videogameschronicle.com

randomaside, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024
@randomaside@lemmy.dbzer0.com avatar

Cool maybe this means more indie games…

Idk I gave up a long time ago when I learned rolling layoffs was the norm in game development.

cyclohexane,

Unfortunately it doesn’t mean that. Game corporations have too much power and influence over the market.

ampersandrew,
@ampersandrew@kbin.social avatar

What are you talking about? Indie development studios spring up out of mistreatment at AAA studios all the time. Where do you think Supergiant, Second Dinner, and Frost Giant came from, for instance?

xor, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024

then this will be the year indie games take over

Ero,

That’s what I was thinking too. Let’s hope that happens. When these developers get freedom to make games without corporate overlords pushing for dumb things in games, really great innovative games seem to be made. Let’s hope.

xor,

or maybe the year the source code to every game gets leaked (:

astraeus,
@astraeus@programming.dev avatar

Let’s just hope Unity isn’t included in that success to come. They are a large part of this figure.

xor,

well, i guess Unity apologized and the CEO quit…
but i do hope some of the more truly open source game engines replace it…

astraeus,
@astraeus@programming.dev avatar

They apologized and replaced their CEO but then got rid of a quarter of the company, people that probably had nothing to do with their terrible management last year.

Behaviorbabe,

I almost exclusively enjoy indie games.

Fridgeratr, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024

Gotta make number go up, forever

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Economist: exponential growth, infinitely!

Physicist: uuuuuhhh…

resketreke, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024
@resketreke@kbin.social avatar

And a few thousands more during December IIRC

hal_5700X, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy
@hal_5700X@lemmy.world avatar
ItsAFake, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

It’s a pretty fun game, but you sit there wondering how Nintendo has let this pass with some of the pals.

Beanedwizard,

It’s Nintendo. They’re probably preparing an elite team of their best lawyers in an Avengers-esque montage right now.

Geek_King,

NINTENDO LEGAL TEAM…ASSEMBLE!!!

HorreC,
@HorreC@kbin.social avatar

well if the digimon case taught them anything, they dont own the idea of monsters that you can catch, and if they are based on real world animals you cant really own them, outside of name.

Geek_King, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

I purchased Palworld today, started it up, I made a character, and walked around a bit, but I had to exit the game to go get an errand done. I get this game is aping pokemon hard, but the thing that struck me hard was how much they ripped off the “New Area Discovered” sequence Legend of Zelda Tears of the Kingdom used. Palworld did the same behavior as I left a cave, almost the same sound/music clip, the font looked the same, the color too. Yeah, very much felt like a copy/paste, what a bizarre thing to copy.

cyd, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

I want to like Palworld, but I don’t know if I can support running existing Pokemon through a fusor and passing them off as ‘new’ IP

Imagine being morally outraged on behalf of a multibillion dollar corporate behemoth.

chocosoldier, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

what an awful article. some people on twitter speculated about some things. journalism!

blunderworld, do games w Video game actors speak out after union announces AI voice deal

I really hope this doesnt take off. I tried out Star Trek: Infinite and the tutorial uses an AI voice. It just sounded bizarre and jarring, completely took me out of the experience.

arquebus_x,

This deal solves the problem you're encountering, because it allows game companies to use real voices to generate dialogue. It will sound a hell of a lot better than the 100% AI generated voices you dislike.

And it will protect voice actors' jobs because the deal effectively requires new contracts for each use out of scope of the previous contract (i.e., the "opt out" language), and it encourages game companies to continue to rely on voice actors rather than switch to 100% AI generated.

Without this deal, game devs will just go 100% AI (and the tech will improve dramatically), and within a year or two, game voice actors will have no jobs to contract.

This is especially important in light of the trend toward dynamically generated dialogue in RPGs, etc. Without allowing an AI to train on real voice actors, dynamically generated dialogue will have to be 100% AI generated (no human voice involvement).

Voice acting in all fields is already a diminishing market because of AI generated voices. One of my coworkers had to get a job where I work because his VA jobs basically dried up. This agreement stanches the bleeding by permitting the use of AI trained on VAs (but only allowing use on a per-contract basis). Without that permission, AI would just be trained on open source / freely available voice samples, and there would be no contracts, and VAs would just .... not exist anymore.

blunderworld, (edited )

Interesting, thanks for the clarification. Have to admit, that does sound better, at least in terms of quality

HandBreadedTools,

I disagree with it “solving” the problem. I’ve yet to hear an AI voice that actually works/sounds like an actual person. I’ve heard sentences or two that are somewhat passable at times, but never enough for actual dialogue. Regardless, your entire comment also does not address the issue presented at all, that voice actors did not agree with this deal.

XTornado,

Clearly you haven’t seen the videos of Biden, Trump and others playing Minecraft… Because man that works… And probably that wasn’t the latest technology.

HandBreadedTools,

I have. If you think those are perfect replicas then I have a bridge to sell you. Go listen to them again, they’re close-ish but there is always something a little off that sticks out when listening to it.

XTornado,

If I have to listen close-ish then they don’t stick out or they do very little so sounds good enough to me. Let again we don’t need exact replicas for gaming.

Plus probably lot of usage would be to pregenerate stuff not realtime so they can fix specific cases where it sounds weird by editing or similar.

Ilflish,

I agree. The key factor is getting this settled before some smart people get this working seemlessly. It’s stupid to hear that there wasn’t any unionised info decisions for a union though. I guess you ask the union to speak for you but it’s the unions job to speak back.

funkless_eck,

within a year or two AI actors will have no jobs

extreeeeeme doubt. The moment an AI has to inflect emotion it really fucks it up. You’ll spend 5 hours and $200 of compute costs getting it to say “Great, thanks” sarcastically, when an actor could do it in a single take as part of doing the entire script.

greenskye,

Honestly I just don’t think a lot of people will care. They’ll just get used to the lower quality. AI only has to be ‘good enough to still sell’. Do you really think that gamers are the consumers that are going to be ones to fight back against it? The same consumers that have rolled over to basically every other exploitative practice ever conceived of?

lolcatnip,

I think people will be bothered if the voice acting in their games sounds like it could have been done by Stephen Hawking (or with less exaggeration, like an actor doing their first reading of a script).

greenskye,

You aren’t up to date if you think modern AI voices sound like Stephen hawking.

funkless_eck,

at the levels we’re talking - maybe an indie studio could deliberately, stylistically, pull it off. But a AAA studio? To whom their VO budget is less than what they pay an executive. It just leaves them open to competitors making a game with good voice acting, and their own game getting panned in the press.

teejay,

Blah blah blah

And this deal was vetted and approved by which working voice actors?

arquebus_x,

Do you not understand how unions work?

MaxVoltage,
@MaxVoltage@lemmy.world avatar

Cant wait to have the voices removed after 3 years due to copyright issues

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Speaking of Star Trek and AI voices… Majel Barrett supposedly recorded her voice so that it could be used in the future by software to make her talk again.

So fuck Google Assistant or whatever. Where’s my Enterprise Computer app for me to talk to?

delitomatoes,

Can’t even configure assistants to call them “Computer”

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I believe you can with Alexa, but I don’t plan to find out.

Evotech,

The finals uses ai voices for announcers and I could not tell the difference so there’s definitely something there. I think it works in that setting because the inflections is so set.

But as a emotional character maybe not so much

dojan, do games w Video game actors speak out after union announces AI voice deal
@dojan@lemmy.world avatar

I’m hoping this also means that voice actors can choose not to enter such a deal?

arquebus_x,

It does, yes. And they can also choose to opt out of future uses of their voice in the AI trained model. Which essentially means that their contracts are on a per-project basis, rather than allowing the game developer to force them to contract for the current project and any future use of the model by that game dev.

dojan,
@dojan@lemmy.world avatar

The way I see it, if they want to train models on someone’s voice they should hire them specifically for that purpose. Ergo, clips that are used in production should not be used for training voice models.

arquebus_x,

The contract would be a combination contract, for performance and AI training. That's explicitly the thing that's been agreed to here.

johannesvanderwhales,

Yes but it also means that the studios can only hire someone who will sign off on it.

dojan,
@dojan@lemmy.world avatar

Not if they want a particular name, like Elias Toufexis seems pretty against having his voice cloned.

johannesvanderwhales,

That’s fine for people who are established, but unions are supposed to protect all members, especially the ones just getting started who don’t have as much bargaining power.

dojan,
@dojan@lemmy.world avatar

Then everyone should unionise and fall under the same protections. It’s how it works here in Sweden.

cdipierr, do gaming w Netflix is reportedly exploring adding in-game ads to its gaming service

I love companies swinging between “we have to increase your subscription costs to allow us to offer more great features” and “our customers are excited about our new features so we need to leverage advertising to continue providing them”. Just repeat until everything is loaded with ads AND costs twice as much!

alyaza,
@alyaza@beehaw.org avatar

honestly, the thing that gets me here is–who even focuses on Netflix Gaming in the first place? i never hear about stuff dropping in their ecosystem, and so it really feels like an afterthought service to begin with that they’ve bolted onto their main business

sigmaklimgrindset,

Ok no joke, I discovered Dead Cells, one of my favourite rougelike games currently, through Netflix. I was browsing through Netflix mobile, saw that they had a gaming section, and that was one of the first suggested games.

I now own 3 copies of Dead Cells+DLCs (one for every platform I game on). However, I don’t have a Netflix subscription anymore, lol.

Revan343,

They have a few good games, I really like Moonlighter

agressivelyPassive,

And that is exactly the problem.

They throw a half assed product at the wall without notifying anyone, nothing sticks, so now they’re throwing in ads to recover costs.

I really feel like the C suites of these companies are run by complete morons, without hyperbole. These people are not good at what they’re doing. They just floated to the top during a period where money was free and being bold was more important than being right.

SmoothLiquidation, do games w Video game actors speak out after union announces AI voice deal

This is one sector where I am actually happy for AI to be available. I want to play a game where the NPC’s can say my character name.

That being said, I also want the voice actors to be compensated fairly. Maybe the guilds can set up a deal where using someone’s voice for training data is included.

Tetra,
@Tetra@kbin.social avatar

I feel like the solution is pretty simple: if you want to AI copy someone's voice and put it in your project, you have to hire them and pay them as normal, and they have to give consent to let the AI use their likeness.

Otherwise it's theft.

deweydecibel,

And this has to be on a per-game basis, to. Studios licensing a voice in perpetuity will eventually come back to the same issues.

For AI to truly be a net benefit to our society, it should be used as a tool by the artists to augment the output from the artists. It shouldn’t be a way of replacing them.

If a voice actors job goes from recording each and every line to recording samples for AI and helping to tweak the output, that’s fine. But the compensation stays the same.

That’s how it improves our world. Makes the human’s job easier without replacing them or affecting their compensation.

The way it’s currently on track to be used is how it improves the lives of the wealthiest at the expense of everyone else. No amount of futurist techno-jerking should distract from that. These are not tools for us to benefit from in any significant sense.

Tetra,
@Tetra@kbin.social avatar

Agreed.

Wolf_359,

Right, and it still saves the studio time and money on other recording costs. That would be the way to do it.

arquebus_x,

That's... what this agreement proposes.

Rolder,

I’ve been trying to find the actual text of the deal to see if it fucks over the actors or not, but I can’t find the actual deal, just articles referencing it

snooggums,
@snooggums@kbin.social avatar

They don't need AI to say your character's name, text to speech works for that.

SmoothLiquidation,

Yeah, but matching TTS to a character’s voice is where you would need it.

TheQuietCroc,

You don’t need AI to do that, that kind of system can be made independent of AI. It’s just not worth doing for this one use case vs using it for a whole voice.

SmoothLiquidation,

Honestly, the problem is that “AI” is a dumb term that is way over used in these situations. Outside of Science Fiction, AI has generally been used to describe what “the next big thing” computers can do.

Using a term like “Large Language Model” to refer to ChatGPT explains what it actually does. Or Deep-Learning Text to image models for the image generation.

I remember playing around with TTS on a Apple ][ plus as a kid, there is nothing new about that, but using statistical models to have them imitate a voice is new, but just lumping them all in with Artificial Intelligence, is just dumb.

wildginger,

Making the text to speech program sound like the voice actor who voiced the character who is trying to say your name is the part that requires AI.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Sure, it’s just that this specific text to speech voice is created by an AI via training data via voice samples.

AI is more than just ChatGPT, it’s an algorithm that can be applied to a lot of different things.

KingThrillgore, do games w Video game actors speak out after union announces AI voice deal
@KingThrillgore@lemmy.ml avatar

I feel like this is really a consequence of what many called the “bad deal” the SAG/AFTRA merger was years ago. When the union can effectively exclude you from the bargaining process and arbitrate you to it, what’s the point? They’re behaving like a cartel, and not like a union. This is not praxis, brothers and sisters!

ArbitraryValue, do games w Video game actors speak out after union announces AI voice deal

I sympathize with the voice actors but at the same time I think this is a losing battle. I expect AI voices to be widespread and employment opportunities for voice actors to diminish (although I think high-budget games will still use human voice actors for a while). Maybe being open to AI is actually the best case scenario for getting at least some of the money involved.

Jomega,

So tech outpaces legislation, as it is wont to do since legislation is notoriously slow, and so because of that our reaction should be to throw our hands up and not even try? Perhaps you don’t sympathize as much as you think you do.

ArbitraryValue, (edited )

I don’t think this is a case of tech outpacing legislation because I expect that ultimately legislation will be rather favorable to tech. There’s too much money to be made using AI for the government to extend copyright protection to training data.

(Plus, I sympathize with voice actors in the sense that I’m sad that a lot of them will lose their jobs, and that’s independent of what I think about AI development and copyright law.)

Cybersteel,
@Cybersteel@lemmy.world avatar

Horse drawn carriage drivers, industrial seamstress, miners. Being supplanted by technology is a tale as old as time. The only difference is the perceived uniqueness of creative jobs holders that look down on the then blue collar work, now suffer the same sort of fate as them. Eventually the only work to be done is gonna be performed by AI. With the economy being trended towards AI buying other AI products. Ironically, the only work humans be doing at will be back to heavy labour jobs, with the ones at the top being AI.

Even_Adder,

They’re not giving up though, what they’re doing is getting ahead of it. Assuming their deal is favorable for their members, they’re making it so that anyone who wants SAG-AFTRA synth voices has to go through their contracted company which they have collective bargaining power or strike an equal or better deal. Along with blacklisting companies from SAG-AFTRA work that use non-union synth voices.

This is way better than leaving actors on their own to bargain with companies, which would have definitely happened. Rather than have companies wear individuals down and drive pay down, they get to dictate the terms, together.

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