I kind of feel like the golden age of “rebooted live service game” is behind us, tbh. We had games like FFXIV and Rainbow Six: Siege that launched rough, but committed to fixing it and then successfully turned it around. In those days, there weren’t many live service games, so people were willing to wait out a possible turnaround. In the time since, we have been absolutely drowning in live-service games, and many of them are free-to-play. Why would I wait for the Splitgate turnaround when there are 3 other live-service f2p shooters that I haven’t even tried yet? If I’m a kid or young adult that came up on Roblox, I might even be content with the shooters built into that platform.
Imo open sourcing is not necessary, as that is unrealistic depending on the licensing of libraries etc. Just distributing the server and making it possible to selfhost would be enough.
Or, built local network play in to the game itself (although this requires most of the work necessary for creating a selfhostable server anyway).
It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn't need to release with something new. And that's essentially the whole article as the rest is just filler.
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.
I just hope they don’t get burned out and there is no crunch. The only other company that did so much in short time I can think of is Insomniac Games. It’s actually how it was used to be with how frequent we got games from single studios. But since they are so big and expensive nowadays, it seems a bit unreal for how fast some companies are able to pump out so many high quality games in relatively short time.
I always worry about that with From, and Japanese studios in general. They are often black boxes, and the only reason we don’t talk about them as much is because they do a good job of “keeping it in the family”. Maybe From is way bigger than we realize, or maybe they are just grinding entry level devs into dust. We truly just do not know.
…heh? I mean I’ll take it but, DS3 doesn’t really need a remaster does it? Still looks great, still plays great… why? A Dark Souls 1 full remake on the other hand would be very interesting. Keep the level design, fresh coat of paint, revamp and modernize the bosses and go back and re-do some of the trash endgame areas that they just threw together on a time crunch like Demon Ruins/Lost Izalith. That would be an interesting project.
Though if we disregard the F-games apparently being Dark Souls or Armoured Core traditionally I will dream about this upcoming title being a new Tenchu game.
interesting, i don’t remember the feedback being quite so…mid. I remember this game getting pretty positive reviews, but maybe i’m muddling it with my memory of the other “hex” games.
Promising a reward for making the deadline then deciding to move the release date is like promising a reward for anyone who can finish a race in under 10 minutes, then just deciding not to look at the stopwatch for 15 minutes even though people have already finished.
The devs have earned the reward you promised. You’re just refusing to look at the stopwatch so you can pretend they didn’t.
videogameschronicle.com
Aktywne