There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era
What a struggle. Should we then have tripled the prices so the poor publishers could afford 2 sports cars instead? Or, hear me out, just play indie games that’s higher quality and doesn’t have a useless middle man.
Definitely. I reckon on my first console I bought games for (2000 or so.), you could get a game roughly fifteen quid, within a few years (2005) it was 40 quid, and not long after that (Around 2010-2015.), £60. My wages didn’t increase like that.
It’s not even a “remaster” conversation anymore, a simple port to modern consoles to rejuvenate the game’s soul should be more than enough. Too bad we’ll probably never see that happen neither :/ .
Can you elaborate? Would jacking up the graphics, animations, and sound mess with the atmosphere? It‘s been a hot minute since I‘ve played it so I‘m not sure what the issue would be.
Is a form of magic portrait as evil and in the best cases morally grey. Is also one of the most fun builds in DAO.
The more modern Dragon Age games don’t let you create truly evil characters; you’re mostly just a douche and morally grey options are scarce. I don’t think they would remove it in a remake, but they certainly won’t let you use blood magic in a new Dragon Age.
EA have one of the worst records for re-releases of any of the major publishers/IP Holders. Whether that is a pro or a con depends on you and I really don’t care.
That said… Look, I still think DA Origins is one of the greatest CRPGs ever made… gameplay wise (I could do without “What if Game of Thrones but even MORE rapey!!”) and wish basically anything else had continued on that mix of isometric-ish strategy and simple conditional based AI. DA2… DA2 had a REALLY good story and atrocious gameplay and level design. And I hated Inquisition so much that I never even did the DLC about the most boring fascist ever who then became a hero in the decade or so between games.
And considering all three (?) of those are different engines? It would have been a LOT of money for a re-release. And… most of these discussions would have been happening around the time Larian/Obsidian/inXile/Owlcat were fighting for kickstarter scraps against frigging Spiders.
In a post BG3 world… it would still be a stretch. But at the time when “We should re-release thse games to build hype for DAVe”? Frigging nobody would expect anything close to a CRPG to be worth that kind of investment. Hence why the DAs have been ARPGs in the vein of Divinity 2 for the past 15 or however many years since DA2.
And I say all of this as someone who loves CRPGs and who actually backed most of the Larian/Obsidian/inXile/Owlcat kickstarters.
And just as an aside because I have seen it come up a lot.
No, Wizards of the Coast were not genius visionaries for thinking BG3 could work. By all accounts, they were looking to shop around one of their old IPs (Baldurs Gate) and lucked out in that Larian got involved. And Larian largely forced what would have been the same mobile slop WotC had been funding for years into being one of the all time great CRPGs. And that is why Swen et al want absolutely nothing to do with WotC for a sequel.
Paizo (Pathfinder) have been a bit better but it is similarly telling that Pathfinder Kingmaker cannot be updated because of how shitty the publisher to that game is and that Owlcat, after Wrath of the Righteous (arguably THE greatest CRPG ever made), mostly are focusing on one off contract work with IPs that care less about the actual RPG side of things.
True, but that works for books and writers too, not just for games. The story might not be one of the bests, however they managed to make a great game if you consider it in its all. I can say I definitely enjoyed DAO more than Dungeon Siege 1&2, even though I liked them a lot. And I prefer isometric to any other angle any time.
Here is an unrelated anecdote: The first Witcher game was going to be isometric initially but they decided to go with third-person view. Looking at Witcher 3, it was a good call. Though can’t help myself imagining how would it like with isometric view.
At this point, I doubt this will happen, because they’ve purposefully sunk Dreadwolf/Veilguard into the abyss, and probably wrote the entire DA series off, as a loss, all together
I was probably just unlucky with it. Had a drifting controller replaced also within my short time with it.
Yeah PC is much better, we bought this for Demon’s Souls and the other exclusives we figured would release. Just became my partner’s go-to Genshin machine until it started making blinking rainbow artifacts very much justifying the epilepsy warning.
not too suprised, given the game runs fairly poorly on the base PS4, and I believe with Natlan, they made the decision to increase the quality of certain elements of the game, and its not going to get any lighter.
Unfortunate, but sometimes you need to cut support for 12 year old hardware in order to do more with your game. I come from MMOs, and this sort of thing would regularly happen when a new expansion would be announced. Minimum specs rise, and support for old stuff gets cut.
yeahhhh it makes sense, just kind of wild because live service games THRIVE on old hardware. Stuff like Fortnite and Overwatch has kept the PS4 platform pretty damn lively, and i’m sure it accounts for a significant chunk of sales, so seeing a live service game cut off that revenue stream is interesting. The hardware may be 12 years old, but the new hardware has sat in a pretty steep price point for its entire history so far, so somehow this still feels premature.
Yeah, I’m sure they ran the numbers and a decision like this didn’t come lightly. Also, since this is a multiplatform game, there’s a good chance the displaced ps4 users already have another device they can play the game on. Ultimately though, if the devs want to grow the game, then these decisions have to be made. Back when I played, after every major patch, you were guaranteed to see people lamenting that they could no longer play the game because their device no longer had enough storage.
While I understand it’s not a 1:1 comparison, Final Fantasy 14 dropped support for PS3 in 2017, and the console was only 11 years old at the time.
While I understand it’s not a 1:1 comparison, Final Fantasy 14 dropped support for PS3 in 2017, and the console was only 11 years old at the time.
I don’t want to say too much bc you acknowledged the apples to oranges comparison, but I’ll say the quiet part out loud for others: technology advanced way more in those 11 years than it has in the last 12 since the PS4 launch. The only conceivable limiting factor at this phase is storage speed, and as others have pointed out, Genshin on PS4 is currently MISERABLE with load times. So like, it makes sense, but still feels wrong.
Is there any technical reason you couldn’t save a game with its license, in its entirety, to a SD card? Skip the cartridges, and if people want to resell, they can export their license + game files to a SD card and sell that instead.
None of this seems to be an issue on PC. I can copy game files onto an external drive and load them on another PC. Even for games with DRM, it’s usually not an issue as long as any required software is installed and the game files are copied to the right location.
For Nintendo’s DRM, export the license (unlink it from the account), then the other user can link the license to their account and use the files on the drive.
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