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bob_lemon, do games w Embracer says its ‘crazy’ outlay on platform fees exceeds its spend on game development

Wait… that math does not possibly check out. In the worst case scenario (Steam), they pay 30% of the revenue from the game in platform fees. If they spend less than that for settlement, simple math tells us that there is at least 41% of the revenue basically unaccounted for.

There’s a bit of overhead in every company, like HR, IT and facilities, so maybe these don’t count for “development cost” (which makes no sense tbh, that’s not how project budgets work). Marketing can eat a ton of money, too, but the numbers still seem bafflingly high.

Opafi,

What? It just means that they spend less than 30% on development. That doesn’t sound too far off, as a lot of the money probably goes to marketing, management, administration or (gasp) profits.

sugar_in_your_tea,

And marketing is a huge part of stupid MTX games, you gotta attract the suckers to your game after all.

Blxter,
!deleted4407 avatar

Unless I live under a rock I don’t see the point of spending a lot on marketing ads for games. Two big examples of games that sold extremely well that I never saw an ad for were elden ring and boulders gate three. If you just make a good game word of mouth will tell how good the game is not an ad on TV.

tiramichu, (edited )

It seems like it can make sense. Platform fees aren’t an initial outlay, they’re effectively a cut of profits based on sales.

For the sake of argument using fake numbers, if a studio spends $1m making a game, and then they put it on Steam and it does $10m in sales, then Steam’s cut of that at 30% will be $3m

So, spending more on store fees than development seems possible - especially if your game is selling really well

conciselyverbose,

The percent isn't fixed at 30%, though. Big sellers lower the cut, and Steam takes literally zero from keys they sell elsewhere.

tiramichu,

It’s 30% up to $1m I believe but sure, there are complications. It’s just example numbers to illustrate the point.

MutatedBass, do gaming w Denuvo security is now on Switch, including new tech to block PC Switch emulation

I hope most developers stay away from Denuvo on Switch. Devs already have to squeeze the thing for every fps they can get out of it, it really doesn’t need anything else bogging it down.

averyminya, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC

Upload them online, Microsoft.

niisyth,

Don’t think they would have the rights to. They could sell it but making it available freely when it isn’t their IP would be a can of worms.

TonyTonyChopper, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC
@TonyTonyChopper@mander.xyz avatar

The final solution 🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️

Amilo159, do games w The Xbox 360 Store is closing next year | VGC
@Amilo159@lemmy.world avatar

It was up till now?!

rnd, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

I heard that in the late 2000s the western gaming press had a very strong dislike for JRPGs, which led to Japanese developers treating the term as derogatory. And while I still think that ideally we’d have better terminology that would try to capture the differences between the games rather than their place of origin (the most famous distinction being that “western RPGs” usually let you create your character and treat them as a blank slate in the story, whereas “JRPGs” usually put you in control of a predefined character with their own motivations and actions in the storyline), I think it’s nice that nowadays there are developers who are actually proud of the term “JRPG”.

sub_,

There was a strong dislike of JRPGs and Japanese games in the 2000s.


Development struggles

From what I heard is, during the shift to HD development in early PS3 360 era, many western devs switched to use Unreal engine, while Japanese devs were sticking to their in house engines. But, in house engines were not cheap nor easy to build / maintain, so they struggled to recoup their expenses.

One of their strategies is to make their games more appealing to the west, but they were kinda doing it from the lens of what they think American games are appealing, so we get games that weren’t universally loved, like

  • Quantum Theory: Koei’s Gears of War-kinda clone
  • DmC: kinda split the fanbase
  • PS3 era Silent Hill games
  • Neverdead: WTF
  • Yakuza games: they were marketed as if they were GTAs

Inafune was partially right, although hyperbolic, saying that Japanese games are dead. They were definitely struggling to find an identity.


Squeenix’s outputs

Then there’s Square Enix during PS3 era that published these games, many were received poorly

  • FF13: convoluted story, L’cie, Fa’lcie
  • NieR: reviewers stuck at fishing minigame, and the whole gameplay was just boring
  • Star Ocean Last Hope International: Lymle, kay
  • Front Mission Evolved

It didn’t help when we got bangers like Mass Effect trilogy, Skyrim, Fallout 3. So Square definitely disliked the JRPG term. However if you were to ask smaller Japanese devs at the time, e.g. ATLUS or Nihon Falcom, they’d probably prefer the term, because their ‘niche’ games (at the time), sold quite well while Square struggled.


Not a really descriptive term anymore

But you’re right, JRPG is non-descriptive when it comes to reviews. I’d prefer that reviewers have a small box that lists out the mechanics of the game, e.g. turn-based, random loot drops, predesignated character, linear dungeons, etc. But even nowadays reviewers are recommending games like Jedi Survivor, while the game is still a broken mess, which made me wonder what’s the point of reviews anymore?

It’s great when the devs like the term, but it barely helps anyone when reviewers use it. Not to mention the political tension when they use the term JRPG for games developed by Chinese or Korean devs.

Of course I haven’t mentioned that some reviewers were just racists fucks. Also it’s the period when Famitsu will just give any games 40/40 if the publishers bought enough advertisements from them, FF13 got 39/40, and Square was probably wondering why the games were not well received outside Japan

Lowbird,

I think it doesn’t truly mean “Japanese RPG’s”, even today. There are lots of Japanese games that don’t get called JRPG’s even though they are RPG’s or have those elements (there is ambiguitiy in what an RPG is too, admittedly), like Resident Evil games and Dark Souls games and Zelda games and Pokemon. Dark Souls especially, since they have the character building and stats as well as the roleplaying.

People don’t call Elden Ring a JRPG because JRPG is supposed to mean one thing but really it carries a lot connotations about mechanics, graphics, and the derogatory connotations about quality.

And Pokemon! Pokemon is very clearly a JRPG in the mechnical and graphics sense, but it doesn’t typically get called a JRPG. I think this is because of the negative connotations of JRPG, personally.

And on the other hand we have things like Chained Echoes, which is in all mechanical and graphical ways is a textbook JRPG, except it’s not made in Japan at all, but rather inspired by Japanese games.

I agree this is complicated, but I found Jimquisition’s video on the topic really persuasive. I recommend that one even for people normally don’t jive with Jimquisition’s style.

Within any group, there will always be some who don’t find a term offensive even while others do, but I think probably the best outcome in this case is for the general populace to move away from the term, while leaving space for Japanese video game devs to reclaim it and use it themselves if they wish to.

Maybe it will truly lose the negative connotations with time, but I don’t think we’re there yet, when people are only just starting to sometimes acknowledge it ever had those connotations in the first place.

Granted, most genre words are vague and confusing as hell - JRPG isn’t special in that sense - but most don’t have the racist history/implications or negative connotations. And when I try to think of another genre label that is used as an insult, the first that comes to mind is Visual Novel, which is another one that is heavily associated with Japan.

NuPNuA,

I’ve always thought of Pokémon as a JRPG.

NuPNuA,

The gaming press had a pretty strong dislike for Japanese games all together for a bit bar Nintendo titles. Thats why we ended up with that rough era where companies like Capcom were trying to make more western styled titles.

Aqueela,
@Aqueela@mastodon.social avatar
lloram239, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

It does have a nicer ring to it than “eurojank”.

tal, (edited ) do gaming w Hit deck-builder Balatro is now available for mobile [VGC]
@tal@lemmy.today avatar

I’d kind of like to see a Balatro HD DLC option.

I don’t have a problem with low-resolution artwork; I think that it’s often an effective way to reduce asset costs. But when a game makes it big, as Balatro has, I’d generally like to have the option to get a higher-resolution version of it. For some games, say, Noita, that’s hard, as the resolution is tightly tied to the gameplay. But for Balatro, the art consists in significant part of about 150 jokers. That’s not all that much material to upscale.

EDIT: And specifically for Balatro, I think that it’s worth pointing out that there’s a whole industry of artists who make (very high resolution) playing cards for print.

kagis

Okay, here’s my first hit:

playingcarddecks.com/…/10-top-playing-card-design…

These guys don’t hyperlink to the designers, but going down the list and digging up a link for each playing card design company or artist:

  1. Midnight Cards
  2. Encarded Playing Cards
  3. Seasons Playing Cards
  4. Elettra Deganello
  5. Black Ink Branded Playing Cards
  6. Stockholm17
  7. Oath Playing Cards
  8. Kings & Crooks
  9. Thirdway Industries
  10. Kings Wild Project

That’s a large variety of competently-done, high-resolution artwork.

Now, granted – Balatro doesn’t use a standard deck; it’s not a drop-in approach using existing decks, the way it might be with a typical solitaire game.

But it seems kinda nutty to me that there are artists out creating decks, but only selling them in small volume, and also video games that sell in large volume but don’t have much by way of card artwork options.

theangriestbird,

they DID add those crossover decks recently, and the dev has indicated that there is more additional content coming. Idk, I think having the cards in HD wouldn’t look right, because the entire game has a specific kind of pixel art. Even the smooth, swirly background has a pixel art filter on it, bc that’s the vibe that the dev really wants the game to have. Mixing them would be like when pixel art rpgs have super hi-res fonts. It just doesn’t fit right.

cRazi_man, do gaming w Hit deck-builder Balatro is now available for mobile [VGC]

PEGI 18 for gambling imagery 😐

ShinkanTrain, do games w Sony’s Concord reportedly cost $400M to develop | VGC

You’re telling me this cost more to develop than GTA V ?

Eggyhead,

Sony apparently saw this as their “Star Wars moment”, and went all in. Apparently there was also a culture of “toxic positivity” there where people were too reluctant to criticize things.

Zachariah, do gaming w Alleged images of Nintendo’s new Switch have appeared online | VGC
@Zachariah@lemmy.world avatar
bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar
Flamekebab, do gaming w Gearbox boss Randy Pitchford teases Borderlands 4 [VGC]
@Flamekebab@piefed.social avatar

Oh yeah, they made a third one, didn't they?

itsgallus, do gaming w Max Payne 1 & 2 Remake is in full production, Control 2 is now in a playable state [VGC]

Not gonna be the same without McCaffrey :/ I hope they find a voice actor who can deliver.

CharlesReed,
@CharlesReed@kbin.run avatar

Maybe they got his lines before he passed? Iirc Remedy was working on the Max Payne remakes way back in at least 2022. Even if not, McCaffrey's relation with Remedy goes back so far that I'm sure they'll do him justice.

thesmokingman, do gaming w ‘Just a complete mess’: Initial impressions of the Borderlands movie are mostly negative [VGC]

The only thing you need to know is that Randy Pitchford was involved. This guarantees it’s going to be a shitshow.

cavemeat, do gaming w ‘Just a complete mess’: Initial impressions of the Borderlands movie are mostly negative [VGC]

This movie’s development was a mess and it had weird casting, it was basically destined to fail

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