The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980
The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.
The dev says this is one of three big announcements. One could possibly be a release date for the mobile version, but I’m not sure what the third could be.
It’s really just poker solitaire with a bunch of math added to flavorful bonus cards, if you’re not really into poker, solitaire, or math it isn’t going to be the right game for you.
I have a buddy that hates RNG, mostly plays shooter games, he hates poker in all its forms because of the randomness but I feel like learning to deal with probably and chance are really good lessons that apply to broader life.
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
Balatro celebrates 2 million sales, will feature major gameplay update in 2025! angielski
The dev says this is one of three big announcements. One could possibly be a release date for the mobile version, but I’m not sure what the third could be.
Moonring on Steam (free beer alert) (store.steampowered.com) angielski
“A dark-fantasy, turn-based, retro-fusion of classic turn-based RPGs and roguelikes, all presented with a unique neon aesthetic.”
Penny Arcade sums up the Unity debacle in the first panel. (www.penny-arcade.com) angielski
Today’s Penny Arcade is a near perfect commentary on the Unity debacle....