident,
    @Regrettable_incident@lemmy.world avatar

    Yeah, where’s the panda?

    TachyonTele,

    Stupid sexy pandas

    Moobythegoldensock,

    I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.

    SaharaMaleikuhm,

    You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.

    MITM0,
    @MITM0@lemmy.world avatar

    We had a better cyberpunk game called Deus Ex: Mankind Divided

    The graphics have aged well

    Metostopholes, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
    @Metostopholes@midwest.social avatar

    Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

    KammicRelief,

    ha!

    maybe it’s 2 AV (after V)

    Quetzalcutlass,

    I can’t not read AV as ΔV. Damn you, KSP!

    Cocodapuf,

    You’re gonna need a lot more than 2!

    itslilith,
    @itslilith@lemmy.blahaj.zone avatar

    2km/s Δv can get you a mun roundtrip at least, once you’re in orbit

    joelfromaus,
    @joelfromaus@aussie.zone avatar

    My inner monologue even said “2 delta V… wait.”

    Apeman42, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
    @Apeman42@lemmy.world avatar

    Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.

    prole, do games w Switch 2 supports USB mouse controls, developer reveals

    Ryu then showed that it was possible to use the USB mouse with the right hand, but continue to use the left Joy-Con 2 with the left hand

    I’ve always felt like this would be the ultimate FPS setup. The aiming precision of the mouse, but using analog for movement

    Harvey656, do games w Switch 2 supports USB mouse controls, developer reveals

    Cool. Still not buying it.

    Kolanaki, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released
    @Kolanaki@pawb.social avatar

    Is it because the whole thing was absolutely bullshit? The dude was trying to sell it as if it were an actual artificial intelligence years before LLMs were even where they are now (and they absolutely fucking suck rn).

    Edit: lol “I want to sit down and smoke what I smoke, drink what I drink and not dance around like a twat.”

    muusemuuse, do games w Switch 2 supports USB mouse controls, developer reveals

    This could be the coolest thing I will never buy.

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