I don’t think the slim will be any better than the current models. It sounds like they are doing it to simplify their lineup. One console with an optional detachable blu ray drive. They are likely sticking to TSMC’s 7nm process, so the SoC won’t get any smaller or less power hungry.
It feels like game development timelines are so long these days that there’s very few games per hardware generation. I look back at the PS2’s library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.
Also, even if the “new Nintendo Switch(i)” or whatever is backwards compatible, the rise of digital sales means I can’t play my switch games on the new console anyway.
If there aren't legit more Nintendo Switch games than there were PS2 games right now, I imagine that the Switch will just trample the PS2 before its end.
Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.
Sure, but why does that matter? Saying “indie games skew the count” implies that you don’t feel that indie games are “real” games. The big devs and publishers may have slowed down, but that’s because the games they wanted to make got bigger with more art, more music, bigger worlds, etc. Nowadays, the biggest “indie” dev teams are about the same size as the mid-size developers in the PS2 days.
Nah, that's definitely not what I meant. It's great that we get so many indie games. But if anything I feel like, other than Nintendo, the large studios are not making the most out of each generation before the next console is released.
I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄
You’d think it would be the opposite? High FOV when you are far away doesn’t match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn’t mess with my perception, even though you’d think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I’m so close to my monitor, probably 2 ft or so.)
5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I’m referring to distance from my eyeballs. The foot of the recliner is about 2ft away.
It’s not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that’s just me. You can of course do what you feel is comfortable. But the distance argument doesn’t hold up is all I’m saying. 😁👍
In the Digital Foundry talks they talked about it. And it makes sense. The Pro was rumored to come out in 2020 or later with tech around that time. But as 2020 was a big year for Switch 1, Nintendo might have changed their direction. Switch 2 has tech that could be from that time and it would make sense, as it is similar to what a Switch Pro would actually be.
I agree that this mostly makes sense, but the mouse part of the new joy cons does feel like a new console feature that they wouldn’t have added for a switch pro.
Agree with you as well. Anything that enhances or adds new functionality wouldn’t be part of a pro upgrade of the same. I feel like Nintendo tried desperately on the Switch 2 to bring new features, that could have been developed and thought off after they scrapped the Pro idea. So they came up with some software features like video streaming and an upgraded controller with mouse support.
Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.
The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.
Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY
Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.
And he’s right. Switch 2 and its $80 games will not only sell like hot cakes, it will set the standard for AAA publishers going forward. I fully expect to see $100 base games as standard before the end of the next generational cycle, and they’ll still have microtransactions and endless special editions.
I’ll admit that I wasn’t sure about it at first and it was kind of an impulse buy, but I was hooked after my first couple of runs. Great game for the Steam Deck too.
Sure. Unless you have a gaming friend group that gets interested in some new multiplayer game. Then you either buy it so you can play with them, or you don’t play with them. If this continues for multiple games, you will slowly grow distant from your friend group.
That ought to be fine… it’s like saying your friends aren’t really your friends unless you play [x y or z]… In which case, I’m moving on to play what I enjoy.
Yup. Gamers, PC, console, mobile, all want their circus to escape reality, regardless of the cost short or long term.
I mean I keep hoping that gamers would have an epiphany and push back on these anti-consumer practices but I’ve seen nothing in the past twenty years, only desperate games defending being gouged.
Honestly, I kind of learned to like not having my headphones randomly yanked out of my ears by clothing, door handles, tree branches and other random objects, as well as random movement. Or maybe I’m just a little clumsy.
The only real problem I have with Bluetooth headphones is that they are fairly prone to interference in my experience, especially in busy areas. Battery life is pretty much a solved issue at this point (even for those tiny things that barely stick out of your ear), as are size, comfort and ease of use.
You can tuck wired headphones under your shirt if it’s a problem, I still do that if I only have wired earbuds on me. Also Bluetooth headphones add a bit of lag which I find noticeable when playing games.
Kunitsu-Gami was this year. Like it or not, Exoprimal was last year. And Capcom’s got a ton of IP that would work really well in the modern era and/or deserve compatibility with modern x64 hardware. I’d personally love to see Viewtiful Joe and Darkstalkers come back.
Does he think books should be shorter because the years of authors’ lives spent composing them are also not sustainable?
I wonder if he’s aware that development budgets can be allocated in different ways, like paying good writers to make substantial (and long) stories, or refining the user interface and game mechanics so that they’re fun to play for a long time, rather than pushing every new hardware generation to its technical limits.
Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I’m just a plebe who didn’t lose 400 million dollars
Such a dumb move. This won’t help sales, but it certainly will hurt them (though, to be fair, probably not much). Sex sells. And the people who are offended by this wouldn’t have bought the game in the first place.
I’m just so annoyed by this recent resurgence of Puritan-esque prudishness. Humans are sexual beings! We shouldn’t be ashamed of or offended by sexuality; we should embrace it! And if people are worried about unequal representation, the solution is simple: put sexy men in the game, too, and maybe an option for players to toggle either. Everybody wins.
Yeah, I think the people arguing for this don’t understand the full context. You get extra points for taking the equivalent of upskirt photos of women who are being attacked by or in fear of being attacked by zombies. It’s textbook exploitation.
I can’t immediately think of a context where it would be better, but… it isn’t this.
I don’t know the game well - never played its original release and I likely won’t play this remake - but from what I understand, the women in question are zombies, so consent isn’t really a factor.
If anything, removing this feature slightly reduces immersion and significantly changes the main character’s personality. I can understand why someone who was a fan of the original would be hesitant to get the remake, since the main character is a different person, morally speaking.
It’s like Star Wars - Han shot first, and changing that doesn’t change the story in any real way, but it significantly changes Han’s character.
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