I think it’s interesting to note here that he was the Director of the first two Katamaris, Director/Designer of Noby Noby Boy, but from there on out is just a designer. I think it shows that not only does he want to work with other people but that he doesn’t necessarily want full creative control as much as he values the input from others in creative ideas.
Which also makes it a little frustrating that all the games are still marketed as “From the Creator of Katamari Damacy!” while it seems like he’s just another designer on a team and he’s happy with that. More like the businesses use him as a marketing gimmick, maybe?
That list is crazy, so many niche platforms and limited availability:
Glitch was a failed Flash based MMO, that launched as a production release, was pulled back into beta 2 months later and then closed in late 2012. During this second beta they seemed to host a virtual death cult. Its messaging framework was later rebranded as Slack
Tenya Wanya Teens was designed to tour as an art piece last exhibited in 2014
Alphabet was bundled with Experimental Game Pack 01, a promo for LA Game Space a failed incubator/exhibition space the broke up in 2018
Woorld was a mixed reality game developed for Google Tango, a tech that hasn’t seen support on a new device since 2017
Crankin’s Time Travel Adventure was developed for the Playdate and was featured in Season 1. This is still available, in fact it is a pack-in title with the Playdate.
I’ve just wish listed Wattam, its his only still available non-Katamari title that runs on a mainstream platform.
I could take one look at those models and animations and tell you it wasn’t cheap. Then probably a lot of money went into those CG cut-scenes that were intended to be rolled out weekly.
Just heard the story. Apparently it cost 200m by the point they presented the alpha and it was absolute crap. So Sony put another 200m into outsourcing the work asap to fix it.
It was interesting, at the time, but far more interesting, thoughtful, and artistic indie games have popped up since.
It’s artstyle isn’t as unique as it was on release, nor is the gameplay. It’s no small wonder it did not do well.
This guy must have been huffing his own farts thinking this was a good time and market to do it in.
It’s never been tougher for indie games, and people are outright bored by linear narratives. Braid is presented with events out-of-order but it still tells a linear story.
Much more complex narratives exist now, and Braid just can’t compete on that level.
I thought it was a great game that captured the spirit of the books & movies so well. Thankfully all the mock outrage and virtue signaling didn’t affect its sales and probably boosted them.
Considering one of the main hubs for outrage was /r/GamingCirclejerk who themselves use the defense of “lmao this list of streamers playing wizard game totally isn’t an invite to harass them. This is a joke subreddit why are you taking it seriously?!”.
I can hardly blame people for thinking the outrage was fake. Some of it was so over the top it was insane
That said, fuck J.K Rowling, and fuck her opinions
There is something to be said about voting with your wallet and boycotting people who actively donate to anti-lgbt organisations.
But christ was that particular boycott super fucking obnoxious.
I thought the game was kinda mid. The first part in Hogwarts was amazing, the rest of the game turned into the standard open world grind a bit too quickly for me.
I’m glad you enjoyed it, and I can see how you did 😁
Yes. Some game “reviews” were such absurd, performative straw man attacks at JK Rowling that they bordered on parody. I’m thinking of the Wired one in particular but others were equally bad. The irony is these diatribes clearly helped the game, or rather, this really good game sold well in spite of that crap. Ultimately these websites just undermined their own reputations.
I meant that Disney should stop saying they are going to (re)make something to just cancle it after making progress on it and releasing trailers for it.
1 just needs a graphics remaster while 2 does need some more work. Even TSLRCM isn’t enough, but it probably wouldn’t need too much time to really integrate the content a little more coherently.
But yeah, K1 is basically perfect as is and K2 would be with a bit more development time. The remake looked good visually in the five seconds we saw but I have a weird feeling that the actual game would’ve been worse.
Strangely tho I’d prioritize remastering K1 and 2 over making a 3. It would be good to get new generations of players on it before beginning a third
Lol I wouldn’t want to go up against Baldur’s Gate 3, either. They need to take this time to tighten things up, and let things cool down for a while. They’re competing for the same fans, so it would be a death sentence to release in the near future.
I used to buy a ton of games. Its now hard to justify with the price of everything going up so dramatically. I still buy more than average, but probably more along the lines of one every few months and never full price releases.
Yeah I’m right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it’s that most frequent 14% at the top that are propping up the legacy industry these days, and he’s probably right. I’m inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.
I’ve played live service games with the one I’ve been playing being The Finals, but I’ve spend 0. But, have all the BP just from the multibux I saved up for free.
I’ve wondered what percentage of live service gamers are like me spending no money on them.
I have been a massive fan of Overwatch since launch day. I haven’t spent a dime on it since the original purchase of the game. I haven’t spent anything on any Live Service game either.
I don’t think this is about enthusiasts buying less games, though. We’re not talking about the average number of purchases the consumer makes. This is more evidence that there are a lot more casual players out there, who will make their 0-2 large game purchases a year and play their games over a long time. The college guy who literally only buys a couple sports games that they play online with a friend. The burnt out parent that can only make time for their 2 open world adventure games all year. I know a few people in my life who own a Switch, Mario Kart and Animal Crossing, and that will be literally the only two games they load all year. And this is to say nothing of people who strictly play F2P tirles, which apparently are 33% of players.
“US game players purchase 1-2 games a year on average” is not the same thing as “the bottom 60% of purchasers only purchase 1-2 games a year.” This is evidence that, one, the medium is reaching a much more widespread market and, two, the casual market is often more engaged with F2P titles.
I think if we looked at enthusiasts and hobbiests, there would still be a decline in purchases. I don’t think this is evidence that games have become too expensive for most.
You’re right! The guy that published the info had a funny disclaimer:
Pro-tip, before replying, know that even seeing this post likely puts you into that hyper enthusiast bucket, so the actions of you and your immediate cohort likely do not match those of the general gaming audience.
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