videogameschronicle.com

superglue, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

The kinect was near useless but I had fun with it. At one point I set it up to control Kodi with hand gestures. It was clunky but kinda cool. Good times.

Squizzy,

I have one in the attic becuase I saw a cool project to do with a raspberry pi…then I realised im shit at that so there it sits

Yermaw,

Mine still exists for almost exactly the same reason. Its excellent tech and it can be used for great things. One day I’ll learn how to do stuff like that and then I’ll be as a god. I mean not today obviously I got stuff to do I’m a busy man, but one day. Probably. Its nice to dream.

nogooduser,

I really liked the potential of Kinect as the first one had some good stuff for it.

I liked the fitness and dancing apps, I thought the Forza Motorsport integration was very subtle but good for immersion and the voice control of Mass Effect 3 was also immersive.

They were all promising improvements that could have gone somewhere with the second version. But then they fucked it up and it went nowhere.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

I liked almost everything made for it. Even the cute little game where you play with animals.

Kolanaki,
@Kolanaki@pawb.social avatar

Knowing how actually amazing the sensor suite in the Kinect is: It is far from useless. It’s just far better utilized in avenues other than video gaming. lol

Though I hella would like one for VR, as it makes for an excellent FBT unit.

MantisToboggon, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

it could be that he is a fucking liar.

Justdaveisfine, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.

brsrklf,

Kinect being nerfed is something that was known.

The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.

Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY

Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.

Hyphlosion, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

DragonTypeWyvern,

If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I’d be more sympathetic to their argument, but it doesn’t. It, in fact, won’t let you refund a game you’ve only partially downloaded.

MJKee9, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

My favorite souls like… Excited for more content!

FlashMobOfOne, do games w Lies of P is getting difficulty options to make the Soulslike more accessible
@FlashMobOfOne@lemmy.world avatar

The dodging on this game was frustratingly buggy.

kadup,
@kadup@lemmy.world avatar

Dark Souls II fans will love it!

embed_me,
@embed_me@programming.dev avatar

The visceral feeling of betrayal I felt coming to dark souls2 never really petered out

Azrael, do games w Lies of P is getting difficulty options to make the Soulslike more accessible
@Azrael@lemmy.ca avatar

I might actually give this a try now!

I love me some ambience and story, but I’m not masochist enough to grind through a souls-like.

Bloodborne almost got me though

DragonTypeWyvern,

Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you’ll do well.

Godric, (edited ) do games w Lies of P is getting difficulty options to make the Soulslike more accessible
@Godric@lemmy.world avatar

Better find a different term to use than “soulslike” if you’re removing and reducing the skill requirement.

Edit: I invite the doonvootern to comment and fight (Soulslike) instead of whining cowardly (easy mode, afraid of confrontationlike)

secret300, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

I hope it’s clear which option is the original difficulty. I plan on playing it and honestly I’m worried how they’ll implement it. Difficulty settings are great but hard to pull off

Kolanaki, do games w Lies of P is getting difficulty options to make the Soulslike more accessible
@Kolanaki@pawb.social avatar

There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”

Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.

shoo,

while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

Sounds like a normal dark souls experience to me, I see no issue

Kolanaki,
@Kolanaki@pawb.social avatar

Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn’t even move because it’s too big and would crash the game if it actually did even when you’re completely maxed out in every stat.

Katana314, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

I want to appreciate the additions, but…this is also not a good way of doing it.

The difficulty is often the point in Soulslikes, but quite often it feels like these games are hard in 17 different ways, and a player may only have trouble with 1 of them.

Maybe that’s navigation, and finding the next path forward. Maybe that’s working out how to put together a functioning build, and realizing what each weapon does. Maybe it’s that the parry window is just a few frames too tight because they’re playing with an input delay.

That’s why the games I’ve liked have varied accessibility options to let you change just one thing, like getting your souls back on dying, slowing down the game, slightly decreasing damage values - or increasing them on both sides.

frigidaphelion, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

I really wanted to like this game, paid for it and everything, but I just couldnt get in to it. I’m an avid fan of fromsoft’s stuff and have done them all several times, but with LoP i never felt like the combat clicked, and I strongly disliked most of the enemy designs. Not that fromsoft always has great enemy design either, but LoP just didnt vibe with me. I’ll have to revisit it some day though

TheOakTree,

The game doesn’t really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV

frigidaphelion,

I’ll have to try that out, thanks

hyperchomp, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

Im of two minds on this.

On one hand difficulty settings seem good because it gives players choices.

But on the other this genre is meant to challenge you. And for me if Dark Souls hadn’t been one difficulty only and hard was the way it is now I probably would have never beaten it on the hard difficulty. But I persevered and did something that felt great because of that design choice.

SplashJackson, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

This is that Pinocchio game right?

slimerancher,
@slimerancher@lemmy.world avatar

Yes.

SplashJackson,

I hope he can make lies and then when his nose is big enough he can break it off and use it as a beating stick to fight off the bad guys or light torches in the deku tree

slimerancher,
@slimerancher@lemmy.world avatar

lol, that would be fun.

codexarcanum, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

Agrivar,

Amen! There’s nothing I hate more than damage-sponge enemies. I love active dodging, blocking, and targeting weak spots, but NOBODY should survive multiple headshots just because they have a lot of HP.

simple,

I’m not sure if you’ve played directly on release but they did nerf the puppet king two weeks after release or so, he has way less HP than he used to when the game came out

teft,
@teft@lemmy.world avatar
Lesrid,

I had a similar experience with the final boss of the Elden Ring DLC. Tried to beat him like 200 times and then quit playing for several months.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • ERP
  • fediversum
  • test1
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny