Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…
Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.
Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.
That’s actually pretty standard for Rare. If I had a nickel for every project that they spun their wheels on, I’d have enough money to start my own game studio.
If he thinks any studio is going to pick up his ridiculous ideas for a game without having Hideo can-do-no-wrong Kojima at the helm of the studio, then he’s as self-absorbed as I think he is.
Depending on how detailed the material he leaves behind is (or how detailed they want to pretend it is) they could likely still get some mileage out of it. We might end up with a Tom Clancy situation.
Maybe, but I really doubt it. The only reason his ideas even remotely work is because he has a history of wackjob narratives inside otherwise (metal gear) solid games + complete authorial control over the entire product. Give one of his games to someone else to produce and they need to be exceptionally strong and resilient in the face of a team and investors that will naturally - as a part of development - be asking “what about this, people won’t like it, or it doesn’t play test well.”
The “why” for every little part of the game concept needs to exist or whoever is left in control will have a very difficult time explaining what the value is when that question is raised.
All this is perhaps superseded if Kojima names an heir in addition to passing along a bunch of ideas.
I’m so torn on the subject of a VI remake. On the one hand, it tickles my brain to think of what it would be like if given the full treatment à la VII Remake, but on the other hand I consider the game pretty much perfect as-is and don’t want it sullied.
To be fair, Intergrade and Rebirth remix some things that mean they don’t really replace the original game.
They’re doing something different with the story that we still haven’t had fully explained, which means I’m playing completely riveted to the story, with no idea what’ll happen, even though the original game has existed longer than I have.
And the gameplay is obviously completely different.
It means they’re more than “remakes”, imo. They’re more like adaptations, making changes that alter the source material to fit a new medium. Almost like going from book to TV.
And in the same way, both the “book” and the “TV Series” both remain worthy of being experienced. Different people might prefer one or the other, while others will insist the “full experience” is to engage with both. Either way, both add to the whole by existing.
They are steaming ahead towards becoming another Sega at full power - or in other words, as their consoles are failing to attract customers, they are transforming themselves - intentionally or not - into just another third party publisher in the gaming sector.
i think you’re right, but I think they’re kind of just facing reality. Games cost too much to make, and they aren’t making enough on hardware sales to justify exclusivity. Although, I think the door is still open for them to stay in the console space, and maybe even overtake Sony in the next gen if some weird stuff happens between now and then. More likely, I think they just become another Sega like you said, except they still sell a small batch of hardware on the side, for people that want a Game Pass console.
I would say that map size never was “most important”, at least not to the players, they’ve been complaining about huge but empty maps for years (the poster child of this, AC Odyssey was released in 2018, six years ago). It was just something devs and publishers pushed to one up each other in some kind of “bigger = better” way.
I’m so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
I heard Concord was originally designed to have an entirely different art style, but some top-down decision came to make it yet another hyper-realistic shooter. That’s why the character designs are so weird, they’d be more at home in their original retrofuture/art deco stylized world.
When asked if he was sure that Albion couldn’t be copyrighted due to its historical context, he replied: “I don’t know if I’m honest, I don’t really know… I hope so. I mean you would think that the responsible person I should be, I would’ve spent the last six months in lawyers’ offices…”
Ugh. I kind of wish you would just go gracefully into the background Peter.
So. He is about to be sued by Microsoft I suppose. Very bold of you to admit that it isn’t set in generic Albion but Albion the same universe that Fable uses. Those are two very different statements.
Tbh, as importent as they were to the nacent development of the games industry, based on past and recent behavior towards fan games, I kind of hope they eat their hats on this.
Nintendo said they will announce/reveal something this fiscal year, that’s it. No word about launch.
The rest are just rumours and just a bunch of dudebro’s who replaced 2023 with 2024, and now have to scribble in 2025 pretending they never said they were 99% sure it was releasing earlier.
They’re waiting that the tech is becoming the past gen. They can’t launch something from the current gen, it must be 3-4 gens behind and compensate that with their coding geniuses that can still make masterpieces with the limited resources available. Maybe it’s going to be something as powerful as an iPhone 11 would be mind-blowing 🤯
If it’s still 9 months away, there’s no real reason to announce it publicly before the Christmas season. The fact that the original Switch’s sales are flagging is not a reason to announce, since it’s not launching in time for the holidays. Its announcement isn’t going to spurr Switch 1 sales.
When it’s announces will be entirely deoendent on when retailers need to know launch details. Once it’s outside of Nintendo, they’ll have to announce things publicly or risk losing control over the narrative.
I think it’s fine to have a AAA “reboot”. I mean look at the DOOM games. Not everything needs to be new IP and there is some old IP that definitely could use if nothing else a coat of paint and some UI/UX updates.
Yeah I’m actually pumped for this game. I secretly hope they’ll have PC steering wheel support so I can disable all my normal range of motion and do the whacky driving like the arcade game haha. Also fine if not, I’d happily play this title on my PS5 too. It’s ok to have minimal expectations for a game even if they don’t have everything you want imo.
Just wanna get some airtime in the San Francisco hills haha.
I played the closed beta. For 20min. I couldn’t continue because it felt so incredibly boring. Insanely uninspired. Even Blackwake, the buggy mess with the simplest game loop was more interesting.
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