The picture in picture scope is a weird design choice. I remember old delta force games, after moving on to rainbow six, ghost recon, or operation flashpoint, not sure why you would go back to that for scopes…
But can’t you do that with a scope over the iron site that is not full screen and not blurring the peripheral around the scope on the center? But as a 90s/00s gamer, I did love silent scope on arcades. I get what you mean.
Didn’t a Japanese company make a controller with native steam input? Is that controller any good? The thing with 8bitdo and the like is you can’t map back paddles to unique inputs via steam and they only can duplicate face buttons by programming the controller iirc.
I have a gulikit kk3, but I don’t love the dongle and don’t love the lack of native steam controller configuration for back paddles. Other than that, the hardware has been good for me.
I’m not a PS layout kind of person. I looked at the more Xbox designed ones, but don’t folks say the ergonomics aren’t great? They have yours wrists or hands almost at parallel angles instead of a more open position based on the grip design? I almost went
How is Lemmy so anti corporate, but bends over backwards to defend steam as an immaculate corporation. I love steam, and 90% of my game purchases or from their store. 5% are from stores that let me redeem steam keys.
I think their market position should have some scrutiny.
I agree with all these things. But I dont understand the hail corporate mentality of being upset or knee jerk defending steam. I’m curious to see where the suit goes and evaluate if I should consider joining a class action suit as I learn more.
But you could say it pushed the limits. It required the Ram Expansion Pak. I think only 3 or 4 N64 games required that. It was packed with weird game modes like counter op. The far sight gun as a weird experiment to see through walls. It really pushed the limits and tried to do a lot. TimeSplitters was a great spiritual successor to the Goldeneye/Perfect Dark series that continued the tradition.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Try hunt showdown. It’s kind of an anti battle royal game and a smart person’s thinking shooter and not a twitch shooter. Civil war era so no spray and pray. 12 man servers instead of 100 so it’s more tactical and strategic with our randomly dying all the time. And it’s a carrot instead of a stick; no shrinking map to create a funnel of conflict, but hunting for a single boss on the map that you must kill and then attempt to extract with the trophy it drops best sound design I’ve experienced in a shooter.
For me it’s the over representation of self described communists that take over every thread to poetically or unpoetically just keep saying capitalism=bad and then do shit like justify bad behavior because capitalism=bad or pretend to care about making sure employees get paid while advocating for piracy of everything being justified.
I have no problem discussing political opinions. I hate how every thread gets co opted by un critical hot takes for the circle jerk of up votes. It’s frustrating that any post about digital media has the top comments all saying “Yarrrr, time to sail the high sees.” Or anytime there’s any news about a corporation, the top comment seems to be “fuck capitalism and those greedy greedy share holders.” Those kinds of comments aren’t critical, aren’t contributing to any meaningful conversation. On reddit I think it succeeded when you had communities of enthusiasts having conversations about the thing they are enthusiastic about. Lemmy seems to have a lot more people enthusiastic about a political position just try to spread that on any and all communities.
For some reason people seem to experience the most rage, vocalization frustration, etc. when it comes to having their entertainment fucked with (whether pricing, content itself, etc). Companies can cause global recession or market crashes, be responsible for child labor resulting in death and dismemberment, or engage in flat out fraud, but those companies will never bring out the toxicity, death threats, entitlement, and communal anger like a video game or film/tv company that impacts the entertainment of the masses. When people used to think of the most evil company in America back in the early 2010’s, EA was more hated than Bank of America, Wells Fargo, or AIG. That never made sense to me.
The defunct Consumerist used to run a poll. forbes.com/…/ea-voted-worst-company-in-america-ag… . It was always strange how EA beat out the companies that I think do more harm to society for several years. For some reason it’s entertainment companies that draw a lot of vocal ire from consumers, despite financial institutions, pharma, telecoms, oil, factory farms, etc. doing more explicit and literal harm.
Your comment was vague. I know there’s these days, but I was talking about a theme I have been seeing since around 2010. In the past 23 years we’ve had differing levels of inflation and what not, but entertainment seems to still draw communal vocal ire in ways that seem disproportional to more impactful issues caused by corporations.
I think the other thing you need to highlight is that during that rapid growth phase 2 years ago it meant building up teams. In tech it really became an job market where employees had lot of the power in negotiation which drove up the cost of labor to fill this surplus of openings. I worked at a company where team members were being offered 10k to 25k annual retention bonuses to not quit (if you want quit within a certain time you pay it back, but if you quit hopefully your new employer spots you a signing bonus to cover it). But with all of the factors you mentioned in this cool down, you end up with a problem that you now have too much staff, but also too expensive staff that you can’t afford. Employees are definitely losing now with the layoffs, but for the ones that were able to make job moves and survive the layoffs, they’re probably are doing much better because of it (at least from a compensation POV, not sure about anxiety worrying about being laid off next).
I’m wondering if it’s a touch screen to help with that. I prefer steam controller track pads, but I could get by with a touchscreen for portable in some games.
There’s not really a good answer other than convenience. Folks view Steam as the benevolent convenient monopoly. They want it to be their store for everything, their launcher for everything, their friends and social networks for all gaming on PC and what not. Epic is behind on feature parity and function, but even if it did have parity, I think gamers still want the convenience of one store/library/friends list.
Curious. Does this strangely help game devs avoid crunch? If the stories and acting can’t be completed, does that buy them more time to just make the gameplay?
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Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
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