It's really been whiplash inducing to go from reading about how Microsoft was going to dominate gaming because of the Activision buyout to reading about how Microsoft is going to be the next Sega and are possibly exiting the console market. And it all happened in the span of a few months.
This game is a collab with the Singaporean government, their workforce has terrible salaries plus benefitting from generous federal subsidies. Is that not enough for you Yves?
I mean both were good games, but Zelda is just legendary status and on another level. It holds a special place for me, and they somehow nailed it out of the park yet again with TOTK. I don’t know how they keep doing it! They have some geniuses over there.
What are you talking about? Indie development studios spring up out of mistreatment at AAA studios all the time. Where do you think Supergiant, Second Dinner, and Frost Giant came from, for instance?
I purchased Palworld today, started it up, I made a character, and walked around a bit, but I had to exit the game to go get an errand done. I get this game is aping pokemon hard, but the thing that struck me hard was how much they ripped off the “New Area Discovered” sequence Legend of Zelda Tears of the Kingdom used. Palworld did the same behavior as I left a cave, almost the same sound/music clip, the font looked the same, the color too. Yeah, very much felt like a copy/paste, what a bizarre thing to copy.
It does, yes. And they can also choose to opt out of future uses of their voice in the AI trained model. Which essentially means that their contracts are on a per-project basis, rather than allowing the game developer to force them to contract for the current project and any future use of the model by that game dev.
The way I see it, if they want to train models on someone’s voice they should hire them specifically for that purpose. Ergo, clips that are used in production should not be used for training voice models.
That’s fine for people who are established, but unions are supposed to protect all members, especially the ones just getting started who don’t have as much bargaining power.
I sympathize with the voice actors but at the same time I think this is a losing battle. I expect AI voices to be widespread and employment opportunities for voice actors to diminish (although I think high-budget games will still use human voice actors for a while). Maybe being open to AI is actually the best case scenario for getting at least some of the money involved.
So tech outpaces legislation, as it is wont to do since legislation is notoriously slow, and so because of that our reaction should be to throw our hands up and not even try? Perhaps you don’t sympathize as much as you think you do.
I don’t think this is a case of tech outpacing legislation because I expect that ultimately legislation will be rather favorable to tech. There’s too much money to be made using AI for the government to extend copyright protection to training data.
(Plus, I sympathize with voice actors in the sense that I’m sad that a lot of them will lose their jobs, and that’s independent of what I think about AI development and copyright law.)
Horse drawn carriage drivers, industrial seamstress, miners. Being supplanted by technology is a tale as old as time. The only difference is the perceived uniqueness of creative jobs holders that look down on the then blue collar work, now suffer the same sort of fate as them. Eventually the only work to be done is gonna be performed by AI. With the economy being trended towards AI buying other AI products. Ironically, the only work humans be doing at will be back to heavy labour jobs, with the ones at the top being AI.
They’re not giving up though, what they’re doing is getting ahead of it. Assuming their deal is favorable for their members, they’re making it so that anyone who wants SAG-AFTRA synth voices has to go through their contracted company which they have collective bargaining power or strike an equal or better deal. Along with blacklisting companies from SAG-AFTRA work that use non-union synth voices.
This is way better than leaving actors on their own to bargain with companies, which would have definitely happened. Rather than have companies wear individuals down and drive pay down, they get to dictate the terms, together.
On Android, not including stuff you can also get outside netflix:
deaths door
into the breach
shovel knight pocket dungeon
Poinpy (from the downwell dev)
Spiritfarer
Moonlighter
There’s also a few things that you can get through Netflix that’s also available outside of it, like dead cells, world of goo and btd6
Overall it’s my go to place when I feel like finding a game to kill some time. They have a lot more than that but those are some of the higher quality ones
I know it’s vastly underpowered compared to even the Xbox Series S but I still think there’s something magical about the way you can have these fully fledged gaming experiences in front of your TV or in your hands while on holiday using the same hardware. Of all the consoles I’ve owned, it’s probably my favourite.
I only just picked one up a week or two ago. I was always a Nintendo person… Then an ex wanted to get an Xbox 360 to play Rock Band or something so I was stuck with that for a bit, then my partner wanted a PS4 to play Crash Bandicoot when it was only on PS4 so I’ve had that for years. I was completely ignorant to the ease of the Switch. Underpowered? Whatever! It is quiet, it is small, and that OLED screen is gorgeous.
The sun is setting for the Switch, but at least I’ll get to experience it before it is fully retired.
Yeah, it’s wonderful. I was playing it for nearly 2 hours straight on a flight recently. If you adjust the CPU clock speed and a couple other things, you can squeeze some solid play time out of the Deck with Zero Dawn. It runs amazingly smooth.
If it ran well on a PS4, it runs well on the Deck (at 800p). The Deck is really close to a portable PS4 in performance, ignoring architectural differences.
The Deck struggles with modern titles targeting the PS5. It technically can play these games… But the kind of “technically” that really doesn’t result in a good experience.
Valve’s doesn’t help with it’s ‘Verified’ status. I picked up Dead Space because it’s verified. Within an hour I’d hit the refund button. It ran. It ran at 20fps and looked like absolute ass, but it ran. Not sure that’s what they should be pushing people towards however.
Yeah I agree. They’re super inconsistent with the verification.
Sometimes a game plays perfectly, with zero crashes, at 60 FPS and great graphics… But it’s not verified because one line of dialogue uses a font Valve considered too small.
Then you have a game barely running at 20 FPS and potato graphics, crashing every 43 minutes, and yep totally verified, ready for the Deck.
I guess they’re wanting to show that it can handle the very biggest games? Problem is if people can’t trust the verification process then it’s effectively useless. After my Dead Space issue I’ve already made it standard practise to check ProtonDB before I grab a game.
Indiana Jones and the Crash to Desktop
Indiana Jones and the Extender of Scripts
Indiana Jones and the Softlocked Quest
Indiana Jones and the Corrupted Save File
Indiana Jones and the Codex of INI
Indiana Jones and the Bad Quality Control wait a minute let me do that one again Indiana Jones and the Bad Quality Control
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