I got the Sands of Time on my GameCube somewhere around 2004. One of my favorite games, I have finished it at least 3 times. A really linear experience but brilliantly crafted, a classic.
I know this is meme but thankfully sonic actually had a good non-insider cast. Like, yeah it had the star-power pulls like Danny DeVito and Idris Elba but it also has very passionate (not that these two aren’t) actors like James Marsden and Neal McDonough. I’d feel more confident with the SEGA movies currently than I am feeling about the TLoZ movie at the moment lol.
I keep going back and forth on this game on how much I want it to resemble the original. If it’s too close it might not feel I’m playing a new game, but I also don’t want it to be so different that it loses what I enjoyed so much about the first one.
I think that’s the issue with this “janky” games. There are obvious problems with the game, but it’s very easy to lose the positives when you are attempting to smooth out the rough edges.
Another Embracer casualty. It's crazy how studios are getting gutted left and right because a single business deal fell through. I wonder how many studios Embracer is going to shut down before they finally finish "restructuring"?
I think it's way beyond that business deal by now. They're not responsible for the layoffs at Sony, Microsoft, EA, or Epic, after all. Something ended the money party that everyone in the industry staffed up for, and that something might be inflation reducing consumer spending, the crypto crash, higher interest rates making borrowing money more expensive, something else entirely, or a little bit of all of that.
Personally, I haven't seen an FPS made for me in a long time, so I was betting on a new TimeSplitters being it. The last two FPS campaigns I was into were Half-Life: Alyx in 2020 and Titanfall 2 in 2016. Those are slim pickings over a long timespan while the rest of the genre focused on live service garbage (though, to be fair, I still have yet to play Wolfenstein II). If that new Perfect Dark happens, I'm betting Microsoft spends $400M turning it into an extraction shooter multiplayer with a modern Call of Duty campaign, neither of which is what I want. TimeSplitters was likely only going to happen on a shoestring budget that couldn't afford to turn into the kind of game I don't want it to be, lol.
I personally haven't seen a FPS be unique or engaging since the last Bioshock... and before that was maybe the first Bioshock or FEAR lol
The MiLiTaRy Is CoOL vibe from COD, Battlefront and Halo never appealed to me, but Halo Combat Evolved on PC and Halo 3's multiplayer was at least fun.
I meant that Disney should stop saying they are going to (re)make something to just cancle it after making progress on it and releasing trailers for it.
1 just needs a graphics remaster while 2 does need some more work. Even TSLRCM isn’t enough, but it probably wouldn’t need too much time to really integrate the content a little more coherently.
But yeah, K1 is basically perfect as is and K2 would be with a bit more development time. The remake looked good visually in the five seconds we saw but I have a weird feeling that the actual game would’ve been worse.
Strangely tho I’d prioritize remastering K1 and 2 over making a 3. It would be good to get new generations of players on it before beginning a third
That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?
It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting. Tho I don’t think it holds up as well as JK2, personally.
The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.
I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally went WASD.
You actually could have floors over floors, but the game just wouldn’t render them both at the same time.
As for it holding up, Boomer Shooters are in vogue right now. There is a market for these games existing in an accessible way where the player doesn’t have to do a bunch of tweaks to get it running.
I bet you they'll start pulling their games from stores in 2-3 years or release new ones exclusively to their own. The games will be made as difficult to run in wine/proton as possible. Probably they'll introduce some new graphics layer that's windows only and since they own huge game publishers, they don't have to worry about any other platform ever.
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