I got the Sands of Time on my GameCube somewhere around 2004. One of my favorite games, I have finished it at least 3 times. A really linear experience but brilliantly crafted, a classic.
I know this is meme but thankfully sonic actually had a good non-insider cast. Like, yeah it had the star-power pulls like Danny DeVito and Idris Elba but it also has very passionate (not that these two aren’t) actors like James Marsden and Neal McDonough. I’d feel more confident with the SEGA movies currently than I am feeling about the TLoZ movie at the moment lol.
I keep going back and forth on this game on how much I want it to resemble the original. If it’s too close it might not feel I’m playing a new game, but I also don’t want it to be so different that it loses what I enjoyed so much about the first one.
I think that’s the issue with this “janky” games. There are obvious problems with the game, but it’s very easy to lose the positives when you are attempting to smooth out the rough edges.
Another Embracer casualty. It's crazy how studios are getting gutted left and right because a single business deal fell through. I wonder how many studios Embracer is going to shut down before they finally finish "restructuring"?
I think it's way beyond that business deal by now. They're not responsible for the layoffs at Sony, Microsoft, EA, or Epic, after all. Something ended the money party that everyone in the industry staffed up for, and that something might be inflation reducing consumer spending, the crypto crash, higher interest rates making borrowing money more expensive, something else entirely, or a little bit of all of that.
Personally, I haven't seen an FPS made for me in a long time, so I was betting on a new TimeSplitters being it. The last two FPS campaigns I was into were Half-Life: Alyx in 2020 and Titanfall 2 in 2016. Those are slim pickings over a long timespan while the rest of the genre focused on live service garbage (though, to be fair, I still have yet to play Wolfenstein II). If that new Perfect Dark happens, I'm betting Microsoft spends $400M turning it into an extraction shooter multiplayer with a modern Call of Duty campaign, neither of which is what I want. TimeSplitters was likely only going to happen on a shoestring budget that couldn't afford to turn into the kind of game I don't want it to be, lol.
I personally haven't seen a FPS be unique or engaging since the last Bioshock... and before that was maybe the first Bioshock or FEAR lol
The MiLiTaRy Is CoOL vibe from COD, Battlefront and Halo never appealed to me, but Halo Combat Evolved on PC and Halo 3's multiplayer was at least fun.
I bet you they'll start pulling their games from stores in 2-3 years or release new ones exclusively to their own. The games will be made as difficult to run in wine/proton as possible. Probably they'll introduce some new graphics layer that's windows only and since they own huge game publishers, they don't have to worry about any other platform ever.
Psychonauts 2 happened because Microsoft bought Double Fine and said, “How much time/money do you need to finish your game?” And basically gave it to them.
Hell yeah, I’m happy they did! That game was an absolute delight to play, just like the first one. The people at Double Fine really knock it out of the park!
Literally watched an interview with Tim Schafer, they ran out of Kickstarter money and Microsofr saved the day. Look it up before calling me out please.
No one saved the day, they fund raised before, everyone does, many people found publishers if needed after running out of croudfunded money. There is no saviour here.
Was Kickstarted for all consoles, they ran out of money, Microsoft bought them and left everything as-is, just gave more money. Go watch the interview about it.
That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?
It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting. Tho I don’t think it holds up as well as JK2, personally.
The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.
I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally went WASD.
You actually could have floors over floors, but the game just wouldn’t render them both at the same time.
As for it holding up, Boomer Shooters are in vogue right now. There is a market for these games existing in an accessible way where the player doesn’t have to do a bunch of tweaks to get it running.
Now let’s all pretend that MS and Phil aren’t buying up publishers to have another monopoly full of Xbox/PC exclusives. Tbf though, I think Sony started this whole exclusives thing and really pushed hard for it. They do, however, seem to be relenting now by publishing their games to steam.
Sony buys up studios for their talent not their IP. Bungie/Destiny is the only exception. They have a strong history of empowering their developers to release better games than they did before.
Microsoft is the opposite. They buy up studios / IPs and run them into the ground.
Sony makes them. Microsoft buys them. Two very different things. Quality is a separate issue, but related In that Microsoft apparently has a hundred billion dollars to spend but can’t make a great game by themselves in the last two decades. They have no taste for it. I hope they prove me wrong. I don’t want to see them become a monopoly of mediocre games that we have to subscribe for. I also don’t want to see Sony without competition.
Can’t agree more. I don’t think there’s a studio under MS that’s done better under their leadership/portfolio than they’d done prior to their acquisition. The studios created to shepherd Xbox franchises that original studios move on from generally have never matched the highs previously seen either.
I also don’t appreciate them hoovering up franchises, via acquisitions whilst failing to develop much new that’s if any note. All it does is condemn a growing back catalogue to mediocrity or have them disappear into the vault.
Sony aren’t perfect but their studios tend to produce top tier games that look and feel like they’re a tier above most, making the most of their “exclusivity”. Most (all?) their major releases are their own franchises developed in house too, and it feels like there’s a steadier turn out of new, quality IP to boot.
You don’t get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!
Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.
The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.
I mean Sonys last purchase was Firewalk Studios, who was working on a game that hasnt been publically shown(however, sony was given a preview of it privately) and they havent released a game yet, so they technically bought out an IP unless you claim they already hit the reset on whatever project they kept under the sheets.
Borderline I’d say, but if it’s not public Sony is buying based on devs / potential, not existing sales or hype, and at that point they are bankrolling a new IP and assuming all those associated risks.
It does if they decide to remove the windows conpatibility that was announced beforehand. So far they havent, but if they did, it would be treated the same.
I meant that Disney should stop saying they are going to (re)make something to just cancle it after making progress on it and releasing trailers for it.
1 just needs a graphics remaster while 2 does need some more work. Even TSLRCM isn’t enough, but it probably wouldn’t need too much time to really integrate the content a little more coherently.
But yeah, K1 is basically perfect as is and K2 would be with a bit more development time. The remake looked good visually in the five seconds we saw but I have a weird feeling that the actual game would’ve been worse.
Strangely tho I’d prioritize remastering K1 and 2 over making a 3. It would be good to get new generations of players on it before beginning a third
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