Hogwarts Legacy is a 7.5 of 10. It’s a fun game. But it’s not revolutionary or break new ground. I hadn’t played Tears of the Kingdom.
The two things the boycott did is to make the trans community look bad and made people hate them. The final thing was to give the game free advertising.
If you hated trans people because some people online told you to boycott the product of a piece of shit celeb, not gonna lie dude you were a shit person and it had nothing to do with seeing the backlash to the game.
No joke, if this drama in any way altered your opinion of “trans folk” as a concept, you need to sit yourself down in front of a mirror and not get back up until youve fixed the rot in your personality. Utterly brainless take.
If some completely anonymous random strangers doxxing people you dont know made you hate trans folk as a concept, it had literally nothing to do with the doxxing and you know it.
What a stupid thing to say. Invest in therapy asap.
When did I say I hate trans people? All I did is to point out an problem with the boycott. You had a group of people who harass and dox people. That group made trans people look bad. Keep on looking the other way. That will totally help the trans community. /s
Honestly surprised that people seem to have forgotten about the harassment. It was really bad for some streamers and was inexcusable. It’s like how gamingcirclejerk tried to deny that the harassment even happened.
If you are WB, I can't see how you compare the performance of this game vs the performance of Suicide Squad (which had similar development time) and not rethink your approach to future licensed titles
I rwas this as them saying they’ll be cutting jobs left and right using an AI based solution to keep more profits for the top instead of making game characters smarter
I got the Sands of Time on my GameCube somewhere around 2004. One of my favorite games, I have finished it at least 3 times. A really linear experience but brilliantly crafted, a classic.
That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?
It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting. Tho I don’t think it holds up as well as JK2, personally.
The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.
I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally went WASD.
You actually could have floors over floors, but the game just wouldn’t render them both at the same time.
As for it holding up, Boomer Shooters are in vogue right now. There is a market for these games existing in an accessible way where the player doesn’t have to do a bunch of tweaks to get it running.
Maybe I’m in the minority (doubtful since the switch is super popular) but I don’t need the Switch2 to be better than current/next gen as far as hardware goes. It’s portability, flexibility and funativity are what sells the thing for me. I’ve got a PC if I want to play fancy pants AAA games. One day, I’ll probably have a Steam Deck. I like playing Zelda and Mario, etc. on my Switch like it’s a the Super-Mega-Gameboy that I dreamed about as a youth. I sometimes play it docked, but probably 80+% of my game time on it is in handheld mode.
If the Switch 2 was basically a PS5-esque console (non-mobile, regular console), I’m sure I’ll eventually pick one up to play Nintendo exclusives, but mostly that would just hasten my purchase of a Steam Deck.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they’re more worried about making a system seller than a profit driver.
But I don’t think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
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