Elkenders

@Elkenders@feddit.uk

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Interactive Loading Screens - High Hell angielski

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

Elkenders,

Not saying this is a good one but Splatoon on switch you manipulate the music speed and pitch with the analogue sticks.

Elkenders,

I have a vita and I’m intrigued about the dual controls. Remapping to the second analogue stick?

Elkenders,

I have a retroid pocket 3+ which I prefer for PSP emulation but I do have Adrenaline on my Vita.

Elkenders,

I just couldn’t beat Guacamelee on Vita, just hit a boss I couldn’t beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it’d have lost its fun.

Elkenders,

A bit of Slay the Spire again and a tiny bit if Spiro Remastered with my daughter.

Elkenders, (edited )

Yeah, especially for the way Rotten scores are made. Some of the most divisive work is the most interesting.

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