EA have one of the worst records for re-releases of any of the major publishers/IP Holders. Whether that is a pro or a con depends on you and I really don’t care.
That said… Look, I still think DA Origins is one of the greatest CRPGs ever made… gameplay wise (I could do without “What if Game of Thrones but even MORE rapey!!”) and wish basically anything else had continued on that mix of isometric-ish strategy and simple conditional based AI. DA2… DA2 had a REALLY good story and atrocious gameplay and level design. And I hated Inquisition so much that I never even did the DLC about the most boring fascist ever who then became a hero in the decade or so between games.
And considering all three (?) of those are different engines? It would have been a LOT of money for a re-release. And… most of these discussions would have been happening around the time Larian/Obsidian/inXile/Owlcat were fighting for kickstarter scraps against frigging Spiders.
In a post BG3 world… it would still be a stretch. But at the time when “We should re-release thse games to build hype for DAVe”? Frigging nobody would expect anything close to a CRPG to be worth that kind of investment. Hence why the DAs have been ARPGs in the vein of Divinity 2 for the past 15 or however many years since DA2.
And I say all of this as someone who loves CRPGs and who actually backed most of the Larian/Obsidian/inXile/Owlcat kickstarters.
And just as an aside because I have seen it come up a lot.
No, Wizards of the Coast were not genius visionaries for thinking BG3 could work. By all accounts, they were looking to shop around one of their old IPs (Baldurs Gate) and lucked out in that Larian got involved. And Larian largely forced what would have been the same mobile slop WotC had been funding for years into being one of the all time great CRPGs. And that is why Swen et al want absolutely nothing to do with WotC for a sequel.
Paizo (Pathfinder) have been a bit better but it is similarly telling that Pathfinder Kingmaker cannot be updated because of how shitty the publisher to that game is and that Owlcat, after Wrath of the Righteous (arguably THE greatest CRPG ever made), mostly are focusing on one off contract work with IPs that care less about the actual RPG side of things.
True, but that works for books and writers too, not just for games. The story might not be one of the bests, however they managed to make a great game if you consider it in its all. I can say I definitely enjoyed DAO more than Dungeon Siege 1&2, even though I liked them a lot. And I prefer isometric to any other angle any time.
Here is an unrelated anecdote: The first Witcher game was going to be isometric initially but they decided to go with third-person view. Looking at Witcher 3, it was a good call. Though can’t help myself imagining how would it like with isometric view.
At this point, I doubt this will happen, because they’ve purposefully sunk Dreadwolf/Veilguard into the abyss, and probably wrote the entire DA series off, as a loss, all together
I was probably just unlucky with it. Had a drifting controller replaced also within my short time with it.
Yeah PC is much better, we bought this for Demon’s Souls and the other exclusives we figured would release. Just became my partner’s go-to Genshin machine until it started making blinking rainbow artifacts very much justifying the epilepsy warning.
not too suprised, given the game runs fairly poorly on the base PS4, and I believe with Natlan, they made the decision to increase the quality of certain elements of the game, and its not going to get any lighter.
Unfortunate, but sometimes you need to cut support for 12 year old hardware in order to do more with your game. I come from MMOs, and this sort of thing would regularly happen when a new expansion would be announced. Minimum specs rise, and support for old stuff gets cut.
yeahhhh it makes sense, just kind of wild because live service games THRIVE on old hardware. Stuff like Fortnite and Overwatch has kept the PS4 platform pretty damn lively, and i’m sure it accounts for a significant chunk of sales, so seeing a live service game cut off that revenue stream is interesting. The hardware may be 12 years old, but the new hardware has sat in a pretty steep price point for its entire history so far, so somehow this still feels premature.
Yeah, I’m sure they ran the numbers and a decision like this didn’t come lightly. Also, since this is a multiplatform game, there’s a good chance the displaced ps4 users already have another device they can play the game on. Ultimately though, if the devs want to grow the game, then these decisions have to be made. Back when I played, after every major patch, you were guaranteed to see people lamenting that they could no longer play the game because their device no longer had enough storage.
While I understand it’s not a 1:1 comparison, Final Fantasy 14 dropped support for PS3 in 2017, and the console was only 11 years old at the time.
While I understand it’s not a 1:1 comparison, Final Fantasy 14 dropped support for PS3 in 2017, and the console was only 11 years old at the time.
I don’t want to say too much bc you acknowledged the apples to oranges comparison, but I’ll say the quiet part out loud for others: technology advanced way more in those 11 years than it has in the last 12 since the PS4 launch. The only conceivable limiting factor at this phase is storage speed, and as others have pointed out, Genshin on PS4 is currently MISERABLE with load times. So like, it makes sense, but still feels wrong.
Is there any technical reason you couldn’t save a game with its license, in its entirety, to a SD card? Skip the cartridges, and if people want to resell, they can export their license + game files to a SD card and sell that instead.
None of this seems to be an issue on PC. I can copy game files onto an external drive and load them on another PC. Even for games with DRM, it’s usually not an issue as long as any required software is installed and the game files are copied to the right location.
For Nintendo’s DRM, export the license (unlink it from the account), then the other user can link the license to their account and use the files on the drive.
I’m torn on them, Sure they can be resold but ultimately a waste of materials if they’re just digital downloads.
I’m trying to prioritise physical cards(with actual data on, Like Cyberpunk) this generation where I can. Most games I complete once and never touch so being able to sell is nice.
Competing with their own old games has probably been a nuisance for them and anything that makes playing their old games more difficult is probably welcome.
I thought the problem was that they only offer 64GB for Switch 2 and it has a per unit cost of 16 USD for 3rd party publisher. This seriously eats at the margins per unit especially for cheaper titles and makes them opt for the key cards instead.
Smaller games could fit on smaller and cheaper cartridges and bigger games will fill the whole cartridge and require additional downloads to be playable.
My understanding is that they offer them all, but publishers havent been able to reliably get 8 or 16gb cards. Whether thats Nintendo being shady or some legitimate supply issue, I don’t know.
I'm choosing to interpret this as a sign that they are aware of the controversy and are open to considering alternatives. If they're asking for feedback, that means there's a chance they'll act on it.
The part I find strange about all this is that apparently Switch 2 titles just can't use smaller ROM sizes, and that's why certain third parties don't want to pay increased manufacturing costs to put smaller titles on larger cartridges. But... why are they apparently not able to use smaller carts?
We're seeing cross-gen releases where the Switch 1 version is on the cart and the Switch 2 version is not. They've even got dual-mode carts for games that contain the Switch 1 base game and Switch 2 upgrade DLC. These smaller carts exist and the Switch 2 can read them. So I'm puzzled as to why they can't use these same carts for Switch 2 games.
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