I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.
the hardware design team is so far up their own asses with the PS5 design. Here’s two articles where you can read how high they are on their own supply: One, Two
Further, just because a name like that came be “copyrighted” doesn’t mean the rest of the game isn’t lmao.
If I made Nuclear D.C., a post apocalyptic game set it the Fallout universe in Washington D.C. as a followup to Fallout 3, I wouldn’t magically be okay just because it’s set in a “real” place.
As much as I dislike Nintendo, the Switch is an excellent console despite its hardware. It’s no surprise that it’s been as popular as it has been for so long. These days though, there are a lot of competitors in the handheld space that have much better hardware, so it really maintains its position due to a combination of branding and the game exclusivity.
I’m curious what their next console will be. I probably won’t buy it, but I wouldn’t be surprised if it was also a huge success.
The Switch really isn’t that good. It’s just the competition is so bad right now. Nintendo sells so good because they keep making good games and knows how to appeal to the mass market, not just to a specific core audience. I don’t like many things about the Switch and that includes its hardware, software and the shop. But I’m not the core audience of this system either, so fair enough I guess.
I don’t think it’s a death, it’s more of a transition. Firstly, a lot of XBox games have been coming to PC, intentionally, because Microsoft basically own the market*. They’ve also created XCloud + Game pass, possibly the most convenient way to play games, and you don’t need an XBox.
The real people who’ve turned on the device itself has been devs. Some of the stuff they’ve been saying at GDC have been at the same level as the stuff they say about Linux as a target. Like your game shouldn’t be that dependent on platform, it hurts things like archival.
You have to ask yourself why. Devs are professionals by definition, for them the context is ease of developing along with potential to make a return on investment. Xbox (console) is now a problem on both those metrics. Simple as that, no fanboying or villifying required.
Its just not a big enough market and a good portion of the market is GP'ified and doesn't spend outside of it. Couple that with dual SKU targets with real challenges working around the S memory constraints and here we are.
But I agree that its a transition. Away from the current hardware model.
I can imagine them carrying on making consoles this generation but long-term Microsoft is a services company and over successive generations they have failed to recapture the lead from Sony since the 360. Ultimately, they just want to make more money and struggling in the hardware business is not an exciting place for them to be in.
I say this as a Series S owner: the writing is on the wall. I will likely not be purchasing another Microsoft console after this, though I’m not sure they’d be interested in releasing one. I want to buy and own games I can play locally on a piece of hardware, which probably means I have to return to Sony or go back to the humble PC. For anyone currently on the fence seeing this news, I don’t know why they’d consider buying into the Xbox platform and tying in all their gaming purchases.
I mean…I’ve had every one up to S series. I just don’t see any groundbreaking whatever to make me go beyond X since most of what is being produced is getting either the microtransaction treatment or becoming a subscription based game.
I want to buy a game and play it. period. Very few choices and I will probably get a steam deck at some point.
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